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* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* dri glx: Fix dri_util::driBindContextThomas Hellstrom2009-04-021-18/+14
* dri glx: Propagate driver MakeCurrent errors.Thomas Hellstrom2009-04-021-2/+1
* swrast: remove unused integer lerp functionsBrian Paul2009-04-011-43/+1
* mesa: get rid of gl_texture_object::_BorderChanBrian Paul2009-04-012-5/+0
* dri: use BorderColor instead of _BorderChanBrian Paul2009-04-0113-51/+102
* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-013-403/+22
* swrast: fix bad optimization checkBrian Paul2009-04-011-1/+2
* swrast: remove unused parameterBrian Paul2009-04-011-6/+1
* swrast: minor improvements, clean-ups in texcombine codeBrian Paul2009-04-011-9/+8
* mesa: simplify ycbcr->rgb conversion codeBrian Paul2009-04-011-32/+14
* mesa: convert more texture fetch functions to return GLfloatBrian Paul2009-04-012-107/+94
* mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul2009-04-012-280/+266
* swrast: use float4_array typedef to simplify the code a bitBrian Paul2009-04-011-54/+71
* mesa: texture combine clean-upsBrian Paul2009-04-015-112/+108
* swrast: refactor depth/shadow sampling codeBrian Paul2009-04-011-262/+271
* swrast: general clean-up of texture combine codeBrian Paul2009-04-011-246/+161
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-018-779/+512
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-016-23/+139
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2
* swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul2009-04-011-2/+8
* mesa: fix a recursive display list problemBrian Paul2009-04-011-1/+1
* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
* mesa: minor tweaks in append_token() for printing state var stringsBrian Paul2009-04-011-8/+8
* mesa: fix bug in GPU codegen for fixed-function two-sided lightingBrian Paul2009-03-311-2/+12
* mesa: minor reformatting, whitespace changesBrian Paul2009-03-311-25/+26
* Updated CPU_TO_LE32 to work on darwinJeremy Huddleston2009-03-311-1/+4
* gallium: Move pf_is_depth_stencil to p_format.h.José Fonseca2009-03-311-6/+0
* fix ugly copy/paste error in mipmap generation codeRoland Scheidegger2009-03-311-1/+1
* intel: Avoid mapping the texture image for CopyTex{,Sub}ImageAdam Jackson2009-03-301-11/+13
* i965: srgb texture fixesRoland Scheidegger2009-03-283-10/+27
* mesa: fix a glGetTexImage issue with base-converted texture formatsRoland Scheidegger2009-03-282-8/+9
* i965: add support for signed rgba texture formatRoland Scheidegger2009-03-283-0/+9
* mesa: add _rev signed rgba texture formatRoland Scheidegger2009-03-284-5/+78
* glapi regenerateRoland Scheidegger2009-03-281-3008/+3015
* glapi: remove a couple accidental GL_ prefixesRoland Scheidegger2009-03-281-24/+24
* mesa: add new signed rgba texture formatRoland Scheidegger2009-03-2818-45/+342
* fix various small intel blitter issuesRoland Scheidegger2009-03-281-11/+12
* mesa: Support Z24S8 wherever S8Z24 is supported.José Fonseca2009-03-272-0/+48
* st: init the default texture to (0,0,0,1)Brian Paul2009-03-261-2/+12
* gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer2009-03-263-44/+0
* r300: cleanup swtcl a littleMaciej Cencora2009-03-251-9/+1
* Convert u_int*_t to C99 standard uint*_tAlan Coopersmith2009-03-251-1/+1
* slang: ensure structure elements have their array length setAlan Hourihane2009-03-251-0/+1
* r300_cmdbuf.c: convert cast to a form supported by Sun ccAlan Coopersmith2009-03-251-1/+1
* r300: Texture size limit cleanups.Michel Dänzer2009-03-254-6/+23
* mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)Alan Hourihane2009-03-241-1/+1
* mesa/st: bump gallium version to 0.3Keith Whitwell2009-03-241-13/+2
* i965: fix point rasterization when rendering to FBORobert Ellison2009-03-242-1/+45
* i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt2009-03-238-38/+79