| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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From EXT_disjoint_timer_query spec:
"Interaction: This extension adds GetInteger64vEXT if
OpenGL ES 3.0 is not supported"
See https://github.com/KhronosGroup/OpenGL-Registry/issues/326.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2090
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This reverts commit db0c89d4bffa01ab15dfa819dbb518739131e1a9.
Gitlab: mesa/mesa#2128
Acked-by: Marek Olšák <[email protected]>
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This reverts commit 3a8d6868897c7dfe72bac09c1eddd551144ca751.
Acked-by: Marek Olšák <[email protected]>
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Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/999
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Witold Baryluk <[email protected]>
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This will allow us to continue searching the current path for
relative shader includes.
From the ARB_shading_language_include spec:
"If it is quoted with double quotes in a previously included
string, then the first search point will be the tree location
where the previously included string had been found."
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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The new local function lookup_shader_include() will be used by
glDeleteNamedStringARB() in the following patch.
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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This will be usefull when implementing glIsNamedStringARB() which
doesn't do error checking, it just returns false for invalid
lookups instead.
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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This will be used by the various ARB_shading_language_include
functions in the following patches.
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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This will be used both by the glsl compiler and the GL API.
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Witold Baryluk <[email protected]>
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The size of the data structure doesn't change.
Reviewed-by: Connor Abbott <[email protected]>
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It was called twice.
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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This decreases memory usage, because serialized NIR is more compact.
If shader_has_one_variant is true and the shader is uncached, the first
variant is created from nir_shader, otherwise the first variant and
all other variants are created from serialized NIR.
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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This is invoked sooner before (pre-)compiling the first variant and is
also applied to fixed-func and ARB programs.
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Inheritance:
gl_program -> st_program -> st_vertex_program
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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a later commit will add back st_vertex_program as a subclass of
st_common_program
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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This matches the uncached codepath.
affected_states was used before initialization, which was technically
a bug, but probably not reproducible due to _NEW_PROGRAM rebinding
everything.
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Fixes: febedee4f6c ("mesa: add EXT_dsa glGetVertexArray* 4 functions")
Reviewed-by: Marek Olšák <[email protected]>
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Always enabled; this doesn't require any driver work, it's just
core mesa bits.
quick_gl.txt is also updated because previously piglit ext_dsa
tests were skipped.
Reviewed-by: Marek Olšák <[email protected]>
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The spec is unclear on how to handle the buffer argument so we reuse
the logic from the EXT_direct_state_access spec.
Reviewed-by: Marek Olšák <[email protected]>
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We can't simply alias ARB_direct_state_access functions because
those fail if the vao has never been bound before.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The wording in ARB_framebuffer_no_attachments and EXT_direct_state_access
is different.
In the former framebuffer names must have been generated using glGenFramebuffers
before using the named functions.
In the latter framebuffer names have no such constraints, so we can't use
the _mesa_lookup_framebuffer_dsa function.
Reviewed-by: Marek Olšák <[email protected]>
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Chrome OS would like to import and render to any supported format that has
a corresponding display plane format, and this prevents throwing
framebuffer incomplete for FBOs using these textures.
See: crbug.com/949260
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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