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* mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)Chad Versace2013-01-243-2/+31
| | | | | | | | | | | | | Move round_to_even's definition to mesa/main so that _mesa_float_to_half() can use it in order to eliminate rounding bias. In additon to moving the fuction definition, prefix its name with "_mesa", just as all other functions in mesa/main are prefixed. v2: Fix Android build. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-1/+11
| | | | | | | | | | | | | | | | | For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Also, add opcodes for scalarized variants of the Half2x16 functions. (The code generator for the i965 fragment shader requires that all vector operations be scalarized. A lowering pass, to be added later, will scalarize the Half2x16 functions). v2: Fix assertion message in ir_to_mesa [for idr]. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/disasm: Fix horizontal stride of dest registersChad Versace2013-01-241-3/+6
| | | | | | | | | | The bug: The printed horizontal stride was the numerical value of the BRW_HORIZONTAL_$N enum. The fix: Translate the enum before printing. Note: This is a candidate for the stable releases. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Fix glCopyTexSubImage on buffers whose width >= 32kbytesPaul Berry2013-01-241-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When possible, glCopyTexSubImage calls are performed using the hardware blitter. However, according to the Ivy Bridge PRM, Vol1 Part4, section 1.2.1.2 (Graphics Data Size Limitations): The BLT engine is capable of transferring very large quantities of graphics data. Any graphics data read from and written to the destination is permitted to represent a number of pixels that occupies up to 65,536 scan lines and up to 32,768 bytes per scan line at the destination. The maximum number of pixels that may be represented per scan line’s worth of graphics data depends on the color depth. With an RGBA32F color buffer (which has 16 bytes per pixel) this imposes a maximum width of 2048 pixels. Other pixel formats have accordingly larger limits. To make matters worse, if the pitch of the buffer is 32k or greater, intel_copy_texsubimage's call to intelEmitCopyBlit will overflow intelEmitCopyBlit's src_pitch and dst_pitch parameters (which are 16-bit signed integers). We can conveniently avoid both problems by avoiding use of the blitter when the miptree's pitch is >= 32k. Fixes gles3conform "framebuffer_blit_functionality_magnifying_blit" tests when the buffer width is equal to 8192. Note: this is very similar to the recent patch "intel: Fix ReadPixels on buffers whose width >= 32kbytes" except that it applies to glCopyTexSubImage instead of glReadPixels. In a future patch it would be nice to refactor the code so that (a) overflow is avoided, and (b) intelEmitCopyBlit is responsible for checking whether the blitter can handle the width, so that all callers of intelEmitCopyBlit work properly, rather than just these two. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-247-30/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/vs: Do headerless texturing for texelFetchOffset().Kenneth Graunke2013-01-241-2/+4
| | | | | | | | | For texelFetchOffset(), we just add the texel offsets to the coordinate rather than using the message header's offset fields. So we don't actually need a header on Gen5+. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: Fix ReadPixels on buffers whose width >= 32kbytesPaul Berry2013-01-241-4/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When possible, glReadPixels calls are performed using the hardware blitter. However, according to the Ivy Bridge PRM, Vol1 Part4, section 1.2.1.2 (Graphics Data Size Limitations): The BLT engine is capable of transferring very large quantities of graphics data. Any graphics data read from and written to the destination is permitted to represent a number of pixels that occupies up to 65,536 scan lines and up to 32,768 bytes per scan line at the destination. The maximum number of pixels that may be represented per scan line’s worth of graphics data depends on the color depth. With an RGBA32F color buffer (which has 16 bytes per pixel) this imposes a maximum width of 2048 pixels. To make matters worse, if the pitch of the buffer is 32k or greater, intel_miptree_map_blit's call to intelEmitCopyBlit will overflow intelEmitCopyBlit's src_pitch and dst_pitch parameters (which are 16-bit signed integers). We can conveniently avoid both problems by avoiding the readpixels blit path when the miptree's pitch is >= 32k. Fixes gles3conform "half_float" tests when the buffer width is greater than 2048. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Ian Romanick <[email protected]>
