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* remove an assertionBrian Paul2006-05-191-2/+0
* added some CHAN_BITS testsBrian Paul2006-05-191-0/+9
* replace FORMAT var with RB_TYPEBrian Paul2006-05-191-51/+28
* Allow rendering 8, 16 and 32-bit/channel images without recompiling.Brian Paul2006-05-191-234/+591
* install renderbuffer adaptors when color channel sizes need to be reducedBrian Paul2006-05-191-0/+21
* added rbadaptors.cBrian Paul2006-05-192-0/+3
* Renderbuffer adaptors.Brian Paul2006-05-192-0/+668
* minor simplificationBrian Paul2006-05-181-4/+1
* texture EnvColor needs to be converted to GLchan, not GLintBrian Paul2006-05-181-8/+8
* Dont allow 16 tex units to be used at all.Aapo Tahkola2006-05-181-1/+1
* change initialization of texcoords - not all C compilers support non-constant...Brian Paul2006-05-181-6/+36
* unbreak the buildTilman Sauerbeck2006-05-171-0/+1
* add texture rectangle support for i815, I wrote the original patch aboutDave Airlie2006-05-173-56/+112
* Fix typo.Michal Krol2006-05-161-2/+2
* Add functions.Michal Krol2006-05-162-0/+7
* Write attribs to slang machine.Michal Krol2006-05-161-15/+22
* Change error message wording.Michal Krol2006-05-162-10/+10
* Rename print() to printMESA().Michal Krol2006-05-162-94/+101
* Fix attrib handling.Michal Krol2006-05-162-31/+53
* Extend printMESA function to output also to shader's info log.Michal Krol2006-05-163-22/+75
* Cleanup code. Change constructor prototype.Michal Krol2006-05-167-65/+58
* Cleanup code.Michal Krol2006-05-162-284/+210
* Change constructor prototype.Michal Krol2006-05-162-36/+42
* Remove carriage returns.Michal Krol2006-05-162-84/+84
* Add GetInfoLogLength and WriteAttrib functions.Michal Krol2006-05-161-36/+129
* Cleanup GLhandle-to-object translation macros.Michal Krol2006-05-162-107/+93
* Added a check_context_limits() function that checks that the ctx->Const.*Brian Paul2006-05-151-0/+30
* remove some unused macrosBrian Paul2006-05-141-43/+6
* s/GLbyte/GLubyte/Brian Paul2006-05-141-2/+2
* fix typo, remove dead codeBrian Paul2006-05-141-2/+1
* the r300 should only use 8 until Mesa can deal with thisDave Airlie2006-05-121-1/+1
* this should use the configured number not the MAX, this has no effect untilDave Airlie2006-05-121-1/+1
* Clean up previous change slightlyKeith Whitwell2006-05-101-4/+2
* Use a (much!) larger executable memory heap so that the glsl x86Keith Whitwell2006-05-101-2/+6
* Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul2006-05-095-21/+31
* use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE queryBrian Paul2006-05-091-4/+12
* two more texture compression fixesBrian Paul2006-05-081-3/+10
* More updates for texture compression.Brian Paul2006-05-084-31/+91
* Fix a number of texture compression issues.Brian Paul2006-05-087-129/+178
* fix warningBrian Paul2006-05-081-2/+1
* updates to dri drivers for recent stencil changesKeith Whitwell2006-05-0812-50/+52
* added CHAN_BITS != 8 testBrian Paul2006-05-071-0/+3
* misc clean-upsBrian Paul2006-05-071-35/+38
* minor clean-ups around DepthScale/BiasBrian Paul2006-05-072-8/+7
* Check for overflow when converting floating pt Z values to 32-bit GLuint.Brian Paul2006-05-061-8/+39
* check for float->uint overflow in _mesa_unpack_depth_span()Brian Paul2006-05-051-3/+16
* Define VERT_RESULT_EDGEKeith Whitwell2006-05-051-1/+2
* remove temporary code from keithw, this in theory isn't used at the momentDave Airlie2006-05-051-5/+0
* Fix i915 driver after stencil changes in Mesa 6.5Dave Airlie2006-05-051-1/+1
* Release temporaryKeith Whitwell2006-05-051-0/+2