| Commit message (Collapse) | Author | Age | Files | Lines |
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Move round_to_even's definition to mesa/main so that _mesa_float_to_half()
can use it in order to eliminate rounding bias.
In additon to moving the fuction definition, prefix its name with "_mesa",
just as all other functions in mesa/main are prefixed.
v2: Fix Android build.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding
opcode to enum ir_expression_operation. Validate the new opcodes in
ir_validate.cpp.
Also, add opcodes for scalarized variants of the Half2x16 functions. (The
code generator for the i965 fragment shader requires that all vector
operations be scalarized. A lowering pass, to be added later, will
scalarize the Half2x16 functions).
v2: Fix assertion message in ir_to_mesa [for idr].
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Tuner <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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The bug: The printed horizontal stride was the numerical value of the
BRW_HORIZONTAL_$N enum.
The fix: Translate the enum before printing.
Note: This is a candidate for the stable releases.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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When possible, glCopyTexSubImage calls are performed using the
hardware blitter. However, according to the Ivy Bridge PRM, Vol1
Part4, section 1.2.1.2 (Graphics Data Size Limitations):
The BLT engine is capable of transferring very large quantities of
graphics data. Any graphics data read from and written to the
destination is permitted to represent a number of pixels that
occupies up to 65,536 scan lines and up to 32,768 bytes per scan
line at the destination. The maximum number of pixels that may be
represented per scan line’s worth of graphics data depends on the
color depth.
With an RGBA32F color buffer (which has 16 bytes per pixel) this
imposes a maximum width of 2048 pixels. Other pixel formats have
accordingly larger limits.
To make matters worse, if the pitch of the buffer is 32k or greater,
intel_copy_texsubimage's call to intelEmitCopyBlit will overflow
intelEmitCopyBlit's src_pitch and dst_pitch parameters (which are
16-bit signed integers).
We can conveniently avoid both problems by avoiding use of the blitter
when the miptree's pitch is >= 32k.
Fixes gles3conform "framebuffer_blit_functionality_magnifying_blit"
tests when the buffer width is equal to 8192.
Note: this is very similar to the recent patch "intel: Fix ReadPixels
on buffers whose width >= 32kbytes" except that it applies to
glCopyTexSubImage instead of glReadPixels. In a future patch it would
be nice to refactor the code so that (a) overflow is avoided, and (b)
intelEmitCopyBlit is responsible for checking whether the blitter can
handle the width, so that all callers of intelEmitCopyBlit work
properly, rather than just these two.
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch replaces the three ir_variable_mode enums:
- ir_var_in
- ir_var_out
- ir_var_inout
with the following five:
- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout
This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR. This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.
In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.
Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables. Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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For texelFetchOffset(), we just add the texel offsets to the coordinate
rather than using the message header's offset fields. So we don't
actually need a header on Gen5+.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When possible, glReadPixels calls are performed using the hardware
blitter. However, according to the Ivy Bridge PRM, Vol1 Part4,
section 1.2.1.2 (Graphics Data Size Limitations):
The BLT engine is capable of transferring very large quantities of
graphics data. Any graphics data read from and written to the
destination is permitted to represent a number of pixels that
occupies up to 65,536 scan lines and up to 32,768 bytes per scan
line at the destination. The maximum number of pixels that may be
represented per scan line’s worth of graphics data depends on the
color depth.
With an RGBA32F color buffer (which has 16 bytes per pixel) this
imposes a maximum width of 2048 pixels.
To make matters worse, if the pitch of the buffer is 32k or greater,
intel_miptree_map_blit's call to intelEmitCopyBlit will overflow
intelEmitCopyBlit's src_pitch and dst_pitch parameters (which are
16-bit signed integers).
We can conveniently avoid both problems by avoiding the readpixels
blit path when the miptree's pitch is >= 32k.
Fixes gles3conform "half_float" tests when the buffer width is greater
than 2048.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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I believe that the size used to vary, so the dynamic allocation is
necessary.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Always enable the use of pre-compressed texture data. The ability to
perform on-line compression still requires the presence of libtxc_dxtn
or an explicit driconf over-ride. Applications that just want to submit
precompessed data when an on-line compressor is not available can look
for the GL_EXT_texture_compression_dxt1 and
GL_ANGLE_texture_compression_dxt[35] extensions.
v2: Only enable the extensions that do not require on-line compression
by default. The previous statement "This should not impact many (if
any) real applications." proved to be false for at least Sauerbraten.
