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Author
Age
Files
Lines
*
vbo: fix attr reset
Rob Clark
2016-07-06
3
-7
/
+10
*
mesa: Strip arrayness from interface block names in some IO validation
Ian Romanick
2016-07-05
1
-8
/
+90
*
i965: Remove trailing whitespace
Iago Toral Quiroga
2016-07-05
1
-1
/
+1
*
i965: Make inline function static
Iago Toral Quiroga
2016-07-05
1
-1
/
+1
*
mesa: stop copying SamplerUnits twice
Timothy Arceri
2016-07-05
1
-4
/
+0
*
mesa: make attribute binding message more useful
Timothy Arceri
2016-07-05
1
-1
/
+2
*
i965: make more effective use of SamplersUsed
Timothy Arceri
2016-07-05
7
-19
/
+10
*
mesa: fix build error
Timothy Arceri
2016-07-05
1
-1
/
+1
*
mesa: faster validation of sampler unit mapping for SSO
Gregory Hainaut
2016-07-05
1
-38
/
+31
*
Revert "st/glsl_to_tgsi: don't increase immediate index by 1."
Dave Airlie
2016-07-05
1
-1
/
+1
*
i965/urb: Allow blorp to record current settings
Topi Pohjolainen
2016-07-04
3
-74
/
+53
*
i965/blorp/gen7+: Do not trigger push constant space reconfig
Topi Pohjolainen
2016-07-04
1
-2
/
+1
*
i965/blorp/gen7+: Stop trashing push constant allocation
Topi Pohjolainen
2016-07-04
2
-92
/
+1
*
i965/blorp: Remove support for push constants
Topi Pohjolainen
2016-07-04
5
-145
/
+12
*
i965/blorp: Use flat inputs instead of uniforms
Topi Pohjolainen
2016-07-04
2
-15
/
+18
*
i965/blorp: Fix the size requirement for vertex elements
Topi Pohjolainen
2016-07-04
3
-16
/
+29
*
i965/blorp: Load tranformation coordinates as vec4
Topi Pohjolainen
2016-07-04
2
-16
/
+11
*
i965/blorp: Rename LOAD_UNIFORM to LOAD_INPUT
Topi Pohjolainen
2016-07-04
1
-9
/
+9
*
i965/blorp: Organize pixel kill and blend/scaled inputs into vec4s
Topi Pohjolainen
2016-07-04
3
-36
/
+65
*
i965/blorp: Prepare for more than two vertex attributes
Topi Pohjolainen
2016-07-04
4
-3
/
+22
*
i965/blorp: Tell vertex fetcher about flat inputs
Topi Pohjolainen
2016-07-04
2
-8
/
+30
*
i965/blorp: Add support for flat input buffer
Topi Pohjolainen
2016-07-04
1
-3
/
+65
*
i965/blorp: Store input read mask
Topi Pohjolainen
2016-07-04
2
-0
/
+2
*
i965/blorp: Rename push constants to inputs
Topi Pohjolainen
2016-07-04
5
-22
/
+22
*
i965/blorp: Use core vertex buffer state setup
Topi Pohjolainen
2016-07-04
1
-48
/
+14
*
i965/blorp: Split vertex data and element setup
Topi Pohjolainen
2016-07-04
1
-21
/
+25
*
i965: Unify vertex buffer setup
Topi Pohjolainen
2016-07-04
2
-29
/
+46
*
i965/draw: Expose vertex buffer state setup
Topi Pohjolainen
2016-07-04
2
-18
/
+37
*
i965: don't drop const initializers in vector splitting
Rob Clark
2016-07-02
1
-0
/
+12
*
glsl: add driconf to zero-init unintialized vars
Rob Clark
2016-07-02
6
-1
/
+21
*
mesa/main: fix error checking logic on CopyImageSubData
Alejandro Piñeiro
2016-07-02
1
-5
/
+10
*
st/glsl_to_tgsi: don't increase immediate index by 1.
Dave Airlie
2016-07-02
1
-1
/
+1
*
st/mesa: get max supported number of image samples from driver
Ilia Mirkin
2016-07-01
1
-1
/
+5
*
st/mesa: check the texture image level in st_texture_match_image
Nicolai Hähnle
2016-07-01
1
-0
/
+3
*
st/mesa: an incomplete texture may have a zero-size first image
Nicolai Hähnle
2016-07-01
1
-0
/
+3
*
mesa/st: Use 'struct nir_shader' instead of 'nir_shader'.
Vinson Lee
2016-07-01
1
-6
/
+6
*
i965: intel_texture_barrier reimplemented
Alejandro Piñeiro
2016-07-01
1
-1
/
+20
*
mesa: Close fp on error path.
Matt Turner
2016-06-30
1
-6
/
+4
*
i965: Simplify foreach_inst_in_block_safe() macro.
Matt Turner
2016-06-30
1
-3
/
+2
*
Revert "i965: get PrimitiveMode from the program rather than the shader struct"
Andres Gomez
2016-06-30
1
-2
/
+3
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
7
-192
/
+112
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
5
-12
/
+8
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
33
-94
/
+225
*
mesa: don't print name in _mesa_append_uniforms_to_file()
Timothy Arceri
2016-06-30
1
-1
/
+1
*
mesa: remove unreachable code from _mesa_write_shader_to_file()
Timothy Arceri
2016-06-30
1
-10
/
+0
*
mesa: don't use drivers NewShader function when creating shader objects
Timothy Arceri
2016-06-30
1
-2
/
+1
*
i965: Use drmIoctl for DRM_I915_GETPARAM (v2)
Chad Versace
2016-06-29
1
-5
/
+6
*
i965: Use intel_get_param() more often
Chad Versace
2016-06-29
1
-11
/
+5
*
i965: Refactor intel_get_param()
Chad Versace
2016-06-29
1
-7
/
+8
*
i965: Print EOT in fs_visitor::dump_instruction().
Kenneth Graunke
2016-06-27
1
-0
/
+4
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