| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
... to manage the LIBDRM*_CFLAGS. The former is the recommended approach
by the Android build system developers while the latter has been
depreciated for quite some time.
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Appears to fix shader compilation. Tested by starting the client,
dragging the "quality and speed" slider back and forth, and watching the
console output - instead of piles of "shader failed to compile", the CPU
seems to be busy compiling shaders. I haven't actually tried to play.
Signed-off-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
| |
I missed the fact that the ARB_fragment_program SWZ instruction allows
per-component negation. To fix this, move Abs/Negate handling into both
the simple case and the SWZ case's per-component loop.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90000
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The X and Y values come interleaved in g1 (.4-.11 inclusive), so we can
calculate them together with a single add(32) instruction on some
platforms like Broadwell and newer or in SIMD8 elsewhere.
Note that I also moved the PIXEL_X/PIXEL_Y virtual opcodes from before
LINTERP to after it. That's because the writes_accumulator_implicitly()
function in backend_instruction tests for <= LINTERP for determining
whether the instruction indeed writes the accumulator implicitly. The
old FS_OPCODE_PIXEL_X/Y emitted ADD instructions, which did, but the new
opcodes just emit MOVs, which don't. It doesn't matter, since we don't
use these opcodes on Gen4/5 anymore, but in the case that we do...
On Broadwell:
total instructions in shared programs: 7192355 -> 7186224 (-0.09%)
instructions in affected programs: 1190700 -> 1184569 (-0.51%)
helped: 6131
On Haswell:
total instructions in shared programs: 6155979 -> 6152800 (-0.05%)
instructions in affected programs: 652362 -> 649183 (-0.49%)
helped: 3179
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This lets SIMD16 programs on G45 and Gen5 use the PLN instruction.
On Ironlake:
total instructions in shared programs: 5634757 -> 5518055 (-2.07%)
instructions in affected programs: 1745837 -> 1629135 (-6.68%)
helped: 11439
HURT: 4
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
These were used only on Gen4 and 5. emit_interpolation_setup_gen6() emits
ADDs directly. The virtual opcodes weren't providing anything useful.
I'm going to repurpose these opcodes, so deleting and readding them makes
it simpler to see what's going on.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
Like LINE (commit 92346db0), src0 must have a scalar region. Setting
src1's region to <8,8,1> lets us pass a properly sized combined delta_xy
argument in a few commits without getting a bogus <16,16,1> region.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
LINTERP's src0 is PLN's src1, and PLN's src1 reads exec_size / 4
registers.
Having that information lets us drop the delta_x/y special case code in
split_virtual_grfs().
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
We don't want to set compression control on a SIMD16 instruction
operating on words or smaller.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
In a few commits, we'll start emitting an add(32) instruction on some
platforms.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
Avoids annoying warnings when comparing with sizeof(...).
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
guess_execution_size() does two things:
1. Cope with small destination registers.
2. Cope with SIMD8 vs SIMD16 mode.
This patch replaces the first with a simple if block in brw_set_dest: if
the destination register width is less than 8, you probably want the
execution size to match. (I didn't put this in the 3src block because
it doesn't seem to matter.)
Since only the FS compiler cares about SIMD16 mode, it's easy to just
set the default execution size there.
This pattern was already been proven in the Gen8+ generator, but we
didn't port it back to the existing generator when we combined the two.
This is based on a patch from Ken from about a year ago. I've rebased it
and and fixed a few bugs.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
The BSpec says this applies to Gen6 as well.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
Consistently just use C99's __func__ everywhere.
No functional changes.
Signed-off-by: Marius Predut <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Consistently just use C99's __func__ everywhere.
No functional changes.
Signed-off-by: Marius Predut <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-By: Martin Peres <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Commit 34df5eb introduced regression to GetActiveUniformBlockiv
when querying one of the following properties:
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Implementation counted all uniforms in ubo directly while query should
check first if the uniform in question is _active_.
