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* mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul2009-01-301-1/+1
* intel: more debug infoBrian Paul2009-01-301-2/+2
* i965: formatting, comments, whitespace clean-upsBrian Paul2009-01-301-33/+39
* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-3010-63/+61
* swrast: replace macro with inline functionBrian Paul2009-01-303-4/+17
* intel: remove unused RenderToTexture fieldBrian Paul2009-01-302-6/+0
* i915: updated render to texture/fbo testBrian Paul2009-01-301-12/+3
* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
* mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...Brian Paul2009-01-301-3/+0
* intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2009-01-302-3/+11
* i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt2009-01-303-9/+10
* intel: Expose more FBconfigs in the 3D driver.Eric Anholt2009-01-304-8/+60
* Remove stale symlinks to intel/intel_depthstencil.cIan Romanick2009-01-302-2/+0
* intel: remove unused intel_depthstencil.[ch]Brian Paul2009-01-292-276/+0
* intel: remove unused #includesBrian Paul2009-01-291-2/+0
* mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul2009-01-291-4/+19
* intel: formatting clean-upsBrian Paul2009-01-291-9/+16
* intel: fix check for Y orientation in span functions.Brian Paul2009-01-291-4/+4
* i965: use bitfields in brw_sf_unit_key structBrian Paul2009-01-291-2/+5
* intel: remove unused intel_rendering_to_texture()Brian Paul2009-01-291-18/+0
* i965: fix render to FBO/texture orientation bugsBrian Paul2009-01-291-6/+7
* mesa: fix a render to texture FBO validation bugBrian Paul2009-01-293-10/+55
* intel: Fix up some extension string issuesIan Romanick2009-01-282-14/+18
* Make GL_ARB_draw_buffers mandatoryIan Romanick2009-01-2830-41/+57
* Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick2009-01-2810-24/+10
* Make GL_ARB_vertex_buffer_object mandatoryIan Romanick2009-01-2819-80/+15
* Make GL_ARB_multisample mandatoryIan Romanick2009-01-2817-74/+10
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-2822-161/+114
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-288-208/+27
* i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul2009-01-281-1/+1
* i965: implement GL_EXT_texture_swizzleBrian Paul2009-01-284-0/+27
* i965: minor clean-up, comments, etc.Brian Paul2009-01-281-15/+31
* Merge commit 'origin/master' into texture_swizzleBrian Paul2009-01-286-22/+26
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| * i965: fix bug in pass0_precalc_mov()Brian Paul2009-01-281-3/+11
| * i965: minor comment additions/editsBrian Paul2009-01-281-1/+6
| * i965: remove pad fieldBrian Paul2009-01-281-1/+0
| * i965: widen per-texture bitfields for 16 texture image unitsBrian Paul2009-01-281-5/+5
| * i965: minor commentsBrian Paul2009-01-281-2/+2
| * intel: clean up more pf mess.Eric Anholt2009-01-273-11/+3
* | i965: minor improvements in brw_wm_populate_key()Brian Paul2009-01-281-6/+6
* | mesa: additional GL_INVALID_OPERATION tests for texture swizzleBrian Paul2009-01-281-2/+7
* | mesa: implement texture swizzling in swrastBrian Paul2009-01-284-8/+73
* | mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul2009-01-284-34/+198
* | mesa: if texObj is NULL in fetch_texel_*(), return black.Brian Paul2009-01-281-20/+32
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* mesa: refactor glTexParameter codeBrian Paul2009-01-271-347/+480
* mesa: move call to _mesa_update_framebuffer_visual()Brian Paul2009-01-272-1/+3
* i915: rename some functionsBrian Paul2009-01-261-4/+4
* intel: replace i915/intel_state.c and i965/intel_state.c with shared fileBrian Paul2009-01-263-466/+235
* intel: whitespace changesBrian Paul2009-01-262-118/+118
* intel: move some driver functions aroundBrian Paul2009-01-264-82/+95