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* i965: Enable GL_ARB_texture_rgIan Romanick2010-10-014-0/+91
* mesa: Enable GL_ARB_texture_rg in software pathsIan Romanick2010-10-011-0/+1
* ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachmentsIan Romanick2010-10-011-2/+8
* ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formatsIan Romanick2010-10-018-30/+515
* ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick2010-10-011-0/+6
* ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2010-10-012-1/+5
* ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick2010-10-011-0/+10
* ARB_texture_rg: Correct some errors in RED / RG internal format handlingIan Romanick2010-10-011-9/+32
* i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.Eric Anholt2010-10-011-2/+0
* i965: Add real support for pre-gen5 texture sampling to the new FS.Eric Anholt2010-10-011-24/+98
* evergreen : fix z format setting, enable stencil.richard2010-10-012-30/+62
* i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.Eric Anholt2010-10-011-24/+48
* i965: Also increment attribute location when skipping unused slots.Eric Anholt2010-10-011-0/+1
* i965: Fix the gen6 jump size for BREAK/CONT in new FS.Eric Anholt2010-10-011-1/+1
* i965: Add gen6 attribute interpolation to new FS backend.Eric Anholt2010-10-011-3/+39
* r600c: pull over 6xx/7xx vertex fixes for evergreenAlex Deucher2010-10-013-58/+42
* i965: Split the gen4 and gen5 sampler handling apart.Eric Anholt2010-09-301-23/+103
* i965: Use the lowering pass for texture projection.Eric Anholt2010-09-301-16/+3
* r600c: add reloc for CB_COLOR0_ATTRIBAlex Deucher2010-09-301-3/+11
* i965: Fix new FS handling of builtin uniforms with packed scalars in structs.Eric Anholt2010-09-301-4/+4
* mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt2010-09-301-1/+5
* i965: Fix whole-structure/array assignment in new FS.Eric Anholt2010-09-301-21/+55
* i965: Update renderer strings for sandybridgeAdam Jackson2010-09-301-0/+13
* st: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* math: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
* main: remove duplicated includesNicolas Kaiser2010-09-303-6/+1
* dri/savage: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/radeon: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
* dri/r600: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/r300: remove duplicated includeNicolas Kaiser2010-09-301-2/+0
* dri/r128: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/mga: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/intel: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/i965: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/i915: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/i810: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/common: remove duplicated includeNicolas Kaiser2010-09-301-4/+0
* swrast: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* dri/nv10: Use fast Z clears.Francisco Jerez2010-09-306-11/+88
* dri/nouveau: Remove unnecessary flush.Francisco Jerez2010-09-301-3/+1
* dri/nouveau: Have a smaller amount of larger scratch buffers.Francisco Jerez2010-09-301-2/+2
* i965: always set tiling for fbo depth buffer on sandybridgeZhenyu Wang2010-09-301-2/+8
* i965: Remove my "safety counter" code from loops.Eric Anholt2010-09-291-14/+0
* i965: Add live interval analysis and hook it up to the register allocator.Eric Anholt2010-09-291-2/+83
* i965: First cut at register allocation using graph coloring.Eric Anholt2010-09-291-7/+151
* ra: First cut at a graph-coloring register allocator for mesa.Eric Anholt2010-09-293-0/+431
* i965: Clean up the virtual GRF handling.Eric Anholt2010-09-291-23/+53
* i956: Make new FS discard do its work in a temp, not the null reg!Eric Anholt2010-09-291-6/+10
* i965: Fix use of undefined mem_ctx in vector splitting.Eric Anholt2010-09-291-1/+1
* r300/compiler: Move declaration before code.Vinson Lee2010-09-291-1/+1