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* Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson2005-01-3165-223/+3
* Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev2005-01-315-17/+61
* Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev2005-01-313-3/+3
* My bad, the old code works fine if updated to newer Mesa tree.Vladimir Dergachev2005-01-301-3/+0
* struct ati_fragment_shader was not defined anywhere, define it to get r300_ve...Vladimir Dergachev2005-01-301-0/+3
* fix max viewport queryBrian Paul2005-01-302-7/+9
* Fix for compiler warnings.Aapo Tahkola2005-01-301-1/+2
* add number of passes count to ati_fragment_shaderDave Airlie2005-01-302-1/+13
* * Fixed uploading of textures of certain sizes.Felix Kuehling2005-01-294-26/+168
* Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NPhmarson2005-01-291-0/+1
* Beginings of program generation. This code havent been tested nor hooked up.Aapo Tahkola2005-01-293-1/+304
* remove stray span.y++Brian Paul2005-01-291-1/+1
* fix initial viewport size bugBrian Paul2005-01-291-15/+12
* Cleaning up.Aapo Tahkola2005-01-291-88/+93
* Refactor the code to emit multiple-inclusion protection toIan Romanick2005-01-288-38/+27
* move fileMichal Krol2005-01-286-0/+0
* Properly annotate variable-length output parameters. Make sure that theIan Romanick2005-01-283-89/+100
* Fix some get / set errors with COLOR_TABLE_*. SCALE and BIAS can beIan Romanick2005-01-281-16/+20
* Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.Ian Romanick2005-01-283-24/+41
* Add an option to emit extra debug code in the generated protocol functions.Ian Romanick2005-01-281-4/+29
* Fix wrong comment.Aapo Tahkola2005-01-281-6/+6
* Forgot one comment...Aapo Tahkola2005-01-281-0/+1
* Add basic sceleton for vertex programs + some other fixesAapo Tahkola2005-01-287-7/+340
* Mark a couple more function parameters as counters.Ian Romanick2005-01-271-3/+3
* Add numerous 'get'-type functions to most of the enums supported by theIan Romanick2005-01-272-42/+511
* Add vector distance operator for vertex programs.Aapo Tahkola2005-01-271-0/+1
* The 'mode' setting of a function within an 'enum' element is now used.Ian Romanick2005-01-273-36/+131
* (Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ra...Roland Scheidegger2005-01-2615-59/+125
* new version check to allow to test for a range of ddx major versions, instead...Roland Scheidegger2005-01-263-6/+46
* remove a bunch of temporary #defines, now that glext.h was updatedBrian Paul2005-01-261-46/+1
* replace magic number with macro constant RADEON_ZBLOCK16Roland Scheidegger2005-01-262-1/+2
* just comments/clean-upBrian Paul2005-01-262-8/+14
* added mutex to-do commentBrian Paul2005-01-261-0/+4
* just fix a comment and update dateBrian Paul2005-01-261-2/+2
* RGB/LUMINANCE texelfetchers (float version) returned 255.0F for alpha channel...Daniel Borca2005-01-261-14/+14
* Add a glFunctionIterator class to iterate over the functions stored in aIan Romanick2005-01-253-53/+67
* Fixes for clamp modes.Aapo Tahkola2005-01-252-3/+66
* Use the _mesa_HashNextEntry() function to walk over all textures in theBrian Paul2005-01-251-18/+27
* Stupid text editor...convert wayward tabs to spaces.Ian Romanick2005-01-251-26/+26
* Add a "count" attribute to "enums" elements to set the default countIan Romanick2005-01-253-464/+487
* Correctly set the name of the generating script.Ian Romanick2005-01-241-0/+2
* Move all the code for generating "size" related functions to its ownIan Romanick2005-01-243-104/+173
* Correct some of the dependencies and clean things up a bit.Ian Romanick2005-01-241-23/+30
* Remove glEnum::startElement, but refactor out some of the common code fromIan Romanick2005-01-242-14/+12
* Since only one of the places that used glXFunction::command_payload_lengthIan Romanick2005-01-242-43/+46
* Make sure that functions added to gl_API.xml that do not have any GLXIan Romanick2005-01-242-0/+28
* border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola2005-01-243-7/+7
* Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev2005-01-241-209/+0
* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-244-575/+239
* Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul2005-01-242-46/+127