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* mesa: glsl: fix a swizzle bug in storage_to_src_reg()Brian Paul2008-08-201-2/+4
* mesa: glsl: add check for exceeding max number of constants/uniformsBrian Paul2008-08-201-0/+14
* mesa: glsl: regenerated fileBrian Paul2008-08-201-70/+76
* mesa: glsl: better implementation of ftransform()Brian Paul2008-08-201-1/+4
* mesa: allow for extra per-context initBrian Paul2008-08-193-4/+7
* gallium: implement a fast-path for glReadPixels for common casesBrian Paul2008-08-191-0/+126
* gallium: do a proper implementation of GL_OES_read_formatBrian Paul2008-08-195-0/+138
* mesa: glsl: more writemask error checkingBrian Paul2008-08-191-5/+17
* mesa: glsl: added some post incr/decr error checksBrian Paul2008-08-191-1/+5
* mesa: glsl: limit function matching through castingBrian Paul2008-08-191-1/+14
* mesa: glsl: add usage tracking for uniform varsBrian Paul2008-08-194-3/+35
* mesa: glsl: put var emit/ref code into separate functionsBrian Paul2008-08-191-53/+81
* mesa: Call pipe->destroy on context destruction for all platforms.José Fonseca2008-08-191-3/+0
* st: Do not translate program constants to immediates whenMichal Krol2008-08-191-52/+84
* st: Translate address register declaration.Michal Krol2008-08-191-0/+28
* st: Fix immediate construction.Michal Krol2008-08-191-4/+5
* gallium: use PIPE_TEXTURE_USAGE_RENDER_TARGET for stencil renderbuffersBrian Paul2008-08-181-2/+26
* gallium: fix vertex program output translation/mapping bugBrian Paul2008-08-184-41/+103
* gallium: fix do_flip bug on glCopyTexImage / surface_copy() pathBrian Paul2008-08-181-0/+4
* mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug 1...Brian Paul2008-08-181-42/+59
* mesa: glsl: fix linking of varying vars which are arraysBrian Paul2008-08-152-42/+44
* gallium: in st_draw_vbo() use ctx->Current.Attrib[] values when arrays are mi...Brian Paul2008-08-151-10/+21
* mesa: Issue PIPE_FLUSH_FRAME in glSwapBuffers/glFlush/glFinish.José Fonseca2008-08-152-2/+4
* gallium: init default texture image to grayBrian Paul2008-08-141-0/+3
* gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul2008-08-146-15/+82
* gallium: added queries to determin GL_EXT_packed_depth_stencil supportBrian Paul2008-08-141-0/+20
* mesa: Don't use alignments < 4.José Fonseca2008-08-141-1/+1
* gallium: in fallback_copy_texsubimage() create new tex surface for CPU read a...Brian Paul2008-08-131-1/+7
* mesa: KIL -> KIL, KIL_NV -> KILP.Michal Krol2008-08-131-4/+4
* gallium: more context clean-upBrian Paul2008-08-121-0/+6
* mesa: glsl: fix error detection of writing to read-only variablesBrian Paul2008-08-121-17/+41
* mesa: texture crop rect stateBrian Paul2008-08-123-1/+35
* mesa: glsl: fix commentBrian Paul2008-08-121-1/+1
* mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul2008-08-121-1/+1
* mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
* mesa: set point stateBrian Paul2008-08-122-0/+8
* mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul2008-08-121-4/+4
* mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
* mesa: glsl: regenerated filesBrian Paul2008-08-122-430/+422
* mesa: glsl: additional constructorsBrian Paul2008-08-121-0/+14
* mesa: glsl: better mod() functionsBrian Paul2008-08-121-21/+15
* mesa: Rename sources to sources.mak.José Fonseca2008-08-122-1/+1
* mesa: glsl: regenerated fileBrian Paul2008-08-111-329/+337
* mesa: glsl: change refract() functions to allow inliningBrian Paul2008-08-111-8/+20
* mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul2008-08-111-9/+9
* mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul2008-08-111-11/+15
* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
* gallium: added commentBrian Paul2008-08-111-0/+6
* gallium: added _NEW_PROGRAM to dependenciesBrian Paul2008-08-111-6/+12
* mesa: fix some feature testsBrian Paul2008-08-082-6/+2