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* guard ResetStipple callsKeith Whitwell2001-12-031-3/+4
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* fx another place where PRIM_PARITY is calculatedKeith Whitwell2001-12-031-2/+5
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* simplify drawarrays pathsKeith Whitwell2001-12-031-36/+29
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* avoid side-effects in macro paramKeith Whitwell2001-12-031-3/+5
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* correctly reset input after dlist executionKeith Whitwell2001-12-031-3/+9
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* Corrected bad line breaks in macro definitions within code compiledKarl Schultz2001-11-301-7/+4
| | | | | | | | | when BEOS_THREADS is defined. This usually does not cause a problem when BEOS_THREADS is not defined, but the bad line break in this case put the "#name" text as the first non-white space in a line, causing the IRIX C preprocessor to think that it was a preprocessor directive, and that generated a distracting warning. I also fixed a couple of other line breaks that seemed wrong to me.
* Don't reset _tnl_CurrentInput when in DestroyContext.Alan Hourihane2001-11-301-2/+9
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* main trunk is now 4.1Karl Schultz2001-11-292-2/+2
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* update to version 4.0Karl Schultz2001-11-292-2/+2
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* use smaller buffer when decomposing large drawarrays, for cache goodnessKeith Whitwell2001-11-291-2/+2
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* updated comment about CHAN_BITSBrian Paul2001-11-281-3/+3
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* use v2 color, not v0 in flat_ci_triangle()Brian Paul2001-11-281-2/+2
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* don't directly call glSecondaryColor*EXT() or glFogCoord*EXT()Brian Paul2001-11-271-8/+8
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* don't use near and far for parameter namesBrian Paul2001-11-261-3/+3
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* avoid using near and far as variable names since they are reserved wordsKarl Schultz2001-11-261-2/+2
| | | | in the windows compiler.
* Possible fix for vtk tristrip bugKeith Whitwell2001-11-261-2/+7
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* fix for bug 474479, remove Trace/* stuffBrian Paul2001-11-232-20/+12
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* Another locked drawarrys fixKeith Whitwell2001-11-221-3/+1
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* 3dnow normalize_normals broken, disableKeith Whitwell2001-11-191-2/+4
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* possible fix for cva ignore start index bugKeith Whitwell2001-11-191-2/+2
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* More span rendering optimizations from Klaus NiederkruegerBrian Paul2001-11-194-353/+707
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-191-2/+3
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* fixed a glitchBrian Paul2001-11-192-687/+687
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-1812-9/+1010
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* included by glapi.cBrian Paul2001-11-181-0/+677
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* API dispath updatesBrian Paul2001-11-1815-4774/+4731
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* new, simpler API specification fileBrian Paul2001-11-181-0/+7229
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* new Python API generator scriptsBrian Paul2001-11-187-470/+665
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* improved AA subpixel sample positions (Ray Tice)Brian Paul2001-11-131-38/+51
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* BeOS thread support (Philippe Houdoin)Brian Paul2001-11-122-2/+75
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* casts to silence warnings from gcc 2.96Brian Paul2001-11-064-8/+8
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* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-065-6/+32
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* fix error in error checking conditional (bug 476846)Brian Paul2001-11-031-2/+2
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* init the hash table mutex in _mesa_NewHashTable (Won-Suk Chun)Brian Paul2001-11-021-2/+6
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* Updates for improved DirectDraw support (Daniel Slater)Karl Schultz2001-11-012-65/+514
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* added some (void *) casts to silence gcc 2.96 warningsBrian Paul2001-11-011-88/+88
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* added a bunch of missing breaks for multisample getsBrian Paul2001-10-251-1/+37
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* version bumps, etc for 4.1Brian Paul2001-10-222-7/+7
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* applied Andrew Lewycky's patchesBrian Paul2001-10-223-179/+104
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* forgotten diffuse alpha fixKeith Whitwell2001-10-201-1/+3
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* Committing in .Jouk Jansen2001-10-181-2/+3
| | | | | | | | | | | | Modified Files: Mesa/src/context.c Initializing ctx->Driver.CurrentExecPrimitive to 0, just after the allocation of the context. I hope this solved a very rare crash of the molecule mode of xlockmore on my VMS-machine. (I have not seen any crash the last week. Normally it crashed at least once in the 3 days) ----------------------------------------------------------------------
* added a few commentsBrian Paul2001-10-171-1/+9
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* warning fixes (Karl Schultz)Brian Paul2001-10-171-3/+3
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* added new entrypoints for 1.3Brian Paul2001-10-172-0/+1199
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* updated for new glext.hBrian Paul2001-10-171-1/+3
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* added GL_ARB_texture_mirrored_repeatBrian Paul2001-10-175-18/+56
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* minor updates for new glext.hBrian Paul2001-10-171-3/+16
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* Fix comments.Karl Schultz2001-10-151-2/+3
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* Fix the clear() functionKarl Schultz2001-10-051-80/+98
| | | | | | | | - add checks for the ColorMask and IndexMask (like osmesa) - correctly handle the DD_*_BIT flags so that we don't also ask the swrast to clear the color buffer after we cleared it ourselves. (doh!) This gives nearly a 2X improvement in the frame rate in a program like gears.
* Need to define MESA_DEBUG in debug builds. Otherwise, NDEBUG getsKarl Schultz2001-10-041-0/+3
| | | | defined, which is bad for things like assert().