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* mesa: extend GLSLZeroInit semanticsPierre-Eric Pelloux-Prayer2020-05-053-4/+6
* mesa/st: consider NumUniformBlocks instead of num_ubos when bindingErik Faye-Lund2020-05-052-2/+2
* compiler/glsl: explicitly store NumUniformBlocksErik Faye-Lund2020-05-051-0/+1
* driconf: add force_integer_tex_nearest optionPierre-Eric Pelloux-Prayer2020-05-051-0/+2
* mesa: add gl_coontext::ForceIntegerTexNearestPierre-Eric Pelloux-Prayer2020-05-056-19/+52
* st/mesa: destroy only own program variants when program is releasedTapani Pälli2020-05-041-1/+3
* mesa: check draw buffer completeness on glClearBufferfv/glClearBufferuivDmitriy Nester2020-05-041-0/+12
* i965: disable shadow batches when batch debugging.Dave Airlie2020-05-031-1/+5
* intel: Let drivers call brw_nir_lower_cs_intrinsics()Caio Marcelo de Oliveira Filho2020-05-011-0/+2
* intel/fs: Add an option to lower variable group size in backendCaio Marcelo de Oliveira Filho2020-05-011-0/+1
* intel/fs: Clean up variable group size handling in backendCaio Marcelo de Oliveira Filho2020-05-011-3/+0
* glthread: Add GLAPIENTRY to _mesa_marshal_MultiDrawArrays.Jose Fonseca2020-05-011-1/+1
* glthread: upload non-VBO vertices and indices for non-Indirect non-IBM drawsMarek Olšák2020-04-305-0/+992
* glthread: handle gl{Push,Pop}ClientAttrib{DefaultEXT} for glthread statesMarek Olšák2020-04-302-0/+105
* glthread: handle POS vs GENERIC0 aliasingMarek Olšák2020-04-302-3/+10
* glthread: initialize VAOs properlyMarek Olšák2020-04-303-0/+33
* glthread: track primitive restart stateMarek Olšák2020-04-303-0/+63
* glthread: track instance divisor changesMarek Olšák2020-04-302-11/+35
* glthread: track pointers and strides for Pointer & EXT_dsa attrib functionsMarek Olšák2020-04-302-12/+59
* glthread: don't use atomics for refcounting to decrease overhead on AMD ZenMarek Olšák2020-04-302-1/+33
* glthread: do glBufferSubData as unsynchronized upload + GPU copyMarek Olšák2020-04-304-2/+138
* mesa: add _mesa_InternalBind{ElementBuffer,VertexBuffers} for glthreadMarek Olšák2020-04-305-0/+62
* mesa: add glInternalBufferSubDataCopyMESA for glthreadMarek Olšák2020-04-304-1/+51
* mesa: inline vbo_context inside gl_context to remove vbo_context dereferencesMarek Olšák2020-04-306-157/+151
* mesa,st/mesa: add a fast path for non-static VAOsMarek Olšák2020-04-305-0/+64
* mesa: don't update shaders on fixed-func state changes if user shaders are boundMarek Olšák2020-04-302-3/+28
* mesa: don't set unnecessary program flags in _mesa_update_stateMarek Olšák2020-04-301-2/+1
* mesa: set _NEW_FRAG_CLAMP only when neededMathias Fröhlich2020-04-301-3/+5
* mesa: don't call _mesa_update_state for _mesa_get_clamp_fragment_colorMarek Olšák2020-04-304-18/+4
* st/mesa: Move _NEW_FRAG_CLAMP to NewFragClamp driver flag.Mathias Fröhlich2020-04-305-12/+21
* mesa: optimize glPush/PopClientAttrib by removing malloc overheadMarek Olšák2020-04-304-137/+46
* i965: remove unused variableMarcin Ślusarz2020-04-291-2/+0
* gallium: add pipe cap for scissored clears and pass scissor state to clear() ...Mike Blumenkrantz2020-04-293-2/+32
* i965: Use correct constant for max_variable_local_sizeCaio Marcelo de Oliveira Filho2020-04-291-1/+1
* st/mesa: expose more SPIR-V capabilitiesMarek Olšák2020-04-291-0/+12
* mesa: report GL_INVALID_OPERATION for invalid glTextureBuffer targetMarek Olšák2020-04-291-9/+9
* mesa: Follow OpenGL conversion rules for values that exceed storage sizeDylan Baker2020-04-291-4/+33
* mesa/st: call _mesa_initialize() earlyErik Faye-Lund2020-04-271-0/+2
* mesa/main: one_time_init() -> _mesa_initialize()Erik Faye-Lund2020-04-272-3/+6
* mesa/main: Do not pass context to one_time_initErik Faye-Lund2020-04-271-6/+6
* mesa/main: do not init remap-table per apiErik Faye-Lund2020-04-271-3/+0
* mesa/main: do not pass context to one-time extension initErik Faye-Lund2020-04-273-7/+7
* mesa/main: do not store unrecognized extensions in contextErik Faye-Lund2020-04-272-19/+18
* mesa: Skip 3-byte array formats in _mesa_array_format_flip_channelsMichel Dänzer2020-04-271-1/+1
* mesa: replace GLenum target with gl_shader_stage in NewProgramMarek Olšák2020-04-2711-64/+51
* mesa: extend _mesa_bind_vertex_buffer to take ownership of the buffer referenceMarek Olšák2020-04-276-17/+28
* mesa: add offset_is_int32 param into _mesa_bind_vertex_buffer for glthreadMarek Olšák2020-04-276-17/+21
* mesa: add Const.BufferCreateMapUnsynchronizedThreadSafe & MESA_MAP_THREAD_SAFEMarek Olšák2020-04-274-0/+14
* glthread: reduce dereferences of the next batchMarek Olšák2020-04-273-4/+9
* glthread: use 32-bit align instead of 64-bit ALIGNMarek Olšák2020-04-271-1/+1