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* Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell2008-02-15371-91106/+833
|\ | | | | | | | | | | | | | | Conflicts: src/gallium/drivers/softpipe/sp_quad_fs.c src/gallium/drivers/softpipe/sp_state.h src/gallium/drivers/softpipe/sp_state_fs.c
| * Code reorganization: update build.José Fonseca2008-02-1523-85/+86
| | | | | | | | | | | | | | | | | | Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks.
| * Code reorganization: move files into their places.José Fonseca2008-02-15342-90658/+0
| | | | | | | | This is in a separate commit to ensure renames are properly preserved.
| * vastly simplify indexingZack Rusin2008-02-154-130/+59
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| * redo indirectionZack Rusin2008-02-154-31/+130
| | | | | | | | make all load's respect indirection
| * redo the way immediates are handledZack Rusin2008-02-155-57/+190
| | | | | | | | | | implement madd start implementing arl
| * rename 'argument' to 'load' because that's what it doesZack Rusin2008-02-153-14/+14
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| * implement swizzling on writesZack Rusin2008-02-153-54/+56
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| * a call was missed during the last renameZack Rusin2008-02-151-1/+1
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| * gallium: Fix memory leak.Michal Krol2008-02-151-0/+3
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| * gallium: Fix memory leak.Michal Krol2008-02-151-0/+1
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| * gallium: Use align_free() to free aligned memories.Michal Krol2008-02-151-2/+2
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| * gallium: Fix build on Windows.Michal Krol2008-02-153-3/+3
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| * gallium: Use MALLOC().Michal Krol2008-02-151-2/+2
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| * gallium: Fix MSVC compiler warnings.José Fonseca2008-02-151-0/+4
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| * gallium: remove some debug assertions in vertex format validationBrian2008-02-141-12/+11
| | | | | | | | | | | | | | If a fragment shader references an input for which there's no vertex shader output (ex: texcoord3), use vertex output 0 by default. Basically, the attribute's value will be undefined. The shader writer should never rely on undefined fragment shader inputs anyway.
| * gallium: rearrange vertex info/layout validationBrian2008-02-144-76/+134
| | | | | | | | | | | | | | Delay validation until someone really needs the vertex layout (vbuf alloc vertex buffer or point/line/tri setup/rendering). This will allow the vertex size to change depending on whether we're drawing points, lines or triangles.
| * gallium: include draw_context.h to silence warningBrian2008-02-141-0/+1
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| * gallium: minor function renamingBrian2008-02-141-2/+2
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| * gallium: new tgsi_transform_shader() functionBrian2008-02-142-0/+292
| | | | | | | | | | Used to apply transformations to TGSI shaders, such as register search and replace.
| * gallium: call draw_flush() in softpipe_flush()Brian2008-02-141-0/+2
| | | | | | | | Without this, we might not get any rendering at SwapBuffers time when using the vbuf path.
| * gallium: fix some "instruction"/"declaration" mix-ups in tgsi_exec_prepare().Brian2008-02-141-3/+3
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| * gallium: replace "interpolate" terminology with "eval" to better reflect ↵Brian2008-02-141-11/+22
| | | | | | | | what's being done.
| * gallium: changes to polygon mode weren't detected in draw_unfilled stage.Brian2008-02-141-0/+2
| | | | | | | | | | Need to reset stage->tri = unfilled_first_try in unfilled_flush() so that the front/back state is picked up.
| * gallium: rename draw_free_tmps->draw_free_temp_verts, ↵Brian2008-02-1410-20/+20
| | | | | | | | draw_alloc_tmps->draw_alloc_temp_verts
| * galllium: comments, minor clean-upsBrian2008-02-143-4/+22
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| * More name typeo fixes.Ian Romanick2008-02-142-16/+16
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| * s/spu_/spe_/g Ugh.Ian Romanick2008-02-141-99/+99
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| * Cell: pass pointers to stored memory valuesIan Romanick2008-02-142-65/+98
| | | | | | | | | | | | | | | | | | | | Several routines use shuffle patterns that are stored in memory. For code gen, it is difficult to directly access the data segments. The routines have been modified to be passed a pointer to a global table of shuffle patterns. This *should* be the last change to this file before switching over to code gen.
| * Cell: Fix unintended breakage from commit ↵Ian Romanick2008-02-141-1/+1
| | | | | | | | 1d62a057bcb3ee4ef6ebedd93f62ed2e0d8061ba
| * Real-time assembler for Cell SPE.Ian Romanick2008-02-143-0/+662
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| * Fetch routines convert and transpose all 4 vertices at once.Ian Romanick2008-02-142-83/+71
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| * Remove open-coded fetch functionsIan Romanick2008-02-141-30/+4
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| * Initial pass at vertex cache, more vertex fetch changesIan Romanick2008-02-142-119/+368
| | | | | | | | This is just another step towards dynamic generate of vertex fetch code.
| * Vectorize a couple fetch functionsIan Romanick2008-02-141-4/+42
| | | | | | | | | | | | These C-coded vectorized functions are expected to be short lived. They're basically a proof-of-concept for dynamically generated fetch routines.
| * intel_winsys: Call st_notify_swapbuffers_complete() after buffer swap.Michel Dänzer2008-02-141-0/+1
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| * gallium: Cleanups related to clears.Keith Whitwell2008-02-141-32/+85
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| * make swizzling on incoming arguments workZack Rusin2008-02-133-23/+67
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| * get rid of the terrible auto-generated entry pointZack Rusin2008-02-134-1002/+3
| | | | | | | | it's not used anymore.
| * implement immediates and make them workZack Rusin2008-02-132-1/+71
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| * try to load the consts correctlyZack Rusin2008-02-132-0/+22
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* | gallium: reorganize fragment shader execution, unbreak sseKeith Whitwell2008-02-1512-307/+613
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is probably going to get further reworked in the near future. Right now there's a new interface wrapped around each shader execution mode - exec, sse2, llvm. The llvm code was disabled already and has just been moved as-is to a new file, whereas the sse2 and exec code is actually enabled. The way the interfaces has turned out suggests to me that the correct approach is to actually have each shader include a pointer to a quad stage which will do a better job of encapsulating the execution environment than what I have here -- that's a second step however.
* | tgsi: disable dummy sse2 texture codeKeith Whitwell2008-02-151-7/+14
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* | gallium: Minor cleanups to bitfield sizes, etc.Keith Whitwell2008-02-141-8/+8
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* | tgsi: partially unbreak sse fragment shaders. more to do.Keith Whitwell2008-02-141-8/+0
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* | x86: fix assignment in assert typoKeith Whitwell2008-02-131-1/+1
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* x86: remove debugKeith Whitwell2008-02-131-2/+0
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* x86: emit absolute calls, as reallocating exec mem breaks relative onesKeith Whitwell2008-02-133-2/+19
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* tgsi: fail gracefully when sse code can't emit shaderKeith Whitwell2008-02-131-74/+87
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* x86: reallocate exec mem when we run outKeith Whitwell2008-02-132-35/+61
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