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* mesa: fixes for building on HaikuTomas Wilhelmsson2009-02-234-4/+20
* wgl: Enable the use of Win32 threads.José Fonseca2009-02-231-0/+1
* mesa: Fix windows build.José Fonseca2009-02-232-3/+6
* mesa: remove unneeded #includeBrian Paul2009-02-221-1/+3
* mesa: #include, misc clean-upsBrian Paul2009-02-221-5/+4
* mesa: remove unneeded #includesBrian Paul2009-02-221-2/+0
* mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-2218-444/+515
* mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul2009-02-221-23/+8
* mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
* mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
* mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
* texmem: fix typo from brianp's changes.Dave Airlie2009-02-221-1/+1
* glapi: update find_entry() for mangled namesBrian Paul2009-02-211-1/+7
* mesa: added extern qualifierTom Fogal2009-02-211-1/+1
* mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-213-40/+28
* mesa: use an array for current texture objectsBrian Paul2009-02-2116-265/+169
* mesa: use an array for default texture objectsBrian Paul2009-02-214-90/+72
* mesa: re-org texgen stateBrian Paul2009-02-2110-568/+295
* intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg2009-02-211-2/+7
* intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt2009-02-217-13/+27
* i965: Fix render target read domains.Eric Anholt2009-02-211-2/+1
* gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX instruct...Brian Paul2009-02-201-9/+30
* i965: use the new prog_instruction::TexShadow fieldBrian Paul2009-02-205-6/+11
* i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul2009-02-201-1/+9
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
* mesa: add TexShadow field to prog_instructionBrian Paul2009-02-204-6/+21
* i965: separate emit_op() and emit_tex_op() functionsBrian Paul2009-02-201-50/+63
* mesa: freshen-up comments, move some fields in prog_instructionBrian Paul2009-02-201-25/+15
* i965: update comment, use const qualifierBrian Paul2009-02-201-4/+2
* i965: var renaming, clean-upBrian Paul2009-02-201-13/+11
* i965: added commentBrian Paul2009-02-201-1/+1
* intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul2009-02-201-1/+1
* i965: additional debug outputBrian Paul2009-02-201-0/+8
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327
* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1
* mesa: support GL_EXT_stencil_two_side in gallium/mesa state trackerBrian Paul2009-02-192-25/+28
* mesa: fix/update/restore comments related to two-sided stencilBrian Paul2009-02-192-2/+19
* mesa: initialize ctx->Stencil._BackFace = 1Brian Paul2009-02-191-0/+1
* mesa: Free the util shaders with the gallium's FREE.José Fonseca2009-02-193-3/+4
* mesa: convert VERT_RESULT_* from #defines to enum, like the othersBrian Paul2009-02-181-21/+24
* glsl: asst improvements, clean-ups in set_program_uniform()Brian Paul2009-02-181-27/+36
* glsl: fix inequality in set_program_uniform()Brian Paul2009-02-181-1/+1
* glsl: fix link failure for variable-indexed varying output arraysBrian Paul2009-02-181-0/+25
* swrast: Set vp_override flag during DrawPixelsNicolai Haehnle2009-02-181-0/+11
* mesa: improved error msgBrian Paul2009-02-181-1/+2
* mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)Brian Paul2009-02-183-5/+22
* glsl: fix a swizzle-related regressionBrian Paul2009-02-181-1/+1
* Merge branch 'gallium-texture-transfer'Michel Dänzer2009-02-1810-294/+314
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| * gallium: fix mergeKeith Whitwell2009-02-161-29/+5
| * Merge branch 'master' into gallium-texture-transferKeith Whitwell2009-02-16258-11254/+12591
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