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* fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functionsBrian Paul2004-02-261-8/+8
* Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.Felix Kuehling2004-02-261-0/+2
* Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage...Felix Kuehling2004-02-261-7/+13
* Forgot to remove savagevb.h in last commit.Felix Kuehling2004-02-261-62/+0
* Converted vertex setup to use t_vertex.[ch].Felix Kuehling2004-02-267-503/+121
* Create all the right modes for 16-bit screens.Ian Romanick2004-02-261-2/+15
* added _tnl_allow_vertex/pixel_fog() callsBrian Paul2004-02-2610-9/+29
* Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)Felix Kuehling2004-02-251-0/+2
* use ABS(Z) when computing blend factorsBrian Paul2004-02-251-4/+4
* call _tnl_allow_pixel/vertex_fog() funcsBrian Paul2004-02-241-1/+3
* turns out we probably need a _tnl_allow_pixel_fog() function afterallBrian Paul2004-02-243-1/+15
* jump through dispatch table instead of calling gl functions directlyBrian Paul2004-02-241-32/+34
* fix incorrect texcoord attribute indexBrian Paul2004-02-241-1/+1
* added some GLAPIENTRY keywords, minor clean-upsBrian Paul2004-02-241-82/+82
* s/transform/tnl/Brian Paul2004-02-241-1/+1
* Yet another revision of _ae_update_state(). Issue both conventional ANDBrian Paul2004-02-241-82/+65
* added some const keywordsBrian Paul2004-02-243-12/+13
* glDrawArrays loop was wrongBrian Paul2004-02-243-9/+7
* updates from Erdi ChenBrian Paul2004-02-2324-801/+1125
* delete the texturesDave Airlie2004-02-231-0/+5
* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-2221-0/+10537
* fixed some typosDaniel Borca2004-02-201-1/+1
* Refactored several variables out of XMesaVisual in favor of identicalIan Romanick2004-02-194-63/+100
* A few more tweaks to fog code.Brian Paul2004-02-172-10/+15
* A bit of an overhaul of the fog code.Brian Paul2004-02-1710-239/+336
* added SPAN_WBrian Paul2004-02-171-8/+9
* just some reformattingBrian Paul2004-02-171-16/+17
* some debug codeBrian Paul2004-02-171-0/+12
* added FogOption to fragment_program structBrian Paul2004-02-172-0/+2
* added FixedToDouble() macroBrian Paul2004-02-171-0/+4
* Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul2004-02-172-43/+115
* texture env combine refactor (Andreas Stenglein), following the same principl...Roland Scheidegger2004-02-161-765/+230
* Add _tnl_set_attr() to complement existing get_attr() call.Keith Whitwell2004-02-162-5/+31
* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104
* some code clean-upsBrian Paul2004-02-151-64/+67
* Minor clean-ups of variable scopes, initializations, etc.Brian Paul2004-02-151-29/+51
* Remove debugKeith Whitwell2004-02-141-2/+0
* Make it easier for drivers to create "subclasses" of the existingKeith Whitwell2004-02-144-43/+97
* Minor tweaks to get the fbconfig list returned by __driCreateNewScreenIan Romanick2004-02-131-4/+5
* init secondary color to (0,0,0,1). remove some redundant initializations.Brian Paul2004-02-131-4/+3
* set buffer object default Usage and AccessBrian Paul2004-02-131-2/+4
* new comments, rename some stuffBrian Paul2004-02-131-6/+13
* Fix a problem that caused the new interface code to not actually beIan Romanick2004-02-121-37/+61
* Enable use of new DRI interface in MGA driver.Ian Romanick2004-02-121-0/+175
* Minor re-org of state for fog and precision options.Brian Paul2004-02-124-64/+56
* minor cleanups from t_dd_vb.cDave Airlie2004-02-121-6/+8
* remove vertex_stride_shift, fix up code to not need itDave Airlie2004-02-124-45/+18
* fix up specular color/fog and triangle vertex retrievalDave Airlie2004-02-122-31/+37
* fixup vertex building code ..Dave Airlie2004-02-121-24/+21
* more updates , gears sorta worksDave Airlie2004-02-122-37/+14