Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | 2009-05-22 | 7 | -40/+40 |
| | | | | | Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | ||||
* | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs | Brian Paul | 2009-05-22 | 1 | -8/+8 |
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* | vbo: fix build breakage...oops | Brian Paul | 2009-05-21 | 1 | -1/+1 |
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* | vbo: comments, whitespace clean-ups | Brian Paul | 2009-05-21 | 1 | -19/+26 |
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* | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS | Brian Paul | 2009-05-21 | 1 | -1/+1 |
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* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-21 | 1 | -2/+5 |
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| * | vbo: fix incorrect loop limit in bind_array_obj() | Brian Paul | 2009-05-21 | 1 | -1/+4 |
| | | | | | | | | | | | | The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter. | ||||
| * | mesa: use MAX_ values instead of literals | Brian Paul | 2009-05-21 | 1 | -2/+2 |
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* | | mesa: freshen comments for update_array() | Brian Paul | 2009-05-21 | 1 | -3/+2 |
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* | | mesa: minor code simplification in _mesa_GetVertexAttrib*NV() | Brian Paul | 2009-05-21 | 1 | -10/+19 |
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* | | mesa: comment for _mesa_GetVertexAttribfvARB() | Brian Paul | 2009-05-21 | 1 | -0/+4 |
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* | | mesa: minor code simplification in _mesa_GetVertexAttribfvARB() | Brian Paul | 2009-05-21 | 1 | -6/+9 |
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* | | mesa: remove const qualifier | Brian Paul | 2009-05-21 | 1 | -1/+1 |
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* | | mesa: VertexAttribPointer comments | Brian Paul | 2009-05-21 | 1 | -0/+11 |
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* | | mesa: call _mesa_update_array_object_max_element() before printing array info | Brian Paul | 2009-05-21 | 1 | -0/+2 |
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* | | mesa: added gl_array_object::Weight array field | Brian Paul | 2009-05-21 | 3 | -1/+5 |
| | | | | | | | | | | | | | | We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't. | ||||
* | | mesa: check FEATURE_point_size_array for PointSize array | Brian Paul | 2009-05-21 | 1 | -0/+2 |
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* | | mesa: fix some potential state-restore issues in pop_texture_group() | Brian Paul | 2009-05-21 | 1 | -45/+45 |
| | | | | | | | | | | | | Call the _mesa_set_enable() functions instead of driver functions, etc. Also, add missing code for 1D/2D texture arrays. | ||||
* | | mesa: new _mesa_update_array_object_max_element() function | Brian Paul | 2009-05-21 | 2 | -2/+83 |
| | | | | | | | | This will replace the code in state.c | ||||
* | | vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program | Brian Paul | 2009-05-21 | 1 | -0/+2 |
| | | | | | | | | | | | | | | If we're running a vertex program to emulated fixed-function, we still need to treat vertex arrays/attributes as if we're in fixed-function mode. This should probably be back-ported to Mesa 7.5 after a bit more testing. | ||||
* | | vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuint | Brian Paul | 2009-05-21 | 2 | -8/+14 |
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* | | i965: fix whitespace in brw_tex_layout.c | Eric Anholt | 2009-05-21 | 1 | -32/+31 |
| | | | | | | | | | | The broken indentation was driving me crazy, so fix other stuff while I'm here. | ||||
* | | i956: Make state dependency of SF on drawbuffer bounds match Mesa's. | Eric Anholt | 2009-05-21 | 1 | -2/+5 |
| | | | | | | | | | | | | Noticed while debugging a weird 1D FBO testcase that left its existing viewport and projection matrix in place when switching drawbuffers. Didn't fix the testcase, though. | ||||
* | | intel: Fall back on any rendering to texture with no miptree. | Eric Anholt | 2009-05-21 | 1 | -4/+4 |
| | | | | | | | | | | | | Fixes segfault on an fbo.c negative test for FBO with texture width/height of 0. Previously we just tested for border != 0 to work around this segfault. | ||||
* | | intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it. | Eric Anholt | 2009-05-21 | 1 | -0/+5 |
