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* mesa: reorder gl_framebufferDave Airlie2015-03-211-8/+9
* mesa: fix hole in vertex_array_objectDave Airlie2015-03-211-1/+3
* mesa: repack gl_texture_attrib.Dave Airlie2015-03-211-4/+5
* mesa: reduce gl_colorbuffer_attrib and gl_fog_attribDave Airlie2015-03-211-3/+4
* mesa: reorder gl_image_unitDave Airlie2015-03-211-6/+7
* mesa: reorder gl_program, gl_shader, gl_shader_programDave Airlie2015-03-211-6/+9
* mesa: reorder gl_transform_feedback_objectDave Airlie2015-03-211-9/+9
* mesa: reorder prog_instructionDave Airlie2015-03-211-3/+3
* mesa: reorder gl_array_attribDave Airlie2015-03-211-3/+3
* mesa: reorder gl_client_arrayDave Airlie2015-03-211-1/+1
* mesa: reorder gl_texture_unitDave Airlie2015-03-211-2/+3
* mesa: reorder gl_point_attribDave Airlie2015-03-211-1/+1
* mesa: reorder gl_multisample_attribDave Airlie2015-03-211-2/+4
* i965/fs: Use correct null destination register in cmod testsIan Romanick2015-03-201-3/+3
* i965/fs: bail on move-to-flag in sel peepholeConnor Abbott2015-03-201-1/+3
* i965: Mask out unused Align16 components in brw_untyped_atomic.Francisco Jerez2015-03-201-2/+11
* i965: Pass number of components explicitly to brw_untyped_atomic and _surface...Francisco Jerez2015-03-204-16/+32
* i965: Don't disable exec masking for sampler message sends.Francisco Jerez2015-03-202-8/+8
* i965: Factor out logic to build a send message instruction with indirect desc...Francisco Jerez2015-03-204-96/+83
* i965: Set nr_params to the number of uniform components in the VS/GS path.Francisco Jerez2015-03-203-15/+4
* i965/skl: Break down SIMD16 3-source instructions when required.Kenneth Graunke2015-03-201-0/+6
* i965: Refactor SIMD16-to-2xSIMD8 checks.Neil Roberts2015-03-201-4/+14
* i965: Store the GPU revision number in brw_contextNeil Roberts2015-03-202-0/+23
* mesa: Make sure the buffer exists in _mesa_lookup_bufferobj_errFredrik Höglund2015-03-201-4/+6
* i965/fp: Emit discard jumps.Kenneth Graunke2015-03-191-0/+3
* i965/fs: Make an emit_discard_jump() function to reduce duplication.Kenneth Graunke2015-03-194-21/+18
* main: Add TEXTURE_CUBE_MAP support in CopyTextureSubImage3D.Laura Ekstrand2015-03-191-3/+11
* main: Simplify debug messages for CopyTex*SubImage*D.Laura Ekstrand2015-03-192-49/+38
* main: Change the type argument of use_shader_program() to gl_shader_stage.Paul Berry2015-03-191-12/+11
* main: Clean up a strange construction in use_shader_program().Paul Berry2015-03-191-1/+1
* i965/nir: Sort uniforms direct-first and use two different uniform registersJason Ekstrand2015-03-192-7/+24
* nir/lower_io: Make variable location assignment a manual operationJason Ekstrand2015-03-191-0/+4
* nir: Use a list instead of a hash_table for inputs, outputs, and uniformsJason Ekstrand2015-03-191-10/+3
* mesa: use more descriptive error messages for glUniform errorsBrian Paul2015-03-191-4/+65
* i965/fs: Print spills:fills and number of promoted constants.Matt Turner2015-03-197-13/+25
* i965/fs: Emit better b2f of an expression on GEN4 and GEN5Ian Romanick2015-03-192-4/+99
* mesa: Replace _mesa_round_to_even() with _mesa_roundeven().Matt Turner2015-03-182-25/+3
* i965/fs: Ignore type in cmod prop if scan_inst is CMP.Matt Turner2015-03-181-12/+13
* i965/nir: Make our environment variable checking smarterJason Ekstrand2015-03-181-2/+22
* swrast: Use BITFIELD64_BIT for arrayAttribs.Jose Fonseca2015-03-181-1/+1
* scons: Don't link program_lexer.l/y twice.Jose Fonseca2015-03-181-8/+3
* dri: add _glapi_set_nop_handler(), _glapi_new_nop_table() to dri_test.cBrian Paul2015-03-181-0/+11
* mesa: remove MSVC warning pragmasBrian Paul2015-03-181-20/+0
* mesa: add void to format_array_format_table_init() declarationBrian Paul2015-03-181-1/+1
* mesa: make _mesa_alloc_dispatch_table() staticBrian Paul2015-03-182-9/+5
* mesa: reimplement dispatch table no-op function handlingBrian Paul2015-03-183-67/+37
* i965: Defer the throttle until we submit new commandsChris Wilson2015-03-182-34/+44
* i965: Throttle to the previous frameChris Wilson2015-03-183-11/+17
* i965: Throttle rendering to an fboChris Wilson2015-03-183-9/+29
* i965/fs: Apply gl_FrontFacing ? -1 : 1 optimization only for floatsIan Romanick2015-03-171-0/+3