This application mostly submits pre-compressed data, but it also can
submit uncompressed data that it asks the driver to compress.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]> [v1]
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Acked-by: Eric Anholt <[email protected]> [v1]
Acked-by: Lee Salzman <[email protected]>
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ANGLE_texture_compression_dxt in all APIs
This is technically outside the ANGLE spec, but it seems unlikely to
cause any harm.
v2: Simplify the extension checks by assuming the ANGLE extension will
always be enabled by any driver that enables the EXT. Suggested by
Eric Anholt.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Lee Salzman <[email protected]>
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For non-generic compressed format we assert two things:
1. The format has already been validated against the set of available
extensions.
2. The driver only enables the extension if it supports all of the
formats that are part of that extension.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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compression
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Lee Salzman <[email protected]>
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Similar to the previous commit, we may be using a texture with actual RGBA
storage for the GL_ALPHA format, so force the color values to 0.0.
This commit fixes the following piglit (sub) tests:
EXT_texture_snorm/fbo-blending-formats
GL_ALPHA16_SNORM
GL_ALPHA8_SNORM
GL_ALPHA_SNORM
Note: Haswell bypasses this swizzle code, so may require an independent fix
for this bug.
Reviewed-by: Eric Anholt <[email protected]>
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We may be using a texture with actual RGBA storage for these formats, so force
the alpha value read to 1.0.
This commit fixes the following piglit (sub) tests:
ARB_texture_float/fb-blending-formats
GL_RGB16F_ARB
EXT_framebuffer_object/fbo-blending-formats
GL_RGB10
GL_RGB12
GL_RGB16
EXT_texture_snorm/fbo-blending-formats
GL_RGB16_SNORM
GL_RGB8_SNORM
GL_RGB_SNORM
These test improvements depend on the previous commit as well. That commit
smashes alpha to 1.0 for the case of ReadPixels (so fixes "FBO testing" as
reported by this test), while this commit smashes alpha to 1.0 for the case of
texturing (fixed the "window testing" as reported by this test).
Note: Haswell bypasses this swizzle code, so may require an independent fix
for this bug.
Reviewed-by: Eric Anholt <[email protected]>
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When performing a ReadPixels operation, we may be reading from a buffer that
stores alpha values, but that is actually representing a buffer with no alpha
channel. In this case, while rebasing the values, touch up all alpha values
read to 1.0.
This commit fixes the following piglit (sub) tests:
ARB_texture_float/fbo-colormask-formats
GL_RBG16F_ARB
EXT_texture_snorm/fbo-colormask-formats
GL_RGB16_SNORM
GL_RGB8_SNORM
GL_RGB_SNORM
It likely improves the results of other tests as well, but a PASS remains
elusive due to additional bugs.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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The renderbuffer's Format field may have an alpha channel even when the
underlying _BaseFormat does not. This can happen when mesa chooses to use
RGBA16 for an RGB16 format, for example.
So look at _BaseFormat when deciding whether to fixup the blend factors.
This test improves the results of at least the following piglit tests:
EXT_frambebuffer_object/fbo-blending-formats
{GL_RGB10, GL_RGB12, GL_RGB16}
EXT_texture_snorm/fbo-blending-formats
{GL_RGB16_SNORM, GLRGB8_SNORM, GL_RGB_SNORM}
But none of these actually change from FAIL to PASS yet. The R, G, and B probe
values are fixed with this commit, but the tests still fail because the alpha
values are still wrong.
Reviewed-by: Eric Anholt <[email protected]>
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Thanks to Fredrik Höglund, all the hard work was already done.
Tested using a modified oglconform (that actually runs these tests on
our driver); it looks like there may be some bugs when using client
arrays. All applicable non-compatibility tests passed.
For now, only enable it in core profiles.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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Fixes piglit's fbo-blit-stretch test.
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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The resampleRow setup depends on pixelSize. For color buffers,
we don't know the pixelSize until we're in the buffer loop. Move
that code inside the loop.
