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* mesa: optimize initialization of new VAOsMarek Olšák2020-04-064-73/+83
* mesa/st: release variants for active programs before unrefTapani Pälli2020-04-063-6/+22
* mesa/st: unbind shader state before deleting itTapani Pälli2020-04-061-0/+6
* mesa: update pipeline when re-linking a program in usePierre-Eric Pelloux-Prayer2020-04-031-2/+34
* mesa/main: remove unused macroErik Faye-Lund2020-04-011-5/+0
* mesa/main: clean up extension-check for GL_TEXTURE_EXTERNALErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_RASTERIZER_DISCARDErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_TEXTURE_CUBE_MAP_SEAMLESSErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_FRAGMENT_SHADER_ATIErik Faye-Lund2020-04-011-5/+3
* mesa/main: clean up extension-check for AMD_depth_clamp_separateErik Faye-Lund2020-04-011-8/+4
* mesa/main: clean up extension-check for GL_DEPTH_BOUNDS_TESTErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_STENCIL_TEST_TWO_SIDEErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_TEXTURE_RECTANGLEErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_VERTEX_PROGRAM_POINT_SIZEErik Faye-Lund2020-04-011-4/+4
* mesa/main: clean up extension-check for GL_VERTEX_PROGRAM_TWO_SIDEErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_VERTEX_PROGRAMErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean-up extension-checks for point-spritesErik Faye-Lund2020-04-011-9/+8
* mesa/main: correct extension-checks for GL_BLACKHOLE_RENDER_INTELErik Faye-Lund2020-04-011-1/+2
* util: move ALIGN/ROUND_DOWN_TO to u_math.hRob Clark2020-03-311-46/+0
* st/mesa: Fall back on R3G3B2 for R3_G3_B2Icecream952020-03-311-2/+3
* scons: Prune out unnecessary targets.Jose Fonseca2020-03-305-183/+0
* intel: drop unused include directoriesEric Engestrom2020-03-281-2/+2
* meson: inline `inc_common`Eric Engestrom2020-03-289-17/+17
* mesa: Change _mesa_exec_malloc argument type.Vinson Lee2020-03-282-3/+3
* mesa: don't use <> for including internal headersMarek Olšák2020-03-273-7/+7
* Move compiler.h and imports.h/c from src/mesa/main into src/utilMarek Olšák2020-03-27216-850/+215
* intel/perf: break GL query stuff awayLionel Landwerlin2020-03-272-0/+2
* mesa: try to fix the android buildMarek Olšák2020-03-261-1/+8
* mesa/format_utils: Add a fast-path for RGBA to BGRAIcecream952020-03-261-0/+9
* mesa: allow out-of-order drawing to optimize immediate mode if it's safeMarek Olšák2020-03-2613-2/+125
* glsl_to_tgsi: set shader_info::writes_memoryMarek Olšák2020-03-261-0/+8
* glsl: Add an IR lowering pass to convert mediump operations to 16-bitNeil Roberts2020-03-242-0/+12
* i965/iris: fix crash when calling GetPerfQueryDataINTELLionel Landwerlin2020-03-241-0/+9
* glthread: compile marshal_generated.c faster by breaking it up into 8 filesMarek Olšák2020-03-244-12/+61
* st/mesa: fix use of uninitialized memory due to st_nir_lower_builtinMarek Olšák2020-03-231-1/+1
* vbo,gallium: make glBegin/End buffer size configurable by driversMarek Olšák2020-03-217-14/+18
* glthread: ignore vertex arrays with user pointers if they're disabledMarek Olšák2020-03-203-9/+18
* glthread: track which vertex array attribs are enabledMarek Olšák2020-03-203-0/+58
* glthread: rename non_vbo helper functionsMarek Olšák2020-03-201-4/+4
* glthread: handle buffer unbinding via glDeleteBuffersMarek Olšák2020-03-204-28/+41
* mesa: put gl_thread_state inside gl_context to remove pointer indirectionMarek Olšák2020-03-207-30/+29
* glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.cMarek Olšák2020-03-206-16/+8
* glthread: move buffer functions into glthread_bufferobj.cMarek Olšák2020-03-204-277/+303
* glthread: autogenerate prototypes for custom-marshalled functionsMarek Olšák2020-03-202-64/+4
* glthread: remove _mesa_post_marshal_hook, because it's not very usefulMarek Olšák2020-03-202-16/+0
* mesa/main: Fix overflow in validation of DispatchComputeGroupSizeARBCaio Marcelo de Oliveira Filho2020-03-201-5/+9
* glthread: clean up debug_print_sync codeMarek Olšák2020-03-202-24/+3
* glthread: remove debug_print_marshal functionMarek Olšák2020-03-202-9/+0
* glthread: don't execute any custom VAO and BindBuffer code in the Core profileMarek Olšák2020-03-201-1/+1
* glthread: align the batch buffer to 8 bytes for pointers and doubles againMarek Olšák2020-03-201-0/+5