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* mesa: Check/propagate return value on st_make_current.José Fonseca2009-05-302-8/+11
| | | | | Prevents segmentation fault when trying to set the viewport/scissor after a context/drawable visual mismatch.
* mesa: Add success/failures return value to _mesa_make_current.José Fonseca2009-05-302-4/+6
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* mesa: fix loop over generic attribs in update_arrays()Brian Paul2009-05-221-1/+1
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* vbo: fix crash in vbo_exec_bind_arrays()Brian Paul2009-05-221-0/+1
| | | | | | | | | When a vertex shader uses generic vertex attribute 0, but not gl_Vertex, we need to set attribute[16] to point to attribute[0]. We were setting the attribute size, but not the pointer. Fixes crash in glsl/multitex.c when using the VertCoord attribute instead of gl_Vertex.
* mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul2009-05-221-13/+23
| | | | | | | It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium.
* mesa: added commentBrian Paul2009-05-221-0/+1
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* mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul2009-05-212-1/+16
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* vbo: fix incorrect loop limit in bind_array_obj()Brian Paul2009-05-211-1/+4
| | | | | | The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
* mesa: use MAX_ values instead of literalsBrian Paul2009-05-211-2/+2
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* mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
| | | | See sourceforge bug #2793846.
* mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
| | | | When we render to a depth/stencil texture there are stencil bits.
* st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul2009-05-181-2/+6
| | | | The stride needs to be in texels, not bytes.
* mesa: comments for _mesa_generate_mipmap_level()Brian Paul2009-05-181-0/+3
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* st: fix incorrect target parameter to screen->is_format_supported()Brian Paul2009-05-181-1/+1
| | | | We were passing a GL texture target instead of a pipe_texture_target enum.
* mesa: bump version to 7.5-rc2mesa_7_5_rc2Brian Paul2009-05-151-1/+1
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* r300: Make sure to drop current hardware state reference to texture objects.Michel Dänzer2009-05-142-8/+21
| | | | Fixes potential texture object leaks.
* intel: added null ptr checkBrian Paul2009-05-131-1/+2
| | | | Fixes segfault in context tear-down when glClear was never called.
* intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638Brian Paul2009-05-133-29/+75
| | | | | | | | | gl_array_object encapsulates a set of vertex arrays (see the GL_APPLE_vertex_array_object extension). Create a private gl_array_object for drawing the quad for intel_clear_tris() so we don't have to worry about the user's vertex array state. This fixes the no-op glClear bug #21638 and removes the need to call _mesa_PushClientAttrib() and _mesa_PopClientAttrib().
* mesa: delete array objects before buffer objects during context tear-downBrian Paul2009-05-131-1/+2
| | | | The former may point to the later.
* mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-131-31/+33
| | | | | | Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs. (cherry picked from commit 32b851c80792623195069d7a41a5808cff3b2f6f)
* mesa: reference counting for gl_array_objectBrian Paul2009-05-134-13/+84
| | | | | | Every kind of object that can be shared by multiple contexts should be refcounted. (cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a)
* Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick2009-05-111-1/+2
| | | | | | | | | | | | For non-stereo visuals, which is all we support, we treat GL_FRONT_LEFT as GL_FRONT. However, they are technically different, and they have different enum values. Test for either one to determine if we're in front-buffer rendering mode. This fix was suggested by Pierre Willenbrock. Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2)
* st: do proper refcounting for framebuffer surfacesBrian Paul2009-05-112-6/+17
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* mesa: Fixed a texture memory leakBrian Paul2009-05-111-0/+3
| | | | | | | | | | | | | | The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture. (cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a)
* mesa: set version to 7.5-rc1Brian Paul2009-05-081-1/+1
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* mesa/st: keep surface_copy arguments positiveKeith Whitwell2009-05-082-3/+68
| | | | | | | The src/dest x,y, and w,h arguments of the pipe->surface_copy function are unsigned and the drivers aren't expecting negative (or extremly-large unsigned) values as inputs. Trim the requests at the state-tracker level before passing down.
* mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell2009-05-081-3/+0
| | | | | Rendering should already have been flushed, any synchronization will be done by the driver or memory manager.
* mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell2009-05-081-8/+15
| | | | | | Previously only non-indexed or indicies-in-a-vbo cases were handled in this code. This change adds the missing regular indices-in-memory case.
* mesa: Make _mesa_share_state thread safe.José Fonseca2009-05-081-2/+9
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* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-086-11/+153
| | | | | | Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
* mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell2009-05-081-1/+1
| | | | | | | | This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
* swrast: fix span clipping bugBrian Paul2009-05-072-22/+71
| | | | | If a horizontal span of pixels was located at x < 0 we could sometimes read/write outside of renderbuffer bounds.
* mesa: unmap buffer objects during context tear-downBrian Paul2009-05-071-0/+4
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* st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul2009-05-011-1/+11
| | | | | | Previously we created the pipe_surface during framebuffer validation. But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet have the surface. This fixes that.
* mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul2009-05-011-5/+16
| | | | | We need to make sure the framebuffer state is up to date to make sure we read pixels from the right buffer when doing a texture image copy.
* mesa: remove -devel suffix from versionBrian Paul2009-05-011-1/+1
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* r300: Increase reference count of texture objects referenced by current state.Michel Dänzer2009-04-304-9/+11
| | | | | | | Fixes a use-after-free reported in http://bugs.freedesktop.org/show_bug.cgi?id=20539, so this possibly fixes that bug. It has been confirmed to fix http://bugs.freedesktop.org/show_bug.cgi?id=17895 .
* Use variable library name in pkg-config output.Tom Fogal2009-04-292-2/+3
| | | | | | | | | | | Previously the pkg-config output files would contain e.g. `-lGL' and `-lGLU', even if the user modified their configuration to build libraries with different names. This modifies the pkg-config inputs, and corresponding makery, so that modifying the output library name will cause the appropriate updated name to appear in the pkg-config `-l' option. Signed-off-by: Dan Nicholson <[email protected]>
* mesa: added _mesa_check_soa_dependencies() functionBrian Paul2009-04-292-0/+53
| | | | | This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner.
* mesa/st: protect internal flushes with FLUSH_CURRENTKeith Whitwell2009-04-281-1/+1
| | | | Already doing this for driver.flush()
* mesa/main: protect driver.finish with FLUSH_CURRENTKeith Whitwell2009-04-281-0/+1
| | | | Already doing this for driver.flush()
* mesa/st: remove duplicate offset calculationKeith Whitwell2009-04-282-18/+1
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* mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_programKeith Whitwell2009-04-281-0/+8
| | | | It seems quake4 can hit these attributes sometimes.
* mesa/st: workaround for crashes in st_copy_texsubimageKeith Whitwell2009-04-281-0/+10
| | | | Proper fix for this hasn't been identified, but avoid crashing.
* R300: add quadpipe overridesAlex Deucher2009-04-281-4/+13
| | | | | RV410 SE chips only have 1 quadpipe. Also, handle other R300 chip with quadpipe override
* i965: avoid segfault in intel_update_renderbuffers() if using DRI1Brian Paul2009-04-281-3/+4
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* swrast: add missing break in clamp_rect_coord_linear()Brian Paul2009-04-281-0/+1
| | | | See bug 21461.
* st: Add an st_get_current() function.Thomas Hellstrom2009-04-282-0/+8
| | | | Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* Avoid a segfault in shader compilationRobert Ellison2009-04-271-0/+6
| | | | | | | | | | If a shader reaches an out-of-memory condition while adding a new function (reallocating the function list), a segfault will occur during cleanup (because the num_functions field is non-zero, but the functions pointer is NULL). This fixes that segfault by zeroing out the num_functions field if reallocation fails.
* i965: only upload constant buffer data when we actually need the const bufferBrian Paul2009-04-276-17/+17
| | | | | | | Make the use_const_buffer field per-program and only call the code which updates the constant buffer's data if the flag is set. This should undo the perf regression from 20f3497e4b6756e330f7b3f54e8acaa1d6c92052