Fixes: http://bugs.freedesktop.org/show_bug.cgi?id=59541
Reviewed-by: José Fonseca <[email protected]>
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Fixes gles3conform
framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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DEPTH_STENCIL_ATTACHMENT
This error was added in the 3.0.1 update to the OpenGL ES 3.0 spec.
Fixes the updated gles3conform packed_depth_stencil_parameters test.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes gles3conform test CoverageES30. It temporarily regresses some
framebuffer_blit tests, but the failing subcases have been determined to
be invalid for OpenGL ES 3.0.
v2: Fix typo in depth (and stencil) RB checking. Noticed by Ken.
Signed-off-by: Ian Romanick <[email protected]>
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These were introduced in 2000 during a rework of the TNL module (commit
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290), though I'm having a hard time
finding an instance there of one of these Exec functions being changed
at runtime.
Regardless, as far as I can tell now, these functions don't get changed,
by grepping for calls to SET_* to change the dispatch table (we do change
functions in GLvertexformat at runtime, but those don't overlap with
this set of functions). Remove them and just let them be initialized to
the same functions as are in the Exec table.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This cuts out a ton of code to make functions not set to a save_ variant
match.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This will let us copy from the Exec dispatch to deal with our commands that
don't get compiled into display lists.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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I want to drive the Save dispatch table setup from this same function.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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All callers are in Mesa core and all use _gloffset_COUNT, so just rely on
the already baked-in use of _gloffset_COUNT in the function.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We now have a separate dispatch table for begin/end that prevent these
functions from being entered during that time. The
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to
change any return values or introduce new error-only stubs at this
point.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is a step toward getting rid of ASSERT_OUTSIDE_BEGIN_END() in Mesa.
v2: Finish create_beginend_table() comment, move loopback API init into it,
and add a const flag. (suggestions by Brian)
Reviewed-by: Brian Paul <[email protected]> (v1)
Reviewed-by: Ian Romanick <[email protected]> (v1)
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This was used in i965 for a while, but no more.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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My change 7ca4f07b5b77ccac0a9b60dc5ac9082906b5947e caused errors to not
be thrown when they should, because the new if statement for ExecuteFlag
made the CurrentSavePrimitive not get set. And on further review, we
shouldn't be validating our primitive in GL_COMPILE mode, since the
command shouldn't be executed yet.
Partially fixes piglit gl-1.0-beginend-coverage.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It appears that scons implicit dependency scanners fail to chain
dependencies of generated headers when these are outside the build tree.
This patch ensures generated source files are _always_ put in the build
tree. I'm not 100% this will fix all depency issues, but from my
experiments it does seem to fix this.
NOTE: For this to be effective it is necessary to clean the source tree
from generated header/source files.
Reviewed-by: Brian Paul <[email protected]>
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There really isn't any point. There is no resource savings, and we have
to do gymnastics in the driver to make it work.
There are also bad interactions with multisampling and OpenGL ES 3.0.
In ES3, a multisample-to-singlesample blit must have identical source
and destination format. This means a multisample RGBA8 to singlesample
RGB8 (window) blit will generate an error. Also in ES3, RGB8 is not a
renderable format. This means that the application CANNOT make an RGB8
multisample renderbuffer.
As a result, if an application gets an RGB8 window and wants to do
multisample FBO rendering, it will probably break.
"Fixes" gles3conform
framebuffer_blit_functionality_multisampled_to_singlesampled_blit test
on RGB8 visuals.
v2: Fix 'formats' array size. Suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Fixes missing options.h when doing 'make check' in dri/common before
'make' has been run.
Reviewed-by: Andreas Boll <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
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Allow additional format/type combinations based on the
color render buffer to fix failures with gles3-gtf.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
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For GLES2/3 allow reading of pixels with format/type based on:
* GL_IMPLEMENTATION_COLOR_READ_FORMAT
* GL_IMPLEMENTATION_COLOR_READ_TYPE
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
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[mattst88] v2: Enable only for ES3 per spec.
[mattst88] v3: Use _mesa_is_gles3 since EXT_color_buffer_float is
ES3-only.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
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Changes based on GTF/gles3 conformance test suite.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
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