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* Checkpoint: new vertex/fragment attribute namingBrian2007-08-2318-286/+228
* TGSI_ATTRIB_ tokensBrian2007-08-231-0/+47
* define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...Brian2007-08-232-0/+249
* comment about code duplicationBrian2007-08-231-0/+1
* clean-up commentsBrian2007-08-232-14/+8
* remove dead/debug code, misc clean-upBrian2007-08-234-100/+16
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-2317-232/+230
* Define a re-usable vertex_info structure to describe vertex layouts.Brian2007-08-231-0/+141
* For the time being, interpolate Z in shade_quad() rather in the shader.Brian2007-08-232-0/+48
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-229-38/+321
* fix assertions in swizzle()Brian2007-08-221-5/+5
* more debug outputBrian2007-08-221-10/+18
* Need to store vendor and renderer strings in the context.Brian2007-08-222-8/+9
* remove old draw_vertices()Brian2007-08-221-6/+0
* Add deco_caps.c.michal2007-08-221-0/+4
* First pass on tgsi deco.michal2007-08-222-0/+107
* Include headers.michal2007-08-222-0/+23
* New file.michal2007-08-221-0/+3
* New file.michal2007-08-221-0/+0
* Sampler state code now compiles and is built. Not tested yet.Brian2007-08-223-61/+126
* added border_color to sampler stateBrian2007-08-221-1/+1
* Improved pipe_region/surface_reference() functionsBrian2007-08-222-23/+45
* Rework of shader constant buffers.Brian2007-08-2225-125/+257
* Import some sampler state code.Keith Whitwell2007-08-223-0/+249
* code movement, null ptr checks, etcBrian2007-08-222-23/+36
* remove unneeded includeBrian2007-08-221-2/+0
* remove unneeded includesBrian2007-08-227-28/+7
* Obsolete.Brian2007-08-221-37/+0
* don't need i915_fpc.cBrian2007-08-221-1/+0
* implement negation for src operandsBrian2007-08-221-5/+18
* Clear all the dirtyflag wordsKeith Whitwell2007-08-221-0/+4
* Remove duplicate i915 shader disassemblerKeith Whitwell2007-08-222-347/+1
* Headers.michal2007-08-211-23/+39
* Silence compiler warnings.michal2007-08-213-3/+3
* Define __MSC__.michal2007-08-211-6/+8
* temporarily call _mesa_enable_sw_extensions() so we can run more test progs w...Brian2007-08-211-0/+3
* commentsBrian2007-08-211-3/+6
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-218-322/+284
* fix cut and pastekeithw2007-08-211-18/+24
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-2112-21/+780
* Add missing #includeKeith Whitwell2007-08-211-0/+1
* added fpc sourcesBrian2007-08-211-0/+4
* Initial check-in of i915 fragment program translation (from tgsi).Brian2007-08-215-0/+2136
* Set viewport state so viewport matches window dims.Brian2007-08-202-14/+49
* Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...Brian2007-08-203-272/+270
* move ALIGN16-related macros into p_compiler.hBrian2007-08-203-33/+14
* include draw_context.hBrian2007-08-201-0/+1
* Update glClear and glDrawPixels code.Brian2007-08-203-17/+95
* minor clean-upsBrian2007-08-201-7/+6
* Use new draw_arrays() code.Brian2007-08-203-3/+92