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* glsl: remove UBO fields from _mesa_glsl_parse_stateChia-I Wu2014-04-011-2/+1
* mesa/st: Accelerate ARB_clear_buffer_object with clear_bufferIlia Mirkin2014-03-313-3/+38
* i965/vec4: Don't trim writemasks of texture instructions.Matt Turner2014-03-311-2/+4
* automake: ask the linker to do garbage collectionEmil Velikov2014-03-313-0/+3
* automake: add -Wl,--no-undefined to all librariesEmil Velikov2014-03-312-2/+8
* dri/i965: use CLOCK_LIBS over -lrtEmil Velikov2014-03-311-1/+1
* dri/common: LIBDRM_LIBS is not a linker/libtool flag, add it to LIBADDEmil Velikov2014-03-311-1/+1
* drivers/x11: GL_LIB_DEPS is not a linker/libtool flag, add it to LIBADDEmil Velikov2014-03-311-3/+4
* mesa: Fix format matching checks for GL_INTENSITY* internalformats.Chris Forbes2014-04-011-8/+12
* st: fix st_choose_matching_format to ignore intensityChris Forbes2014-04-011-0/+6
* mesa: fix texstore for MESA_FORMAT_R8G8B8A8_SRGBChris Forbes2014-04-011-4/+6
* i965: Add Cherryview support.Kenneth Graunke2014-03-282-0/+16
* mesa: Clean up "unused parameter" warningsIan Romanick2014-03-281-3/+3
* mesa/program: Constify find_variable_storageIan Romanick2014-03-281-3/+2
* i965: Make sure we always compute valid index bounds before drawing.Iago Toral Quiroga2014-03-281-1/+2
* mesa: fix glMultiDrawArrays inside a display listBrian Paul2014-03-271-3/+4
* st/mesa: overhaul texture / sample swizzle codeBrian Paul2014-03-271-53/+114
* st/mesa: simplify apply_depthmode()Brian Paul2014-03-271-38/+47
* i965: Use intel_upload_space() for pull constant uploads.Eric Anholt2014-03-264-33/+17
* i965: Massively simplify the intel_upload implementation.Eric Anholt2014-03-264-126/+77
* st/mesa: add null pointer checking in query object functionsBrian Paul2014-03-261-2/+16
* mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-upBrian Paul2014-03-261-4/+4
* mesa: fix indentation, formatting, etc in fbobject.cBrian Paul2014-03-261-38/+56
* mesa: rename format_(un)pack.c functions to match format names (pt. 7)Brian Paul2014-03-262-34/+34
* mesa: rename format_(un)pack.c functions to match format names (pt. 6)Brian Paul2014-03-262-12/+12
* mesa: rename format_(un)pack.c functions to match format names (pt. 5)Brian Paul2014-03-262-72/+72
* mesa: rename format_(un)pack.c functions to match format names (pt. 4)Brian Paul2014-03-262-44/+44
* mesa: rename format_(un)pack.c functions to match format names (pt. 3)Brian Paul2014-03-262-67/+67
* mesa: rename format_(un)pack.c functions to match format names (pt. 2)Brian Paul2014-03-262-36/+36
* mesa: rename format_(un)pack.c functions to match format names (pt. 1)Brian Paul2014-03-262-403/+403
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-263-0/+28
* i965: For fast color clears, only check the color of live channels.Kevin Rogovin2014-03-251-1/+2
* i965: Set Broadwell MOCS values everywhere it's possible.Kenneth Graunke2014-03-256-12/+27
* mesa: In core profile, refuse to draw unless a VAO is bound.Kenneth Graunke2014-03-251-1/+4
* Revert "mesa: Fix format matching checks for GL_INTENSITY* internalformats."Chris Forbes2014-03-261-12/+8
* mesa: move GLbitfield any_valid_stages declaration before codeBrian Paul2014-03-251-1/+2
* i965: fix dma_buf import with non-zero offset.Gwenole Beauchesne2014-03-251-0/+9
* mesa/sso: Implement ValidateProgramPipelineGregory Hainaut2014-03-254-3/+203
* mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_validGregory Hainaut2014-03-252-0/+79
* mesa/sso: Add gl_pipeline_object::InfoLog supportGregory Hainaut2014-03-252-3/+24
* mesa/sso: Implement GL_PROGRAM_PIPELINE_BINDING for glGetGregory Hainaut2014-03-252-0/+12
* mesa/sso: Implement _mesa_BindProgramPipelineGregory Hainaut2014-03-251-0/+69
* mesa/sso: Implement _mesa_UseProgramStagesGregory Hainaut2014-03-251-0/+102
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-253-15/+24
* meta/sso: Update meta to save and restore SSO state.Gregory Hainaut2014-03-252-0/+20
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-2532-110/+124
* mesa/sso: replace Shader binding point with _ShaderGregory Hainaut2014-03-253-3/+125
* i965: For color clears, only disable writes to components that exist.Kenneth Graunke2014-03-241-1/+2
* mesa: Skip clearing color buffers when color writes are disabled.Kenneth Graunke2014-03-241-1/+26
* mesa: Introduce a _mesa_format_has_color_component() helper.Kenneth Graunke2014-03-242-0/+33