* intel: callocing a 32 byte temp is silly, so don'tIan Romanick2013-01-241-3/+3
| | | | | | | | | I believe that the size used to vary, so the dynamic allocation is necessary. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: implement ARB_internalformat_query v2Marek Olšák2013-01-244-0/+39
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: advertise OES_depth_texture_cube_map if GLSL 1.30 is supportedMarek Olšák2013-01-241-1/+2
| | | | Reviewed-by: Brian Paul <[email protected]>
* intel: Enable S3TC extensions alwaysIan Romanick2013-01-231-6/+4
| | | | | | | | | | | | | | | | | | | | | Always enable the use of pre-compressed texture data. The ability to perform on-line compression still requires the presence of libtxc_dxtn or an explicit driconf over-ride. Applications that just want to submit precompessed data when an on-line compressor is not available can look for the GL_EXT_texture_compression_dxt1 and GL_ANGLE_texture_compression_dxt[35] extensions. v2: Only enable the extensions that do not require on-line compression by default. The previous statement "This should not impact many (if any) real applications." proved to be false for at least Sauerbraten. This application mostly submits pre-compressed data, but it also can submit uncompressed data that it asks the driver to compress. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> [v1] Reviewed-by: Kenneth Graunke <[email protected]> [v1] Acked-by: Eric Anholt <[email protected]> [v1] Acked-by: Lee Salzman <[email protected]>
* mesa: Like EXT_texture_compression_dxt1, advertise ↵Ian Romanick2013-01-233-20/+8
| | | | | | | | | | | | | | | ANGLE_texture_compression_dxt in all APIs This is technically outside the ANGLE spec, but it seems unlikely to cause any harm. v2: Simplify the extension checks by assuming the ANGLE extension will always be enabled by any driver that enables the EXT. Suggested by Eric Anholt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Lee Salzman <[email protected]>
* mesa: Simplify _mesa_choose_tex_format handling of compressed formatsIan Romanick2013-01-231-167/+75
| | | | | | | | | | | | | For non-generic compressed format we assert two things: 1. The format has already been validated against the set of available extensions. 2. The driver only enables the extension if it supports all of the formats that are part of that extension. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Use a single flag for the S3TC extensions that don't require on-line ↵Ian Romanick2013-01-2313-17/+22
| | | | | | | | compression Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Lee Salzman <[email protected]>
* i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures.Carl Worth2013-01-231-3/+10
| | | | | | | | | | | | | | | | | Similar to the previous commit, we may be using a texture with actual RGBA storage for the GL_ALPHA format, so force the color values to 0.0. This commit fixes the following piglit (sub) tests: EXT_texture_snorm/fbo-blending-formats GL_ALPHA16_SNORM GL_ALPHA8_SNORM GL_ALPHA_SNORM Note: Haswell bypasses this swizzle code, so may require an independent fix for this bug. Reviewed-by: Eric Anholt <[email protected]>
* i965: Use swizzles to force alpha to 1.0 for RED, RG, or RGB textures.Carl Worth2013-01-231-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | We may be using a texture with actual RGBA storage for these formats, so force the alpha value read to 1.0. This commit fixes the following piglit (sub) tests: ARB_texture_float/fb-blending-formats GL_RGB16F_ARB EXT_framebuffer_object/fbo-blending-formats GL_RGB10 GL_RGB12 GL_RGB16 EXT_texture_snorm/fbo-blending-formats GL_RGB16_SNORM GL_RGB8_SNORM GL_RGB_SNORM These test improvements depend on the previous commit as well. That commit smashes alpha to 1.0 for the case of ReadPixels (so fixes "FBO testing" as reported by this test), while this commit smashes alpha to 1.0 for the case of texturing (fixed the "window testing" as reported by this test). Note: Haswell bypasses this swizzle code, so may require an independent fix for this bug. Reviewed-by: Eric Anholt <[email protected]>
* ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB formatCarl Worth2013-01-231-0/+10
| | | | | | | | | | | | | | | | | | | | | | When performing a ReadPixels operation, we may be reading from a buffer that stores alpha values, but that is actually representing a buffer with no alpha channel. In this case, while rebasing the values, touch up all alpha values read to 1.0. This commit fixes the following piglit (sub) tests: ARB_texture_float/fbo-colormask-formats GL_RBG16F_ARB EXT_texture_snorm/fbo-colormask-formats GL_RGB16_SNORM GL_RGB8_SNORM GL_RGB_SNORM It likely improves the results of other tests as well, but a PASS remains elusive due to additional bugs. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Examine _BaseFormat when deciding to perform xRGB_alpha fixupsCarl Worth2013-01-231-1/+2
| | | | | | | | | | | | | | | | | | | | | The renderbuffer's Format field may have an alpha channel even when the underlying _BaseFormat does not. This can happen when mesa chooses to use RGBA16 for an RGB16 format, for example. So look at _BaseFormat when deciding whether to fixup the blend factors. This test improves the results of at least the following piglit tests: EXT_frambebuffer_object/fbo-blending-formats {GL_RGB10, GL_RGB12, GL_RGB16} EXT_texture_snorm/fbo-blending-formats {GL_RGB16_SNORM, GLRGB8_SNORM, GL_RGB_SNORM} But none of these actually change from FAIL to PASS yet. The R, G, and B probe values are fixed with this commit, but the tests still fail because the alpha values are still wrong. Reviewed-by: Eric Anholt <[email protected]>
* wmesa: include api_exec.h to fix compilationBrian Paul2013-01-221-0/+1
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* i965: Implement the GL_ARB_base_instance extension.Kenneth Graunke2013-01-222-2/+4
| | | | | | | | | | | | | Thanks to Fredrik Höglund, all the hard work was already done. Tested using a modified oglconform (that actually runs these tests on our driver); it looks like there may be some bugs when using client arrays. All applicable non-compatibility tests passed. For now, only enable it in core profiles. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Ian Romanick <[email protected]>
* swrast: fix blit code's nearest/linear coordinate arithmeticBrian Paul2013-01-221-15/+8
| | | | | | Fixes piglit's fbo-blit-stretch test. Reviewed-by: José Fonseca <[email protected]>
* swrast: fix incorrect width for direct/nearest blitBrian Paul2013-01-221-1/+1
| | | | Reviewed-by: José Fonseca <[email protected]>
* swrast: move resampleRow setup code in blit_nearest()Brian Paul2013-01-221-23/+23
| | | | | | | | | | The resampleRow setup depends on pixelSize. For color buffers, we don't know the pixelSize until we're in the buffer loop. Move that code inside the loop. Fixes: http://bugs.freedesktop.org/show_bug.cgi?id=59541 Reviewed-by: José Fonseca <[email protected]>
* mesa/es3: Apply stricter multisample blit rules for ES3.Ian Romanick2013-01-221-13/+48
| | | | | | | | Fixes gles3conform framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of ↵Ian Romanick2013-01-221-0/+16
| | | | | | | | | | DEPTH_STENCIL_ATTACHMENT This error was added in the 3.0.1 update to the OpenGL ES 3.0 spec. Fixes the updated gles3conform packed_depth_stencil_parameters test. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0Ian Romanick2013-01-221-0/+31
| | | | | | | | | | Fixes gles3conform test CoverageES30. It temporarily regresses some framebuffer_blit tests, but the failing subcases have been determined to be invalid for OpenGL ES 3.0. v2: Fix typo in depth (and stencil) RB checking. Noticed by Ken. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Remove exec thunks from the dlist.c module.Eric Anholt2013-01-211-870/+0
| | | | | | | | | | | | | | | | These were introduced in 2000 during a rework of the TNL module (commit cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290), though I'm having a hard time finding an instance there of one of these Exec functions being changed at runtime. Regardless, as far as I can tell now, these functions don't get changed, by grepping for calls to SET_* to change the dispatch table (we do change functions in GLvertexformat at runtime, but those don't overlap with this set of functions). Remove them and just let them be initialized to the same functions as are in the Exec table. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-2111-284/+8
| | | | | | | | This cuts out a ton of code to make functions not set to a save_ variant match. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Delay display list save dispatch setup until Exec is set up.Eric Anholt2013-01-213-11/+8
| | | | | | | | This will let us copy from the Exec dispatch to deal with our commands that don't get compiled into display lists. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-2114-12/+21
| | | | | | | I want to drive the Save dispatch table setup from this same function. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove the size argument from _mesa_alloc_dispatch_table().Eric Anholt2013-01-213-8/+5
| | | | | | | | All callers are in Mesa core and all use _gloffset_COUNT, so just rely on the already baked-in use of _gloffset_COUNT in the function. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.Eric Anholt2013-01-211-25/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-2153-356/+92
