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* if DDX is -1 don't do DDX checkDave Airlie2006-04-031-2/+3
* use WidthDave Airlie2006-04-031-0/+1
* add pitch support and use new WidthDave Airlie2006-04-031-2/+19
* Coverity #459: Silly off-by-one error.Adam Jackson2006-04-031-1/+1
* Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared toAdam Jackson2006-04-021-1/+1
* Coverity #567: Fix a memory leak on a failure path.Adam Jackson2006-04-021-0/+1
* Coverity #650: Fix a memory leak when near OOM.Adam Jackson2006-04-021-0/+1
* Initialize renderbuffer size.Daniel Borca2006-04-011-0/+3
* These messages really should be printed all the time, users want toDave Airlie2006-04-011-5/+5
* Don't index box by the box's index within numClipRects; just dereference it.mesa_6_5Eric Anholt2006-04-011-4/+4
* Call driUpdateFramebufferSize when we've found an updated DRI drawable stamp,Eric Anholt2006-04-011-0/+2
* DMesa now uses OSMesa as a back-end.Daniel Borca2006-03-3114-2396/+1673
* Enough testing alreadyAapo Tahkola2006-03-311-1/+0
* Dave Reveman's patch for GLX_MESA_copy_sub_buffer supportBrian Paul2006-03-3120-71/+301
* Fix the fetch_texel_ci8() code to deal with floating point color palettes.Brian Paul2006-03-311-6/+49
* free rs300 and ban r350(according to r300.sf.net)Aapo Tahkola2006-03-311-2/+2
* make u_list adjustableAapo Tahkola2006-03-311-3/+40
* warn about broken dxt 3/5Aapo Tahkola2006-03-311-0/+1
* Dont rely on writebacksAapo Tahkola2006-03-313-9/+29
* disable r300 chips. R300_FORCE_R300 to forceAapo Tahkola2006-03-311-0/+8
* More meaningful warning.Aapo Tahkola2006-03-311-2/+2
* The pitches of the driRenderbuffers are in bytes, so no need to multiply by cpp.Eric Anholt2006-03-301-3/+3
* Clean up data structures, finishing off some of the cleanup work suggested by...Karl Schultz2006-03-302-133/+139
* Revert my change from 1.37 as being bogus (see ensuing list discussion forAdam Jackson2006-03-301-3/+2
* Fix logic error in viewport function so that we still resize the buffers if t...Karl Schultz2006-03-301-8/+5
* When creating front/back renderbuffers, init the Red/Green/Blue/AlphaBits fieldsBrian Paul2006-03-305-24/+71
* Init the Red/Green/Blue/Alpha/Depth/StencilBits fields in driNewRenderbuffer()Brian Paul2006-03-301-0/+19
* comments regarding assertionsBrian Paul2006-03-301-0/+5
* Use [][3] for write_rgb_span_16Karl Schultz2006-03-301-1/+1
* Fixes from Brian to help migrate to render buffer DD interfaces. Also fix bu...Karl Schultz2006-03-303-297/+419
* Fix up some incorrect pointers and clear screenDave Airlie2006-03-301-5/+5
* add initial miniglx files for i915, not integrated yetDave Airlie2006-03-302-0/+1251
* Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul2006-03-291-6/+28
* put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...Brian Paul2006-03-292-7/+9
* Fixes to silence warnings in code generated by glapi scripts.Kristian Høgsberg2006-03-294-2/+12
* minor clean-upBrian Paul2006-03-293-9/+8
* FP textures and fixes (Ewald Snel)Brian Paul2006-03-296-4/+53
* fix components initialization in two places (Ewald Snel)Brian Paul2006-03-291-2/+2
* move NumNativeAlu/TexInstruction assignments (Ewald Snel)Brian Paul2006-03-291-6/+3
* Committing in .Jouk Jansen2006-03-293-29/+29
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
* new tests for GL_DEPTH_STENCIL_EXTBrian Paul2006-03-291-2/+4
* a few new assertionsBrian Paul2006-03-291-0/+3
* fix a GLuint vs GLushort test, new assertionsBrian Paul2006-03-291-1/+4
* Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul2006-03-293-48/+34
* Update for new Mesa entry points. I need to change the python script that ge...Karl Schultz2006-03-291-3/+4
* Match pixel addresses with `compute_row_addresses' in RGB mode (also obey RGB...Daniel Borca2006-03-281-2/+2
* fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 ...Roland Scheidegger2006-03-287-47/+71
* updated comment about framebuffer's Visual fieldBrian Paul2006-03-281-2/+4
* update conditional for render to GL_DEPTH_STENCIL texture, check for valid te...Brian Paul2006-03-281-3/+4