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* mesa: simplify some glsl variable declaration codeBrian Paul2009-01-061-23/+21
* mesa: glsl clean-upsBrian Paul2009-01-064-47/+56
* mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul2009-01-0611-2836/+2974
* mesa: in slang linker, replace assertion with link error when max samplers ex...Brian Paul2009-01-061-6/+18
* mesa: fix conditional in save_Lightfv(), bug 18838Brian2009-01-061-1/+1
* mesa: add missing type check for function callsBrian Paul2009-01-061-0/+15
* mesa: add missing size check for assignment optimizationBrian Paul2009-01-061-1/+2
* mesa: remove debug codeBrian Paul2009-01-061-1/+0
* mesa: added support for GLSL 1.20 array.length() methodBrian Paul2009-01-067-0/+112
* mesa: support for GLSL 1.20 array typesBrian Paul2009-01-0611-2642/+2776
* mesa: pass shader centroid/invariant info through to the TGSI shaderBrian Paul2009-01-063-37/+80
* mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul2009-01-064-20/+33
* mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul2009-01-061-1/+4
* mesa: check that varying variable qualifiers agreeBrian Paul2009-01-061-3/+28
* mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul2009-01-061-0/+3
* mesa: set flags for varying varsBrian Paul2009-01-061-4/+13
* mesa: rename program parameter flags to match other Mesa conventionsBrian Paul2009-01-062-8/+8
* mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul2009-01-061-0/+1
* mesa: dump/debug varying vars listBrian Paul2009-01-061-0/+5
* mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolationBrian Paul2009-01-062-2/+14
* mesa: add Flags field to gl_program_parameterBrian Paul2009-01-064-24/+38
* mesa: issue error, don't crash, when calling a prototyped, but undefined func...Brian Paul2009-01-061-0/+7
* mesa: better variable name: s/aux/store/Brian Paul2009-01-065-12/+15
* mesa: minor comment reformatttingBrian Paul2009-01-061-16/+13
* mesa: glsl compiler debug codeBrian Paul2009-01-061-141/+151
* mesa: rework GLSL array code generationBrian Paul2009-01-065-160/+371
* mesa: don't realloc instruction buffer so oftenBrian Paul2009-01-061-13/+22
* mesa: updated commentBrian Paul2009-01-061-0/+2
* mesa: fix merge conflict left-oversBrian Paul2009-01-061-1/+0
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2009-01-064-69/+23
* mesa: revamp GLSL instruction emit codeBrian Paul2009-01-061-244/+381
* mesa: make writemask_string() non-staticBrian Paul2009-01-062-4/+8
* mesa: remove some do-nothing GLSL codeBrian Paul2009-01-061-16/+0
* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2009-01-061-1/+5
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2009-01-063-188/+184
* mesa: tweak program register printing for RelAddr caseBrian Paul2009-01-061-1/+1
* mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2009-01-063-93/+111
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2009-01-067-31/+52
* mesa: initial support for uniform variable initializers.Brian Paul2009-01-061-5/+22
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2009-01-062-6/+16
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2009-01-0611-2600/+2708
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2009-01-0611-2615/+2755
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2009-01-062-402/+418
* scons: Specify C99 throughout all the tree.José Fonseca2009-01-051-5/+1
* gallium: fix two-sided lighting test in state trackerBrian Paul2008-12-181-3/+6
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
* mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-12-181-1/+1
* mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...Brian Paul2008-12-171-1/+13
* mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
* mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10