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* Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick2009-05-111-1/+2
* st: do proper refcounting for framebuffer surfacesBrian Paul2009-05-112-6/+17
* mesa: Fixed a texture memory leakBrian Paul2009-05-111-0/+3
* mesa: set version to 7.5-rc1Brian Paul2009-05-081-1/+1
* mesa/st: keep surface_copy arguments positiveKeith Whitwell2009-05-082-3/+68
* mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell2009-05-081-3/+0
* mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell2009-05-081-8/+15
* mesa: Make _mesa_share_state thread safe.José Fonseca2009-05-081-2/+9
* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-086-11/+153
* mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell2009-05-081-1/+1
* swrast: fix span clipping bugBrian Paul2009-05-072-22/+71
* mesa: unmap buffer objects during context tear-downBrian Paul2009-05-071-0/+4
* st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul2009-05-011-1/+11
* mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul2009-05-011-5/+16
* mesa: remove -devel suffix from versionBrian Paul2009-05-011-1/+1
* r300: Increase reference count of texture objects referenced by current state.Michel Dänzer2009-04-304-9/+11
* Use variable library name in pkg-config output.Tom Fogal2009-04-292-2/+3
* mesa: added _mesa_check_soa_dependencies() functionBrian Paul2009-04-292-0/+53
* mesa/st: protect internal flushes with FLUSH_CURRENTKeith Whitwell2009-04-281-1/+1
* mesa/main: protect driver.finish with FLUSH_CURRENTKeith Whitwell2009-04-281-0/+1
* mesa/st: remove duplicate offset calculationKeith Whitwell2009-04-282-18/+1
* mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_programKeith Whitwell2009-04-281-0/+8
* mesa/st: workaround for crashes in st_copy_texsubimageKeith Whitwell2009-04-281-0/+10
* R300: add quadpipe overridesAlex Deucher2009-04-281-4/+13
* i965: avoid segfault in intel_update_renderbuffers() if using DRI1Brian Paul2009-04-281-3/+4
* swrast: add missing break in clamp_rect_coord_linear()Brian Paul2009-04-281-0/+1
* st: Add an st_get_current() function.Thomas Hellstrom2009-04-282-0/+8
* Avoid a segfault in shader compilationRobert Ellison2009-04-271-0/+6
* i965: only upload constant buffer data when we actually need the const bufferBrian Paul2009-04-276-17/+17
* mesa/st: fix incorrect face, level in compress_with_blitKeith Whitwell2009-04-271-2/+1
* mesa: Call _mesa_snprintf instead of snprintf.José Fonseca2009-04-271-1/+1
* r300: always emit output insts after all KIL instsMaciej Cencora2009-04-272-3/+46
* intel: Fix more issues with the combined depth-stencil attachmentIan Romanick2009-04-241-6/+13
* intel: Initialize region ptr to prevent assertion in intel_region_referenceIan Romanick2009-04-241-1/+1
* intel / DRI2: When available, use DRI2GetBuffersWithFormatIan Romanick2009-04-242-16/+99
* mesa: fix up error/warning/debug output newlinesBrian Paul2009-04-242-10/+27
* i965: use drm_intel_gem_bo_map/unmap_gtt() when possible, otherwise dri_bo_su...Brian Paul2009-04-241-5/+9
* i965: fix point size issueRoland Scheidegger2009-04-241-1/+1
* mesa: more informative error messagesBrian Paul2009-04-231-6/+10
* i965: revert part of commit 4f4907d69f9020ce17aef21b6431d2dd65e01982Brian Paul2009-04-231-2/+2
* i915: fix fix for anisotropic filteringRoland Scheidegger2009-04-231-2/+7
* i965: Support drawing to FBO cube faces other than positive X.Eric Anholt2009-04-231-7/+11
* intel: Take advantage of GL_READ_ONLY_ARB to map to GEM bo_map write flag.Eric Anholt2009-04-232-5/+4
* mesa: minor state-update changes in histogram codeBrian Paul2009-04-221-5/+2
* mesa: fix comment typoBrian Paul2009-04-221-1/+1
* st: comments, license, copyrightBrian Paul2009-04-221-0/+32
* mesa: fix _mesa_dump_textures(), add null ptr checkBrian Paul2009-04-221-2/+3
* mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul2009-04-221-3/+9
* intel: fix max anisotropy supportedRoland Scheidegger2009-04-225-3/+7
* st: also check _NEW_PROGRAM flag for vertex shader constant buffersBrian Paul2009-04-221-1/+1