| | | | | | | | | | | We now have a separate dispatch table for begin/end that prevent these functions from being entered during that time. The ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to change any return values or introduce new error-only stubs at this point. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-214-19/+133
| | | | | | | | | | This is a step toward getting rid of ASSERT_OUTSIDE_BEGIN_END() in Mesa. v2: Finish create_beginend_table() comment, move loopback API init into it, and add a const flag. (suggestions by Brian) Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]> (v1)
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-213-12/+0
| | | | | | | This was used in i965 for a while, but no more. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Use an early return to unindent most of vbo_exec_Begin/End().Eric Anholt2013-01-211-55/+54
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Improve a glTexEnv error message by looking up the enum.Eric Anholt2013-01-211-1/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix regression in dlist save primitive tracking.Eric Anholt2013-01-211-8/+1
| | | | | | | | | | | | | My change 7ca4f07b5b77ccac0a9b60dc5ac9082906b5947e caused errors to not be thrown when they should, because the new if statement for ExecuteFlag made the CurrentSavePrimitive not get set. And on further review, we shouldn't be validating our primitive in GL_COMPILE mode, since the command shouldn't be executed yet. Partially fixes piglit gl-1.0-beginend-coverage. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* scons: Fix dependencies of generated headers.José Fonseca2013-01-213-26/+4
| | | | | | | | | | | | | | It appears that scons implicit dependency scanners fail to chain dependencies of generated headers when these are outside the build tree. This patch ensures generated source files are _always_ put in the build tree. I'm not 100% this will fix all depency issues, but from my experiments it does seem to fix this. NOTE: For this to be effective it is necessary to clean the source tree from generated header/source files. Reviewed-by: Brian Paul <[email protected]>
* intel: Don't expose XRGB8888 visuals any moreIan Romanick2013-01-211-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | There really isn't any point. There is no resource savings, and we have to do gymnastics in the driver to make it work. There are also bad interactions with multisampling and OpenGL ES 3.0. In ES3, a multisample-to-singlesample blit must have identical source and destination format. This means a multisample RGBA8 to singlesample RGB8 (window) blit will generate an error. Also in ES3, RGB8 is not a renderable format. This means that the application CANNOT make an RGB8 multisample renderbuffer. As a result, if an application gets an RGB8 window and wants to do multisample FBO rendering, it will probably break. "Fixes" gles3conform framebuffer_blit_functionality_multisampled_to_singlesampled_blit test on RGB8 visuals. v2: Fix 'formats' array size. Suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* i965: Enable floating-point textures alwaysIan Romanick2013-01-212-20/+5
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* xmlpool/build: generate options.h via BUILT_SOURCESMatt Turner2013-01-201-1/+1
| | | | | | | Fixes missing options.h when doing 'make check' in dri/common before 'make' has been run. Reviewed-by: Andreas Boll <[email protected]>
* fbobject: add additional fbo completeness checks for GLESJordan Justen2013-01-201-1/+45
| | | | | Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
| | | | | | | | Allow additional format/type combinations based on the color render buffer to fix failures with gles3-gtf. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* readpix: allow implementation format/typeJordan Justen2013-01-201-1/+6
| | | | | | | | | For GLES2/3 allow reading of pixels with format/type based on: * GL_IMPLEMENTATION_COLOR_READ_FORMAT * GL_IMPLEMENTATION_COLOR_READ_TYPE Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-203-9/+20
| | | | | | | | | [mattst88] v2: Enable only for ES3 per spec. [mattst88] v3: Use _mesa_is_gles3 since EXT_color_buffer_float is ES3-only. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* extensions: Add ES3-only extension supportMatt Turner2013-01-201-5/+15
| | | | Reviewed-by: Ian Romanick <[email protected]>
* readpix: check FBO completeness before trying to access the read-bufferJordan Justen2013-01-201-9/+9
| | | | | Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
| | | | | Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
| | | | | | | Changes based on GTF/gles3 conformance test suite. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>