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* Implement projective texture sampling, 3D textures. Disable some debug output.Brian2007-01-087-119/+143
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* Move some code around, add some comments.Brian2007-01-081-242/+256
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* Move storage allocation functions from slang_emit.c to slang_codegen.cBrian2007-01-083-347/+288
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* checkpoint: more work on variable/storage allocationBrian2007-01-081-44/+40
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* Checkpoint: re-org of (global) variable allocation code. More to come...Brian2007-01-084-140/+184
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* Checkpoint glsl compiler work: sampler uniforms now implemented, linked ↵Brian2007-01-0512-284/+359
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* added PROGRAM_SAMPLERBrian2007-01-051-0/+2
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* added Sampler field to prog_instruction structBrian2007-01-051-0/+6
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* added PROGRAM_SAMPLERBrian2007-01-051-1/+2
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* added _mesa_add_sampler()Brian2007-01-052-5/+27
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* update TexturesUsed[] in slang_update_inputs_outputs()Brian2007-01-041-2/+0
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* update TexturesUsed[] in slang_update_inputs_outputs()Brian2007-01-041-0/+10
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* compute InputsRead/OutputsWritten with slang_update_inputs_outputs()Brian2007-01-042-20/+31
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* move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵Brian2007-01-046-7/+7
| | | | textures nowadays
* simplify update_texture_state() a bit, compute _EnabledCoordUnits for shadersBrian2007-01-041-16/+25
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* minor formatting fixBrian2007-01-041-1/+0
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* added texture attribs in slang_find_input()Brian2007-01-041-0/+4
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* initial code to get texture sampling limping alongBrian2007-01-046-105/+177
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* temporary disable some memory deallocations to work around a memory ↵Brian2007-01-041-0/+3
| | | | corruption bug
* finish some loose ends in _mesa_uniform()Brian2007-01-041-13/+44
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* update_texture_state() updated for new shadersBrian2007-01-041-29/+10
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* Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian2007-01-044-65/+81
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* fix typosBrian2006-12-221-2/+2
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* implement unary +, -Brian2006-12-222-21/+19
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* chmod a-xBrian2006-12-219-0/+0
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* checkpoint: pre/post incr/decr operatorsBrian2006-12-212-195/+208
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* added INTERP_VARYING codeBrian2006-12-211-0/+29
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* s/attribute/varying/Brian2006-12-213-6/+7
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* comment about uniformsBrian2006-12-211-0/+4
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* checkpoint: rewrite vec/mat productsBrian2006-12-212-277/+287
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* fix typosBrian2006-12-211-2/+2
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* added IR_NEG for negationBrian2006-12-213-1/+40
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* checkpoint: matrix/float, unary negation rewriteBrian2006-12-212-579/+709
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* checkpoint: ivec/int and mat/mat operationsBrian2006-12-212-465/+613
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* checkpoint: more basic math rewrittingBrian2006-12-212-518/+593
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* checkpoint: re-org assignment operator functionsBrian2006-12-202-427/+541
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* checkpoint: more basic math operator re-orgBrian2006-12-202-508/+530
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* Checkpoing: re-organization of basic arithmetic functions.Brian2006-12-202-610/+667
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* handle PROGRAM_UNIFORM, fix a _mesa_problem() callBrian2006-12-201-1/+2
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* Uniform matrix support.Brian2006-12-207-587/+638
| | | | | | | Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
* added _mesa_print_parameter_list()Brian2006-12-202-8/+17
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* New IR_COND node for evaluating conditional expressions (for if/while/for).Brian2006-12-203-26/+64
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* use cast wrappers for sanity checkingBrian2006-12-201-6/+23
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* code re-orgBrian2006-12-201-158/+155
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* Minor clean-ups, reformatting, comment changes.Brian2006-12-201-23/+24
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* Fix shader object reference counting and hash table deallocation.Brian2006-12-205-31/+94
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* Clean-up and re-org of the main GLSL object types.Brian2006-12-199-257/+288
| | | | | | | Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-1910-30/+130
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* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-194-989/+656
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* Massive re-org of GLSL-related API functions.Brian2006-12-195-3671/+677
| | | | | | | Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else.