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* mesa/sso: Implement _mesa_BindProgramPipelineGregory Hainaut2014-03-251-0/+69
* mesa/sso: Implement _mesa_UseProgramStagesGregory Hainaut2014-03-251-0/+102
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-253-15/+24
* meta/sso: Update meta to save and restore SSO state.Gregory Hainaut2014-03-252-0/+20
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-2532-110/+124
* mesa/sso: replace Shader binding point with _ShaderGregory Hainaut2014-03-253-3/+125
* i965: For color clears, only disable writes to components that exist.Kenneth Graunke2014-03-241-1/+2
* mesa: Skip clearing color buffers when color writes are disabled.Kenneth Graunke2014-03-241-1/+26
* mesa: Introduce a _mesa_format_has_color_component() helper.Kenneth Graunke2014-03-242-0/+33
* i965: Fix compiler warning about signed/unsigned.Eric Anholt2014-03-241-1/+1
* i965/gen8: Change the winsys MSAA blits from blorp to meta.Eric Anholt2014-03-244-8/+152
* mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.Eric Anholt2014-03-241-2/+3
* i965: Skip reallocating the private MSAA miptree, unless it's resized.Eric Anholt2014-03-241-17/+28
* i965: Simplify the no-reopening-the-winsys-buffer tests.Eric Anholt2014-03-241-22/+16
* i965: Don't forget to free the old singlesample_mt.Eric Anholt2014-03-241-0/+1
* i965: Add an env var for forcing window system MSAA.Eric Anholt2014-03-242-0/+17
* i965/vec4: Eliminate dead writes to the flag register.Matt Turner2014-03-241-18/+48
* i965/vec4: Eliminate writes that are never read.Matt Turner2014-03-241-0/+46
* i965/vec4: Factor code out of DCE into a separate function.Matt Turner2014-03-241-34/+39
* i965/vec4: Let dead code eliminate trim dead channels.Matt Turner2014-03-241-3/+26
* i965/vec4: Track live ranges per-channel, not per vgrf.Matt Turner2014-03-242-14/+41
* i965/vec4: Don't dead code eliminate instructions writing the flag.Matt Turner2014-03-241-1/+5
* i965/vec4: Preparatory clean up of dead_code_eliminate().Matt Turner2014-03-241-22/+23
* i965/vec4: Add is_null() method to dst_reg.Matt Turner2014-03-242-0/+10
* i965/vec4: Print the predicate in dump_instructions().Matt Turner2014-03-241-0/+5
* i965/vec4: Rename depends_on_flags() to reads_flag().Matt Turner2014-03-242-3/+3
* i965/vec4: Add and use vec4_instruction::writes_flag().Matt Turner2014-03-242-2/+7
* i965/vec4: Add missing doxygen close brace.Matt Turner2014-03-241-0/+1
* mesa: Generate FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT earlierChris Forbes2014-03-251-6/+6
* mesa: Fix format matching checks for GL_INTENSITY* internalformats.Chris Forbes2014-03-251-8/+12
* st/mesa: recreate sampler view on context change v3Christian König2014-03-241-0/+10
* i965: Report the type of color clear in INTEL_DEBUG=blorp.Kenneth Graunke2014-03-231-2/+9
* Revert "i965: For color clears, only disable writes to components that exist."Kenneth Graunke2014-03-211-1/+1
* i965: For color clears, only disable writes to components that exist.Kenneth Graunke2014-03-211-1/+1
* i965: Print number of multisamples in INTEL_DEBUG=blorp output.Kenneth Graunke2014-03-211-4/+4
* i965: Drop BLT TexSubImage Y-tiling restriction on Gen6+.Kenneth Graunke2014-03-211-2/+2
* i965: Enable ARB_vertex_type_10f_11f_11f_rev for Gen4/5 also.Chris Forbes2014-03-221-1/+1
* st/mesa: drop the lowering of quad strips to triangle stripsMarek Olšák2014-03-211-10/+0
* st/mesa: fix generating mipmaps for cube arraysMarek Olšák2014-03-211-1/+2
* mesa: fix software fallback for generating mipmaps for 3D texturesMarek Olšák2014-03-211-21/+16
* mesa: fix software fallback for generating mipmaps for cube arraysMarek Olšák2014-03-211-2/+5
* mesa: allow generating mipmaps for cube arraysMarek Olšák2014-03-211-0/+4
* mesa: fix texture border handling for cube arraysMarek Olšák2014-03-211-1/+4
* nouveau: don't assume libdrm include prefixJonathan Gray2014-03-201-1/+1
* nouveau: there may not have been a texture if the fbo was incompleteIlia Mirkin2014-03-191-1/+2
* nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format listIlia Mirkin2014-03-191-0/+1
* mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_textureIlia Mirkin2014-03-191-8/+3
* i965: Drop some more dead code from the old CACHED_BATCH feature.Eric Anholt2014-03-184-38/+0
* i965: Drop special case for edgeflag thanks to Marek's change to core.Eric Anholt2014-03-181-9/+0
* mesa: include stdbool.h in register_allocate.h to fix buildBrian Paul2014-03-181-0/+2