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* mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.Gwenole Beauchesne2012-07-032-0/+2
* i965/fs: Allow copy propagation on uniforms.Eric Anholt2012-07-031-4/+7
* i965/fs: Allow copy propagation with source modifiers.Eric Anholt2012-07-031-3/+17
* i965/fs: Move copy propagation test out to a separate function.Eric Anholt2012-07-032-6/+20
* msaa: Make meta-ops save and restore state of GL_MULTISAMPLE.Paul Berry2012-07-022-1/+17
* i965/msaa: Fix centroid interpolation of unlit pixels.Paul Berry2012-07-024-4/+39
* i965/fs: Add FS_OPCODE_MOV_DISPATCH_TO_FLAGS to fragment shader backend.Paul Berry2012-07-024-2/+39
* i965: fix transform feedback with primitive restartJordan Justen2012-07-023-0/+18
* i965: Re-enable rendering to SNORM formats.Kenneth Graunke2012-07-021-6/+1
* meta: Don't alter fragment color clamp in DrawPixels().Kenneth Graunke2012-07-021-1/+0
* mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*Marek Olšák2012-07-021-7/+14
* mesa: point to Makefile.old in the srcdirDylan Noblesmith2012-07-021-3/+3
* mesa: fix parser source gen for out-of-tree buildsDylan Noblesmith2012-07-021-0/+2
* mesa: fix api source gen for out-of-tree buildsDylan Noblesmith2012-07-021-2/+4
* st/mesa: use DEBUG_INCOMPLETE_FBO debug flagBrian Paul2012-06-291-7/+3
* mesa: remove some unused gl_dlist_state fieldsBrian Paul2012-06-291-6/+0
* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-283-12/+82
* vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way aroundMarek Olšák2012-06-282-28/+6
* vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstanceMarek Olšák2012-06-281-5/+2
* mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffersMarek Olšák2012-06-288-18/+20
* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-275-8/+9
* glapi: add const qualifier to glShaderSourceARB() parameterBrian Paul2012-06-271-1/+1
* i965: enable ARB_instanced_arrays extensionJordan Justen2012-06-274-7/+42
* mesa: make _mesa_reference_array_object() an inline functionBrian Paul2012-06-272-6/+17
* mesa: look up enum name for glEnable/Disable errorsBrian Paul2012-06-271-5/+6
* mesa: move TEXGEN defines closer to gl_texgen structBrian Paul2012-06-271-40/+40
* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-2710-21/+21
* mesa: re-order, update comments on lighting-related structsBrian Paul2012-06-271-25/+25
* i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.Paul Berry2012-06-262-4/+6
* i965/msaa: Implement GL_SAMPLE_ALPHA_TO_{COVERAGE,ONE}.Paul Berry2012-06-261-1/+9
* i965/msaa: Implement glSampleCoverage.Paul Berry2012-06-264-7/+26
* i965/fs: Fix conversions float->bool, int->boolChad Versace2012-06-251-7/+7
* mesa: new MESA_LOG_FILE env var to log errors, warnings, etc., to a fileBrian Paul2012-06-251-2/+12
* i965/msaa: Add backend support for centroid interpolation.Paul Berry2012-06-253-11/+32
* i965/fs: Refactor interpolation code to prepare for adding centroid support.Paul Berry2012-06-252-8/+17
* i965/msaa: Adapt clip setup for centroid noperspective interpolation.Paul Berry2012-06-253-2/+6
* glsl: Add IsCentroid bitfield to gl_fragment_program.Paul Berry2012-06-251-0/+6
* st/mesa: added some simple fbo debugging/helper codeBrian Paul2012-06-251-1/+25
* automake: add missing inclusion of GL headersLaurent Carlier2012-06-222-0/+2
* mesa: #define fprintf to be __mingw_fprintf() on Mingw32Brian Paul2012-06-221-0/+10
* i965: Compute dFdy() correctly for FBOs.Paul Berry2012-06-226-9/+46
* mesa: minor transform feedback commentsBrian Paul2012-06-221-0/+2
* mesa: fix comments on UBO buffer binding functionsBrian Paul2012-06-221-4/+7
* mesa: set GL_ARB_uniform_buffer_object extension year to 2009Brian Paul2012-06-211-1/+1
* mesa: Add a comment explaining my thoughts on glBindBufferBase().Eric Anholt2012-06-211-0/+26
* mesa: Add support for glGetIntegeri_v from GL_ARB_uniform_buffer_object.Eric Anholt2012-06-211-0/+24
* mesa: Add support for glBindBufferBase/Range on GL_UNIFORM_BUFFER.Eric Anholt2012-06-211-0/+85
* mesa: Move glBindBufferBase and glBindBufferRange() to bufferobj.Eric Anholt2012-06-214-59/+103
* mesa: Move buffer object dispatch setup to bufferobj.c.Eric Anholt2012-06-213-11/+21
* mesa: Add indexed binding points for uniform buffer objects.Eric Anholt2012-06-212-0/+51