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* glsl: lower mediump partial derivativesMarek Olšák2020-06-021-0/+1
* glsl: lower mediump integer types to int16 and uint16Marek Olšák2020-06-022-2/+3
* glsl: handle int16 and uint16 types and add instructions for mediumpMarek Olšák2020-06-022-0/+8
* meson: use gnu_symbol_visibility argumentDylan Baker2020-06-019-23/+27
* glthread: don't upload for glDraw inside a display list and always syncMarek Olšák2020-05-302-17/+54
* intel: Add helper to calculate GPGPU_WALKER::RightExecutionMaskCaio Marcelo de Oliveira Filho2020-05-271-5/+2
* iris, i965: Update limits for ARB_compute_variable_group_sizeCaio Marcelo de Oliveira Filho2020-05-271-15/+6
* iris, i965: Drop max_variable_local_sizeCaio Marcelo de Oliveira Filho2020-05-271-9/+0
* i965: Use new helper functions to pick SIMD variant for CSCaio Marcelo de Oliveira Filho2020-05-274-31/+43
* i965: Use SATURATEAlyssa Rosenzweig2020-05-261-1/+1
* mesa/swrast: Use SATURATEAlyssa Rosenzweig2020-05-262-3/+3
* mesa: Use SATURATEAlyssa Rosenzweig2020-05-267-13/+13
* mesa/st: Use memset to zero out structKristian H. Kristensen2020-05-261-1/+2
* glsl_to_tgsi: add fallthrough commentsMarcin Ślusarz2020-05-261-0/+5
* i965: replace fnv1a hash function with xxhashDmitriy Nester2020-05-251-3/+5
* st/mesa: Clear texture's views when texture is removed from Shared->TexObjectsDanylo Piliaiev2020-05-254-1/+28
* mesa: Fix double-lock of Shared->FrameBuffers and usage of wrong mutexDanylo Piliaiev2020-05-221-8/+1
* dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_R8G8B8X8_UNORMNataraj Deshpande2020-05-211-1/+1
* i965: add identifier BOLionel Landwerlin2020-05-203-1/+42
* i965: store workaround_bo offsetLionel Landwerlin2020-05-204-5/+13
* blorp: rename workaround address functionLionel Landwerlin2020-05-201-1/+1
* intel/perf: make pipeline statistic query loading optionalLionel Landwerlin2020-05-201-1/+2
* intel: Store the aperture size in devinfo.Rafael Antognolli2020-05-151-12/+1
* meta: Remove support for multisample blitsIan Romanick2020-05-142-407/+15
* meta: Coalesce the GLSL and FF paths in meta_clearIan Romanick2020-05-141-14/+9
* meta: Use same vertex coordinates for GLSL and FF clearsIan Romanick2020-05-141-12/+8
* meta: Stop frobbing MatrixModeIan Romanick2020-05-142-33/+21
* mesa: Add function to calculate an orthographic projectionIan Romanick2020-05-142-10/+38
* mesa: Add matrix utility functions to load matricesIan Romanick2020-05-142-15/+31
* meta: Remove support for clearing integer buffersIan Romanick2020-05-142-54/+2
* meta: Make _mesa_meta_setup_sampler staticIan Romanick2020-05-142-11/+8
* meta: Make _mesa_meta_texture_object_from_renderbuffer staticIan Romanick2020-05-142-8/+7
* i965: Assert that blorp always handles color blitsIan Romanick2020-05-142-0/+5
* zink. Changed sampler default name.Duncan Hopkins2020-05-141-1/+3
* glthread: stop using GLenum16 to get correct GL errors for out-of-bounds enumsMarek Olšák2020-05-131-6/+6
* gallium: change comments to remove 'state tracker'Marek Olšák2020-05-132-3/+3
* gallium: rename 'state tracker' to 'frontend'Marek Olšák2020-05-134-7/+7
* glthread: Fix use of alloca() without #include "c99_alloca.h"Jon Turney2020-05-121-0/+2
* i965: Fix out-of-bounds access to brw_stage_state::surf_offsetDanylo Piliaiev2020-05-061-23/+29
* draw: add support for num_samples + sample_stride to the image pathsDave Airlie2020-05-061-2/+2
* draw: introduce sampler num samples + stride membersDave Airlie2020-05-061-1/+1
* gallium: add a new cap PIPE_CAP_GLSL_ZERO_INITPierre-Eric Pelloux-Prayer2020-05-052-2/+8
* mesa: extend GLSLZeroInit semanticsPierre-Eric Pelloux-Prayer2020-05-053-4/+6
* mesa/st: consider NumUniformBlocks instead of num_ubos when bindingErik Faye-Lund2020-05-052-2/+2
* compiler/glsl: explicitly store NumUniformBlocksErik Faye-Lund2020-05-051-0/+1
* driconf: add force_integer_tex_nearest optionPierre-Eric Pelloux-Prayer2020-05-051-0/+2
* mesa: add gl_coontext::ForceIntegerTexNearestPierre-Eric Pelloux-Prayer2020-05-056-19/+52
* st/mesa: destroy only own program variants when program is releasedTapani Pälli2020-05-041-1/+3
* mesa: check draw buffer completeness on glClearBufferfv/glClearBufferuivDmitriy Nester2020-05-041-0/+12
* i965: disable shadow batches when batch debugging.Dave Airlie2020-05-031-1/+5