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* mesa/st: support l8 as well as i8 in bitmap codeKeith Whitwell2009-02-241-1/+13
| | | | | Also don't send the partial program fragment down to hardware -- the program will never be used in that form.
* gallium: Add pipe_buffer_write/read inlines.José Fonseca2009-02-245-37/+16
| | | | Saves code, and will simplify future interface changes.
* mesa: List new source file in SConscript.José Fonseca2009-02-241-0/+1
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* glsl: yet another swizzled expression fixBrian Paul2009-02-231-2/+5
| | | | This fixes swizzled conditional expressions such "(b ? p : q).x"
* gallium: include st_cb_viewport.h to silence warningBrian Paul2009-02-231-0/+1
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* gallium: fix build breakage in st_cb_viewport.cBrian Paul2009-02-231-0/+2
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* glsl: fix another swizzle-related bugBrian Paul2009-02-231-13/+8
| | | | | | | This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this.
* mesa: only call update_buffer when it's availableAlan Hourihane2009-02-231-1/+1
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* gallium: add winsys interface for viewport changes to support DRI2Alan Hourihane2009-02-234-0/+82
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* mesa: include compiler.h, fixes cell build, remove Haiku special caseBrian Paul2009-02-231-4/+2
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* i965: fix line stipple fallback for GL_LINE_STRIP primitivesRobert Ellison2009-02-231-1/+1
| | | | | | | | | | When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match.
* mesa: fix _glxapi_get_proc_address() for mangled namesTom Fogal2009-02-231-0/+5
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* mesa: fixes for building on HaikuTomas Wilhelmsson2009-02-234-4/+20
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* wgl: Enable the use of Win32 threads.José Fonseca2009-02-231-0/+1
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* mesa: Fix windows build.José Fonseca2009-02-232-3/+6
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* mesa: remove unneeded #includeBrian Paul2009-02-221-1/+3
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* mesa: #include, misc clean-upsBrian Paul2009-02-221-5/+4
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* mesa: remove unneeded #includesBrian Paul2009-02-221-2/+0
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* mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-2218-444/+515
| | | | This trims down and cleans up imports.h and glheader.h quite a bit.
* mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul2009-02-221-23/+8
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* mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
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* mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
| | | | Just copy the whole struct.
* mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
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* texmem: fix typo from brianp's changes.Dave Airlie2009-02-221-1/+1
| | | | Reported by cjb via tinderbox on irc
* glapi: update find_entry() for mangled namesBrian Paul2009-02-211-1/+7
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* mesa: added extern qualifierTom Fogal2009-02-211-1/+1
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* mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-213-40/+28
| | | | | Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop.
* mesa: use an array for current texture objectsBrian Paul2009-02-2116-265/+169
| | | | Use loops to consolidate lots of texture object code.
* mesa: use an array for default texture objectsBrian Paul2009-02-214-90/+72
| | | | | Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers...
* mesa: re-org texgen stateBrian Paul2009-02-2110-568/+295
| | | | New gl_texgen struct allows quite a bit of code reduction.
* intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg2009-02-211-2/+7
| | | | The intelImage also holds a reference to the miptree, so unref that as well.
* intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt2009-02-217-13/+27
| | | | | | | | | | This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5.
* i965: Fix render target read domains.Eric Anholt2009-02-211-2/+1
| | | | | | | | | | | We were asking for something illegal (write_domain != 0 && read_domains != write_domain) because at the time of writing the region surfaces were used for texturing occasionally as well, and we weren't really clear on the model GEM was going to use. This reliably triggered a kernel bug with domain handling, resulting in oglconform mustpass.c failure. Of course, it only became visible after 01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0 cleaned up some gratuitous flushing.
* gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵Brian Paul2009-02-201-9/+30
| | | | | | | | instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target().
* i965: use the new prog_instruction::TexShadow fieldBrian Paul2009-02-205-6/+11
| | | | | GLSL shadow() sampler calls are properly propogated down to the driver now. The glean glsl1 shadow() tests work (except for the alpha channel).
* i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul2009-02-201-1/+9
| | | | | Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
| | | | | | Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before.
* mesa: add TexShadow field to prog_instructionBrian Paul2009-02-204-6/+21
| | | | | If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if the instruction is a texture fetch with shadow compare.
* i965: separate emit_op() and emit_tex_op() functionsBrian Paul2009-02-201-50/+63
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* mesa: freshen-up comments, move some fields in prog_instructionBrian Paul2009-02-201-25/+15
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* i965: update comment, use const qualifierBrian Paul2009-02-201-4/+2
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* i965: var renaming, clean-upBrian Paul2009-02-201-13/+11
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* i965: added commentBrian Paul2009-02-201-1/+1
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* intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul2009-02-201-1/+1
| | | | Fixes mysterious failures in glean glsl1 test.
* i965: additional debug outputBrian Paul2009-02-201-0/+8
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* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327
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* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1
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* mesa: support GL_EXT_stencil_two_side in gallium/mesa state trackerBrian Paul2009-02-192-25/+28
| | | | | | | | Since Ian's patch of a few weeks ago, we can enable all three variations of two-sided stencil. Update the state tracker to handle the extra back- face state and turn on the EXT. Note: there's a new Glean test for two-sided stencil now...
* mesa: fix/update/restore comments related to two-sided stencilBrian Paul2009-02-192-2/+19
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* mesa: initialize ctx->Stencil._BackFace = 1Brian Paul2009-02-191-0/+1
| | | | | | Back-face stencil operations didn't work correctly because this value was zero. It needs to be 1 or 2. The only place it's set otherwise is in glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT).