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* r600: Remove unnecessary headers.Vinson Lee2010-08-255-8/+0
* r300: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."Eric Anholt2010-08-251-0/+2
* i965: Fix detection of implicit MOVs to message regs in brw_optimize.c.Eric Anholt2010-08-251-24/+38
* mesa: Remove now-unused _mesa_add_sampler().Eric Anholt2010-08-252-41/+0
* ir_to_mesa: Add support for samplers in structures.Eric Anholt2010-08-251-109/+122
* mesa: Remove now-unused _mesa_add_uniform.Eric Anholt2010-08-252-35/+0
* ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt2010-08-252-127/+77
* mesa: Remove the "Used" flag in gl_program_parameter.Eric Anholt2010-08-253-33/+1
* r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák2010-08-251-0/+74
* st/mesa: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* glsl/mesa: fixes for MSVCAras Pranckevicius2010-08-251-0/+1
* intel: Support EGL_MESA_image_drmKristian Høgsberg2010-08-253-0/+87
* intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg2010-08-256-37/+32
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-251-20/+26
* i965: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* r600: Include missing header in evergreen_fragprog.c.Vinson Lee2010-08-251-0/+1
* r600: Include missing header in evergreen_vertprog.c.Vinson Lee2010-08-251-0/+1
* r300/compiler: Silence uninitialized variable warning.Vinson Lee2010-08-241-5/+11
* r300g: Add missing comma in SConscript.Vinson Lee2010-08-241-1/+1
* r600: Include missing header in evergreen_render.c.Vinson Lee2010-08-241-0/+1
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* i965: Fix printf format warnings on 32-bit builds.Vinson Lee2010-08-241-4/+4
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* r600: Remove spaces between backslash and newline.Vinson Lee2010-08-241-2/+2
* r300/compiler: implement elimination of unused constantsMarek Olšák2010-08-258-1/+189
* r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák2010-08-251-36/+56
* r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák2010-08-253-0/+62
* r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák2010-08-251-1/+30
* r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák2010-08-251-5/+25
* ir_to_mesa: set IndirectRegisterFilesMarek Olšák2010-08-251-0/+8
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-243-122/+181
* make: Use C++ compiler to link stdc++ library.Brian Paul2010-08-241-2/+3
* prog_execute: Implement OPCODE_TXLIan Romanick2010-08-241-0/+16
* mesa: added isblank() for MSVCBrian Paul2010-08-241-0/+1
* mesa: Remove extraneous semicolon.Chia-I Wu2010-08-241-1/+1
* mesa: Add core.h.Chia-I Wu2010-08-243-47/+81
* intel: Add support for MAX_SAMPLES=1 EXT_framebuffer_multisample.Eric Anholt2010-08-232-1/+5
* radeon: print chip family for evergreen in renderer stringAlex Deucher2010-08-232-2/+5
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-231-0/+20
* ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt2010-08-231-1/+1
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-231-0/+6
* mesa: Fix msvc build of glsl.Aras Pranckevicius2010-08-231-2/+7
* ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt2010-08-231-0/+1
* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
* mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu2010-08-231-0/+6
* i965: Add sandybridge D0 pci idsZhenyu Wang2010-08-231-1/+3
* st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák2010-08-221-2/+7
* st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák2010-08-221-21/+17
* st/mesa: added st_is_depth_stencil_combined() functionBrian Paul2010-08-222-0/+29