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* st/mesa: fix indentationBrian Paul2011-11-301-1/+1
* mesa: use _mesa_is_bufferobj() in update_array()Brian Paul2011-11-301-1/+1
* mesa: use Elements() macro in program printing codeBrian Paul2011-11-301-4/+4
* mesa: fix signed/unsigned comparison warningBrian Paul2011-11-301-1/+1
* mesa: fix MESA_FORMAT_RG88 format match testBrian Paul2011-11-301-1/+1
* mesa: fix printf format warning in _mesa_fprint_program_parameters()Brian Paul2011-11-301-2/+2
* tnl: s/INLINE/inline/Brian Paul2011-11-302-4/+4
* mesa: regenerated dispatch.h (s/INLINE/inline/)Brian Paul2011-11-301-1946/+1946
* swrast: use STATIC_ASSERT to make sure texfetch table isn't missing entriesBrian Paul2011-11-301-1/+2
* mesa: add STATIC_ASSERT() macro for compile-time assertionsBrian Paul2011-11-301-0/+12
* mesa: access pixels as GLushort in unpack_SL8()Brian Paul2011-11-301-3/+3
* mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().Eric Anholt2011-11-291-1/+0
* mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.Eric Anholt2011-11-291-1/+4
* i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.Eric Anholt2011-11-292-32/+30
* i965: Fix EXT_texture_swizzle with a writemask in the FFFS/FP backend.Eric Anholt2011-11-291-6/+16
* i965: Base HW depth format setup based on MESA_FORMAT, not bpp.Eric Anholt2011-11-295-54/+39
* i965: Don't depth test the fake depthbuffer when one isn't present.Eric Anholt2011-11-291-1/+6
* mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTESIan Romanick2011-11-291-6/+3
* swrast: Fix some static analysis warningsChad Versace2011-11-291-0/+9
* mesa: distinct gl_client_array arrays are goneChia-I Wu2011-11-293-6/+4
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-2914-385/+287
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-2924-59/+75
* mesa: Make gl_array_object::_Enabled 64 bits.Mathias Fröhlich2011-11-293-29/+29
* vbo: Use The VERT_{ATTRIB,BIT} defines.Mathias Fröhlich2011-11-297-70/+87
* mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*Mathias Fröhlich2011-11-294-64/+31
* mesa: Introduce more symbolic VERT_{ATTRIB,BIT}* defines.Mathias Fröhlich2011-11-291-18/+45
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-2910-44/+44
* mesa: update comments for _mesa_format_matches_format_and_type(), 80-column w...Brian Paul2011-11-281-10/+9
* mesa: add component comments for sRGB formatsBrian Paul2011-11-281-5/+5
* mesa: update texstore comments for R/G texturesBrian Paul2011-11-281-2/+2
* mesa: fix comments for RG formatsBrian Paul2011-11-281-4/+4
* st/mesa: don't try to allocate zero-sized renderbuffersBrian Paul2011-11-281-0/+5
* swrast: add missing texfetch table entry for MESA_FORMAT_ARGB2101010_UINTBrian Paul2011-11-281-0/+7
* mesa: remove unused gl_texture_object::DriverData fieldBrian Paul2011-11-281-9/+0
* mesa: handle MapTextureImage() failures in mipmap generation codeBrian Paul2011-11-281-24/+57
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
* mesa: handle MapTextureImage() failures in glTexImage codeBrian Paul2011-11-281-76/+123
* mesa: fix frag shader generation for alpha test with no color buffersBrian Paul2011-11-282-1/+7
* mesa: check for null ptr in _mesa_is_bufferobj()Brian Paul2011-11-283-9/+9
* mesa: move _mesa_base_format_has_channel() into image.cBrian Paul2011-11-285-87/+92
* mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queriesBrian Paul2011-11-281-17/+8
* mesa: use _mesa_base_format_has_channel() in fbobject.c queriesBrian Paul2011-11-283-45/+28
* mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()Brian Paul2011-11-281-1/+1
* st/mesa: add ARB_texture_rgb10_a2ui supportDave Airlie2011-11-282-2/+15
* mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.Dave Airlie2011-11-288-0/+110
* image/pack: fix missing GL_BGR(A)_INTEGER support.Dave Airlie2011-11-282-0/+4
* image: fix legal types for packed integer formats.Dave Airlie2011-11-271-2/+4
* pack: fix indentation (trivial)Dave Airlie2011-11-271-1/+1
* glapi: add ARB_texture_rgb10_a2ui support.Dave Airlie2011-11-271-1165/+1168
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-277-6/+139