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* i965: Clean up brw_dp_READ_4_vs() now that it has fewer options to support.Eric Anholt2010-07-213-52/+31
* i965: Support relative addressed VS constant reads using the appropriate msg.Eric Anholt2010-07-213-31/+66
* i965: Fix the DP read msg_control definitions other than plain OWORD.Eric Anholt2010-07-211-6/+16
* i965: Clean up dead code from the VS get_constant/get_reladdr_constant split.Eric Anholt2010-07-211-3/+1
* i956: Set the execution size correctly for scratch space writes.Eric Anholt2010-07-211-2/+2
* i965: Set the GEM domain flags for the scratch space.Eric Anholt2010-07-211-1/+1
* i965: Use the pretty define for 4-oword DP reads.Eric Anholt2010-07-211-1/+1
* i965: Set the send commit bit on register spills as required pre-gen6.Eric Anholt2010-07-211-9/+32
* i965: Add disasm for dataport reads (register unspilling).Eric Anholt2010-07-211-1/+22
* st/mesa: implement depth clampMarek Olšák2010-07-212-0/+6
* Add missing initialization of inOutFlags pointer.Carl Worth2010-07-211-1/+1
* i965: Remove an unused variable.Carl Worth2010-07-211-1/+0
* Regenerate program/lex.yy.cCarl Worth2010-07-211-179/+206
* Avoid more warnings in flex-generated code.Carl Worth2010-07-211-0/+7
* Avoid warnings in flex-generated code.Carl Worth2010-07-211-0/+6
* radeon: Remove unnecessary header.Vinson Lee2010-07-201-1/+0
* st/mesa: implement and advertise GL_ARB_draw_elements_base_vertexMarek Olšák2010-07-202-3/+5
* st/mesa: implement depth texture modesMarek Olšák2010-07-201-11/+85
* mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.Brian Paul2010-07-203-51/+84
* glx: Remove support for MESA_swap_frame_usageKristian Høgsberg2010-07-197-42/+0
* glx: Drop support for GLX_MESA_allocate_memoryKristian Høgsberg2010-07-194-154/+0
* i965: Mostly fix glsl-max-varyings.Eric Anholt2010-07-191-10/+20
* i965: Clean up message register setup in emit_vertex_write().Eric Anholt2010-07-191-7/+7
* i965: Reduce repeated calculation of the attribute-offset-in-VUE.Eric Anholt2010-07-194-24/+19
* i965: Clarify the nr_regs calculation in brw_clip.cEric Anholt2010-07-191-3/+8
* i965: Don't set up VUE space for the disabled user clip distances on gen6.Eric Anholt2010-07-192-8/+14
* mesa: remove restart.c from buildBrian Paul2010-07-192-2/+0
* st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8 formatMarek Olšák2010-07-191-7/+19
* mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul2010-07-161-1/+1
* mesa: Add error path in compressed_texture_error_check.Vinson Lee2010-07-151-0/+4
* r600: fix typo in r700 assemblerAlex Deucher2010-07-151-1/+1
* radeon: Also flush if it's not the current context that's being destroyed.Henri Verbeet2010-07-151-1/+1
* radeon: allow driconf vblank settings with dri2Alex Deucher2010-07-151-0/+1
* st/mesa: fix quad strip trimming bugBrian Paul2010-07-151-27/+57
* mesa: Fix potential out-of-bounds access by _vbo_Materialf.Vinson Lee2010-07-151-1/+4
* mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul2010-07-141-3/+3
* mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul2010-07-141-6/+16
* mesa: silence a printf warningBrian Paul2010-07-141-2/+2
* Merge branch 'mesa-2d-registers'Zack Rusin2010-07-1314-58/+203
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| * mesa: add comments and change Index2D to just Index2Zack Rusin2010-07-137-25/+37
| * mesa: make uniform work with geometry shadersZack Rusin2010-07-102-5/+42
| * Revert "mesa: temporarily enable printing of Mesa's GPU instructions"Zack Rusin2010-07-101-1/+1
| * mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin2010-07-101-5/+5
| * mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin2010-07-104-13/+29
| * mesa: initial support for emitting 2D registers from slangZack Rusin2010-07-096-40/+98
| * mesa: temporarily enable printing of Mesa's GPU instructionsZack Rusin2010-07-091-1/+1
| * mesa: add basic support for 2D register arrays to mesaZack Rusin2010-07-093-3/+25
* | r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
* | r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
* | r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7