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* More GLSL code:Michal Krol2006-04-1139-583/+882
* get fog going(for real)Aapo Tahkola2006-04-111-1/+0
* rectangular fp16 fixes (Ewald Snel)Aapo Tahkola2006-04-111-0/+18
* Fog support (Ewald Snel)Aapo Tahkola2006-04-116-24/+177
* use _mesa_debug() instead of message() - fixes poor formatting of outputBrian Paul2006-04-101-55/+34
* Destroy the GL context after driDestroyTextureHeap, because the driver'sEric Anholt2006-04-093-12/+12
* fix some conflict happenings at context destroy by freeing buffers immediatel...Aapo Tahkola2006-04-082-8/+14
* regenerate SPARC assembly dispatch (bug 6484)Brian Paul2006-04-072-6/+17
* replace >&/dev/null with >/dev/null so it works with all shellsBrian Paul2006-04-071-1/+1
* bump version to 6.5.1Brian Paul2006-04-071-4/+4
* Fix some warnings on x86_64Alan Hourihane2006-04-078-10/+16
* make miniglx use libdrm properlyDave Airlie2006-04-071-3/+2
* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-067-9/+11
* Fix line clipping bug 6512.Brian Paul2006-04-061-24/+28
* Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problemBrian Paul2006-04-063-4/+4
* Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,Brian Paul2006-04-061-4/+4
* remove unused varBrian Paul2006-04-061-2/+0
* update a couple MESA_FORMAT_Zxxx occurancesBrian Paul2006-04-061-2/+2
* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-0612-129/+299
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
* add tiling/fence support for the miniglx driverDave Airlie2006-04-052-20/+292
* don't waste the reserved memory, take an approximation of the poolDave Airlie2006-04-051-19/+89
* just some comments/docsBrian Paul2006-04-051-3/+19
* Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul2006-04-051-9/+16
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-057-12/+22
* We always have a back buffer. Fixes visual problems.Alan Hourihane2006-04-041-1/+1
* use gart base from drm not try to work it out ourselves.. bump radeon clientDave Airlie2006-04-041-27/+22
* switch to card_type rather than IsPCI, doesn't change any functionality yetDave Airlie2006-04-045-24/+27
* Fix texcoord interpolation for fragment shaders.Michal Krol2006-04-041-9/+12
* More GLSL code:Michal Krol2006-04-048-59/+295
* Bit set.Michal Krol2006-04-041-0/+72
* Return GLSL version string (1.10).Michal Krol2006-04-041-3/+11
* Define MAX_VERTEX_ATTRIBS to 16.Michal Krol2006-04-041-2/+3
* Bug #5754: Allocate texture memory correctly. (Richard Drummond)Adam Jackson2006-04-031-3/+4
* Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit (GD...Karl Schultz2006-04-031-2/+2
* add miniglx sources to i915Dave Airlie2006-04-031-1/+2
* if DDX is -1 don't do DDX checkDave Airlie2006-04-031-2/+3
* use WidthDave Airlie2006-04-031-0/+1
* add pitch support and use new WidthDave Airlie2006-04-031-2/+19
* Coverity #459: Silly off-by-one error.Adam Jackson2006-04-031-1/+1
* Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared toAdam Jackson2006-04-021-1/+1
* Coverity #567: Fix a memory leak on a failure path.Adam Jackson2006-04-021-0/+1
* Coverity #650: Fix a memory leak when near OOM.Adam Jackson2006-04-021-0/+1
* Initialize renderbuffer size.Daniel Borca2006-04-011-0/+3
* These messages really should be printed all the time, users want toDave Airlie2006-04-011-5/+5
* Don't index box by the box's index within numClipRects; just dereference it.mesa_6_5Eric Anholt2006-04-011-4/+4
* Call driUpdateFramebufferSize when we've found an updated DRI drawable stamp,Eric Anholt2006-04-011-0/+2
* DMesa now uses OSMesa as a back-end.Daniel Borca2006-03-3114-2396/+1673
* Enough testing alreadyAapo Tahkola2006-03-311-1/+0