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*
mesa: extend GLSLZeroInit semantics
Pierre-Eric Pelloux-Prayer
2020-05-05
3
-4
/
+6
*
mesa/st: consider NumUniformBlocks instead of num_ubos when binding
Erik Faye-Lund
2020-05-05
2
-2
/
+2
*
compiler/glsl: explicitly store NumUniformBlocks
Erik Faye-Lund
2020-05-05
1
-0
/
+1
*
driconf: add force_integer_tex_nearest option
Pierre-Eric Pelloux-Prayer
2020-05-05
1
-0
/
+2
*
mesa: add gl_coontext::ForceIntegerTexNearest
Pierre-Eric Pelloux-Prayer
2020-05-05
6
-19
/
+52
*
st/mesa: destroy only own program variants when program is released
Tapani Pälli
2020-05-04
1
-1
/
+3
*
mesa: check draw buffer completeness on glClearBufferfv/glClearBufferuiv
Dmitriy Nester
2020-05-04
1
-0
/
+12
*
i965: disable shadow batches when batch debugging.
Dave Airlie
2020-05-03
1
-1
/
+5
*
intel: Let drivers call brw_nir_lower_cs_intrinsics()
Caio Marcelo de Oliveira Filho
2020-05-01
1
-0
/
+2
*
intel/fs: Add an option to lower variable group size in backend
Caio Marcelo de Oliveira Filho
2020-05-01
1
-0
/
+1
*
intel/fs: Clean up variable group size handling in backend
Caio Marcelo de Oliveira Filho
2020-05-01
1
-3
/
+0
*
glthread: Add GLAPIENTRY to _mesa_marshal_MultiDrawArrays.
Jose Fonseca
2020-05-01
1
-1
/
+1
*
glthread: upload non-VBO vertices and indices for non-Indirect non-IBM draws
Marek Olšák
2020-04-30
5
-0
/
+992
*
glthread: handle gl{Push,Pop}ClientAttrib{DefaultEXT} for glthread states
Marek Olšák
2020-04-30
2
-0
/
+105
*
glthread: handle POS vs GENERIC0 aliasing
Marek Olšák
2020-04-30
2
-3
/
+10
*
glthread: initialize VAOs properly
Marek Olšák
2020-04-30
3
-0
/
+33
*
glthread: track primitive restart state
Marek Olšák
2020-04-30
3
-0
/
+63
*
glthread: track instance divisor changes
Marek Olšák
2020-04-30
2
-11
/
+35
*
glthread: track pointers and strides for Pointer & EXT_dsa attrib functions
Marek Olšák
2020-04-30
2
-12
/
+59
*
glthread: don't use atomics for refcounting to decrease overhead on AMD Zen
Marek Olšák
2020-04-30
2
-1
/
+33
*
glthread: do glBufferSubData as unsynchronized upload + GPU copy
Marek Olšák
2020-04-30
4
-2
/
+138
*
mesa: add _mesa_InternalBind{ElementBuffer,VertexBuffers} for glthread
Marek Olšák
2020-04-30
5
-0
/
+62
*
mesa: add glInternalBufferSubDataCopyMESA for glthread
Marek Olšák
2020-04-30
4
-1
/
+51
*
mesa: inline vbo_context inside gl_context to remove vbo_context dereferences
Marek Olšák
2020-04-30
6
-157
/
+151
*
mesa,st/mesa: add a fast path for non-static VAOs
Marek Olšák
2020-04-30
5
-0
/
+64
*
mesa: don't update shaders on fixed-func state changes if user shaders are bound
Marek Olšák
2020-04-30
2
-3
/
+28
*
mesa: don't set unnecessary program flags in _mesa_update_state
Marek Olšák
2020-04-30
1
-2
/
+1
*
mesa: set _NEW_FRAG_CLAMP only when needed
Mathias Fröhlich
2020-04-30
1
-3
/
+5
*
mesa: don't call _mesa_update_state for _mesa_get_clamp_fragment_color
Marek Olšák
2020-04-30
4
-18
/
+4
*
st/mesa: Move _NEW_FRAG_CLAMP to NewFragClamp driver flag.
Mathias Fröhlich
2020-04-30
5
-12
/
+21
*
mesa: optimize glPush/PopClientAttrib by removing malloc overhead
Marek Olšák
2020-04-30
4
-137
/
+46
*
i965: remove unused variable
Marcin Ślusarz
2020-04-29
1
-2
/
+0
*
gallium: add pipe cap for scissored clears and pass scissor state to clear() ...
Mike Blumenkrantz
2020-04-29
3
-2
/
+32
*
i965: Use correct constant for max_variable_local_size
Caio Marcelo de Oliveira Filho
2020-04-29
1
-1
/
+1
*
st/mesa: expose more SPIR-V capabilities
Marek Olšák
2020-04-29
1
-0
/
+12
*
mesa: report GL_INVALID_OPERATION for invalid glTextureBuffer target
Marek Olšák
2020-04-29
1
-9
/
+9
*
mesa: Follow OpenGL conversion rules for values that exceed storage size
Dylan Baker
2020-04-29
1
-4
/
+33
*
mesa/st: call _mesa_initialize() early
Erik Faye-Lund
2020-04-27
1
-0
/
+2
*
mesa/main: one_time_init() -> _mesa_initialize()
Erik Faye-Lund
2020-04-27
2
-3
/
+6
*
mesa/main: Do not pass context to one_time_init
Erik Faye-Lund
2020-04-27
1
-6
/
+6
*
mesa/main: do not init remap-table per api
Erik Faye-Lund
2020-04-27
1
-3
/
+0
*
mesa/main: do not pass context to one-time extension init
Erik Faye-Lund
2020-04-27
3
-7
/
+7
*
mesa/main: do not store unrecognized extensions in context
Erik Faye-Lund
2020-04-27
2
-19
/
+18
*
mesa: Skip 3-byte array formats in _mesa_array_format_flip_channels
Michel Dänzer
2020-04-27
1
-1
/
+1
*
mesa: replace GLenum target with gl_shader_stage in NewProgram
Marek Olšák
2020-04-27
11
-64
/
+51
*
mesa: extend _mesa_bind_vertex_buffer to take ownership of the buffer reference
Marek Olšák
2020-04-27
6
-17
/
+28
*
mesa: add offset_is_int32 param into _mesa_bind_vertex_buffer for glthread
Marek Olšák
2020-04-27
6
-17
/
+21
*
mesa: add Const.BufferCreateMapUnsynchronizedThreadSafe & MESA_MAP_THREAD_SAFE
Marek Olšák
2020-04-27
4
-0
/
+14
*
glthread: reduce dereferences of the next batch
Marek Olšák
2020-04-27
3
-4
/
+9
*
glthread: use 32-bit align instead of 64-bit ALIGN
Marek Olšák
2020-04-27
1
-1
/
+1
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