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* draw: move incoming vertex state into draw->ptKeith Whitwell2008-04-191-3/+3
| | | | | This state is effectively private to the vertex processing part of the draw module.
* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-192-2/+2
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* gallium: get rid of unnecessary surface mappingBrian Paul2008-04-181-7/+5
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* gallium: Always pass colour clear value to driver as A8R8G8B8.Michel Dänzer2008-04-181-1/+1
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* gallium: add missing pipe_surface_unmap() callBrian Paul2008-04-171-0/+2
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* gallium: plug in a select_destroy() function (fixes segfault on exit)Brian Paul2008-04-171-0/+7
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* gallium: reorder some of the destroy context codeBrian Paul2008-04-171-4/+6
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* gallium: implement RGBA pixel maps in the pixel transfer fragment programBrian Paul2008-04-163-5/+146
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* gallium: make choose_format() non-static: st_choose_format()Brian Paul2008-04-162-4/+9
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* gallium: finish-up and fix support for GL_COLOR matrix on pixel xfer pathBrian Paul2008-04-162-22/+54
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* mesa: added internal post color matrix scale/bias varsBrian Paul2008-04-162-0/+14
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* gallium: fix semantic indexes for outputsBrian2008-04-141-2/+4
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* gallium: fix multi drawbuffer fb stateBrian2008-04-141-6/+9
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* gallium: set ctx->Const.MaxDrawBuffersBrian2008-04-141-0/+4
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* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
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* mesa: define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
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* mesa: fix broken x86_call()Keith Whitwell2008-04-111-1/+8
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* gallium: Flush render cache at the beginning of fallback_copy_texsubimage().Michel Dänzer2008-04-111-0/+3
| | | | It may get stale bits otherwise.
* mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul2008-04-113-8/+41
| | | | Cherry-picked from master.
* gallium: fix readback of z16 valuesBrian Paul2008-04-101-1/+1
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* gallium: more elaborate tracking of front color buffer stateBrian Paul2008-04-097-29/+54
| | | | | | | This fixes the case where the app calls SwapBuffers then calls glReadPixels to read the front color buffer. We now keep track of when the front buffer is a _logically_ copy of the back buffer (after SwapBuffers) and read from the back color buffer instead of the front.
* gallium: more flush/finish changesBrian Paul2008-04-091-30/+40
| | | | New, separate is_front_buffer_dirty() function.
* gallium: reorder funcsBrian Paul2008-04-091-11/+12
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* gallium: call_flush_front_buffer() from st_glFinish()Brian Paul2008-04-091-0/+2
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* gallium: fold st_gl_flush() into st_glFlush()Brian Paul2008-04-091-12/+5
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* gallium: refactor code, new flush_front_buffer() functionBrian Paul2008-04-091-17/+25
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* gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul2008-04-093-13/+1
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* gallium: Fix up scons build.Michel Dänzer2008-04-081-0/+1
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* gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul2008-04-071-29/+31
| | | | | During context unbind, we may not have a draw buffer. This fixes demos/tunnel2.c
* gallium: fix the texture case in default_deep_rgba_format()Brian Paul2008-04-071-1/+4
| | | | Fixes glean pixelFormat test
* gallium: slightly improved accum clear/mad operationsBrian Paul2008-04-071-33/+55
| | | | Instead of get/put_tile(), map the buffer and operate on values directly.
* gallium: accum buffer fixesBrian Paul2008-04-074-11/+84
| | | | | | | If the driver can't create a PIPE_FORMAT_R16G16B16A16_SNORM surface, create an accum surface using a shallower format and taller height. Since only the accum buffer code accesses the surface the actual format doesn't really matter, just that there's enough memory.
* gallium: remove stray commentBrian Paul2008-04-071-5/+1
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* gallium: clean-up in st_renderbuffer_alloc_storage()Brian Paul2008-04-071-11/+16
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* mesa: call _mesa_remove_varying_reads() after compiling vertex shadersBrian2008-04-071-0/+15
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* mesa: new _mesa_remove_varying_reads() functionBrian2008-04-072-2/+96
| | | | | | | | We'll apply this function to GLSL vertex programs. In GLSL it's legal to read and write varying (output) vars in a vertex shader. But reading from an output register isn't supported by all hardware. This routine examines the vertex program for that condition and rewrites it to use temporary registers where needed.
* mesa: added _mesa_insert_instructions()Brian2008-04-072-10/+52
| | | | Also, use new _mesa_free_instructions() in a few places.
* mesa: added _mesa_free_instructions()Brian2008-04-072-0/+20
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* mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-044-270/+239
| | | | | | | GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking.
* mesa: new functions for managing list/index of uniformsBrian2008-04-042-0/+248
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* gallium: always pass size=4 to make_immediate()Brian2008-04-041-2/+1
| | | | | Mesa always packs 4 immediates into each parameter/const buffer slot. I think we were just getting lucky with this as it was.
* gallium: adjust the code in update_textures() to look more like ↵Brian2008-04-041-8/+7
| | | | update_samplers()
* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
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* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
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* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
| | | | | Also, make sure that field is copied/updated in the program clone and combine functions. Without this we weren't getting SAMP declarations in the TGSI shaders.
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
| | | | | As st_gl_flush() isn't used by st_finish() anymore, it doesn't have to make sure pipe->flush() always gets called.
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
| | | | | This is enough for the current purpose of st_finish(), which is to wait for things to settle down before context teardown.
* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
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* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
| | | | | | Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
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