| | | | | | | | | | | This happens to rendering with textures with a border, which had resulted in a segfault on dereferencing the irb. | ||||
* | | intel: Don't segfault on glGenerateMipmaps of a cube map with one face defined. | Eric Anholt | 2009-05-21 | 1 | -2/+2 |
| | | | | | | | | This presumably applies to SGIS_generate_mipmaps as well. | ||||
* | | intel: Use _mesa_CheckFramebufferStatusEXT insteaad of glCheck... | Eric Anholt | 2009-05-21 | 1 | -1/+1 |
| | | | | | | | | Fixes a segfault in our oglconform fbo test. | ||||
* | | mesa: added debug functions for dumping color/depth/stencil buffers | Brian Paul | 2009-05-21 | 2 | -0/+110 |
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* | | i965: rename var: s/tmp/vs_inputs/ | Brian Paul | 2009-05-21 | 1 | -8/+8 |
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* | | mesa: remove pointless null ptr check, improved some error messages | Brian Paul | 2009-05-21 | 1 | -3/+3 |
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* | | mesa: added _mesa_print_arrays() for debugging | Brian Paul | 2009-05-21 | 2 | -13/+51 |
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* | | mesa: updated comment for _MaxElement field | Brian Paul | 2009-05-21 | 1 | -1/+1 |
| | | | | | | | | It's the largest array index, plus one. | ||||
* | | mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElement | Brian Paul | 2009-05-21 | 4 | -8/+14 |
| | | | | | | | | This value is per array object. | ||||
* | | vbo: s/8/MAX_TEXTURE_COORD_UNITS/ | Brian Paul | 2009-05-21 | 1 | -1/+1 |
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* | | st: add support for GL_EXT_vertex_array_bgra | Brian Paul | 2009-05-21 | 4 | -2/+16 |
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* | | st: reformatting, comments, var renaming | Brian Paul | 2009-05-19 | 1 | -19/+29 |
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* | | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-19 | 2 | -4/+15 |
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| * | mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT | Mathias Fröhlich | 2009-05-19 | 1 | -4/+14 |
| | | | | | | | | See sourceforge bug #2793846. | ||||
| * | mesa: assign trb->Base.StencilBits in update_wrapper(). | Brian Paul | 2009-05-19 | 1 | -0/+1 |
| | | | | | | | | When we render to a depth/stencil texture there are stencil bits. | ||||
* | | mesa: print more info when valid_texture_object() fails | Brian Paul | 2009-05-19 | 1 | -1/+2 |
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* | | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-05-18 | 4 | -11/+31 |
|\| | | | | | | | | | | | | | Conflicts: Makefile src/mesa/main/version.h | ||||
| * | st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level() | Brian Paul | 2009-05-18 | 1 | -2/+6 |
| | | | | | | | | The stride needs to be in texels, not bytes. | ||||
| * | mesa: comments for _mesa_generate_mipmap_level() | Brian Paul | 2009-05-18 | 1 | -0/+3 |
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| * | st: fix incorrect target parameter to screen->is_format_supported() | Brian Paul | 2009-05-18 | 1 | -1/+1 |
| | | | | | | | | We were passing a GL texture target instead of a pipe_texture_target enum. | ||||
| * | mesa: bump version to 7.5-rc2mesa_7_5_rc2 | Brian Paul | 2009-05-15 | 1 | -1/+1 |
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| * | r300: Make sure to drop current hardware state reference to texture objects. | Michel Dänzer | 2009-05-14 | 2 | -8/+21 |
| | | | | | | | | Fixes potential texture object leaks. | ||||
* | | intel: Don't complain on falling back from PBO fastpaths. | Eric Anholt | 2009-05-15 | 1 | -3/+3 |
| | | | | | | | | | | | | Instead, stash the debug info under the handy debug flag. Bug #20053 | ||||
* | | mesa: Mark FBOs with compressed color attachments as FBO-incomplete. | Eric Anholt | 2009-05-15 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | Both EXT_fbo and ARB_fbo agree on this. Fixes a segfault in the metaops mipmap generation in Intel for SGIS_generate_mipmap of S3TC textures in Regnum Online. Bug #21654. | ||||
* | | i915: Fix 945 cube map layout for the small mipmaps along the bottom. | Steinar H. Gunderson | 2009-05-15 | 1 | -2/+14 |
| | | | | | | | | Bug #21691. | ||||
* | | i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. | Eric Anholt | 2009-05-15 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon |