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* mesa/texture: Also check for LA texture when querying intensity component sizeGert Wollny2018-09-111-0/+5
* mesa: remove duplicate dispatch sanity testsTimothy Arceri2018-09-111-265/+0
* mesa: tidy up init_matrix_stack()Timothy Arceri2018-09-111-7/+3
* radeon: fix ColorMaskChristopher Egert2018-09-102-8/+8
* gallium: Correctly handle no config context creationElie Tournier2018-09-101-1/+8
* i965: Bump aperture tracking to u64Chris Wilson2018-09-103-11/+8
* gallium: New cap PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET.Mathias Fröhlich2018-09-101-0/+6
* mesa: enable ARB_vertex_buffer_object in core profileTimothy Arceri2018-09-081-1/+1
* st/mesa: throttle texture uploads if their memory usage goes beyond a limitMarek Olšák2018-09-073-0/+28
* st/mesa: pin driver threads to a specific L3 cache on AMD Zen (v2)Marek Olšák2018-09-072-0/+13
* Replace uses of _mesa_bitcount with util_bitcountDylan Baker2018-09-0714-82/+39
* i965: Workaround the gen9 hw astc5x5 sampler bugJason Ekstrand2018-09-076-12/+131
* intel: compiler option msse2 and mstackrealignSergii Romantsov2018-09-074-6/+6
* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-061-0/+1
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-064-6/+8
* nir: Drop the vs_inputs_dual_locations optionJason Ekstrand2018-09-061-6/+2
* radeonsi/nir: Set vs_inputs_dual_locations and let NIR do the remapJason Ekstrand2018-09-061-25/+20
* compiler: Move double_inputs to gl_program::DualSlotInputsJason Ekstrand2018-09-067-30/+34
* gallium: add PIPE_CAP_RASTERIZER_SUBPIXEL_BITSMarek Olšák2018-09-061-0/+1
* mesa: add missing return statement for GL_RG_SNORM caseDanylo Piliaiev2018-09-061-1/+1
* tnl: Fix green gun regression in xonotic.Mathias Fröhlich2018-09-061-1/+1
* i965: move brw_nir_lower_gl_images callAlejandro Piñeiro2018-09-052-1/+10
* intel/compiler: rename brw_nir_lower_glsl_imagesAlejandro Piñeiro2018-09-052-3/+3
* intel/compiler: remove unused variable num_imagesAlejandro Piñeiro2018-09-051-2/+0
* gallium: add PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER{S,_BUFFERS}Erik Faye-Lund2018-09-051-9/+10
* gallium: add PIPE_CAP_MAX_COMBINED_SHADER_BUFFERSErik Faye-Lund2018-09-051-2/+4
* st/mesa: simplify MaxAtomicBufferSize-logicErik Faye-Lund2018-09-051-4/+3
* st/mesa: clean up atomic vs ssbo codeErik Faye-Lund2018-09-051-6/+21
* st/mesa: use real bool for can_uboErik Faye-Lund2018-09-051-3/+3
* st/mesa: help fix stencil border color for GL_DEPTH_STENCIL texturesMarek Olšák2018-09-041-0/+3
* glsl_to_tgsi: Fix potential leakErnestas Kulik2018-09-041-3/+4
* i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9Nanley Chery2018-08-311-0/+28
* mesa: ignore VAO IDs equal to 0 in glDeleteVertexArraysMarek Olšák2018-08-301-0/+4
* i965/screen: Allow modifiers on sRGB formatsJason Ekstrand2018-08-301-3/+11
* st/mesa, gallium: add a workaround for No Mans SkyTimothy Arceri2018-08-301-0/+3
* glsl: add a mechanism to allow layout qualifiers on function paramsTimothy Arceri2018-08-301-0/+5
* mesa: enable ARB_direct_state_access in compat for GL3.1+Timothy Arceri2018-08-303-7/+17
* intel/compiler: Remove surface_idx from brw_image_paramJason Ekstrand2018-08-292-12/+3
* anv,i965: Lower away image derefs in the driverJason Ekstrand2018-08-292-0/+131
* glsl/link,i965: Make ImageAccess four-stateJason Ekstrand2018-08-292-9/+12
* intel/compiler: Do image load/store lowering to NIRJason Ekstrand2018-08-291-0/+2
* st/mesa: Disable blending for integer formats.Kenneth Graunke2018-08-291-0/+1
* mesa: allow GL_UNSIGNED_BYTE type for SNORM readsTapani Pälli2018-08-291-0/+9
* i965: enable AMD_depth_clamp_separateSagar Ghuge2018-08-281-0/+1
* i965: add functional changes for AMD_depth_clamp_separateSagar Ghuge2018-08-281-5/+15
* mesa: add EXTRA_EXT for AMD_depth_clamp_separateSagar Ghuge2018-08-282-0/+6
* mesa: add support for GL_AMD_depth_clamp_separate tokensSagar Ghuge2018-08-281-0/+36
* mesa: Add support for AMD_depth_clamp_separateSagar Ghuge2018-08-2812-33/+111
* mesa: Add types for AMD_depth_clamp_separate.Sagar Ghuge2018-08-282-0/+4
* i965: Add INTEL_fragment_shader_ordering support.Kevin Rogovin2018-08-281-0/+1