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90109
Reviewed-By: Martin Peres <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On Skylake the qpitch value is uploaded as part of the surface state
so we don't need to add the extra rows that are done for other
generations. However for 3D textures it needs to be aligned to the
tile height and for depth/stencil textures it needs to be a multiple
of 8. Unlike previous generations the qpitch is measured as a multiple
of the block size for compressed surfaces. When the horizontal mipmap
layout is used for 1D textures then the qpitch is measured in pixels
instead of rows.
v2: Align the depth/stencil textures to a multiple of 8
v3: Add an assert that ALL_SLICES_AT_EACH_LOD is not used. Ignore the
vertical alignment when picking the qpitch for 1D_ARRAY textures.
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The render surface state command for Skylake doesn't have the surface
array spacing bit so it's not possible to select this layout. I think
it was only used in order to make it pick a tightly-packed qpitch
value that doesn't include space for the mipmaps. However this won't
be necessary after the next patch because it will automatically pick a
packed qpitch value whenever first_level==last_level. It is better to
remove this layout entirely on Gen8+ because although it can
effectively be implemented with a small qpitch value when there are no
mipmaps it isn't possible to support the case where there are mipmaps
because in that case the layout is very different.
It could be good to make a similar change for Gen8 if we also change
the layouting code to pick the qpitch value in a similar way.
v2: Make the commit message and comments more convincing
Reviewed-by: Ben Widawsky <[email protected]>
Tested-by: Ben Widawsky <[email protected]>
|
|
|
|
|
|
|
| |
v2: move to right after format-info.h
Signed-off-by: Connor Abbott <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We haven't implemented proper unsynchronized map support on !LLC systems
(pre-SNB, Atom). MapBufferRange with GL_MAP_UNSYNCHRONIZE_BIT will
actually do a synchronized map, probably killing performance.
Also warn on BufferSubData, when we should be doing an unsynchronized
upload, but instead have to do a synchronous map.
v2: Only complain if the buffer is actually busy - we use unsynchronized
maps internally for vertex upload and such, but expect those to not
be busy.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Tested-by: Ben Widawsky <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Jason noticed that shader_time was bumping the reference count on the
gl_shader_program and gl_program structures, in code called during
compilation.
Not only were these never unreferenced, but it meant fragment shaders
might be referenced twice (SIMD8 and SIMD16)...or only once.
We don't actually need the programs. We just need their numeric ID and
their language (GLSL/ARB/FF) or KHR_debug label. If there's a label, we
have to strdup it since the underlying program could be deleted.
To be fair, we're not exactly cleaning that up either, but we at least
ralloc it out of the shader_time arrays, so if we ever bother cleaning
those up, they'll go away properly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It is true that a gl_shader_program with ID 0 will be a fixed-function
fragment program; a gl_program with ID 0 but NULL gl_shader_program
means that it's a fixed-function vertex shader.
But that's not terribly interesting or relevant to what we're doing.
We just need to know that ID 0 means "fixed function".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
0 is not a valid GLSL shader or ARB program ID. For some reason,
shader_time used -1 instead...so we had code to detect 0, then override
it to -1.
We can just delete that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
| |
Acked-by: Matt Turner <[email protected]>
Signed-off-by: Tobias Nygren <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This enables using _mesa_meta_pbo_TexSubImage() to upload data
to R16G16B16X16 texture. Earlier it fell back to slower paths.
Jenkins run shows no piglit regressions.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
SEL and MOV instructions, as long as they don't have source modifiers, are
just copying bits around. This commit adds support to copy propagation to
switch the type of a SEL or MOV instruction as needed so that it can
propagate source modifiers. This is needed because NIR generates integer
SEL and MOV instructions whenver it doesn't know what else to generate.
shader-db results with NIR:
total FS instructions in shared programs: 4360910 -> 4360186 (-0.02%)
FS instructions in affected programs: 59094 -> 58370 (-1.23%)
helped: 341
HURT: 0
GAINED: 2
LOST: 0
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There can be problems with floats and conditional modifiers when
copy-propagating a negated UD source. The problem arises when a source
modifier is applied to a UD value. In this case, a 33-bit representation
is internally used. If you do the following:
1: mov foo:UD 7U
2: mov bar:UD -foo:UD
3: mov out:F bar:UD
the out register will have the value (float)(unt32_t)-7 which is some very
large floating-point number. However, if we allow copy-propagation of the
second mov, we get
1: mov foo:UD 7U
3: mov out:f -bar:UD
and, since the negation is computed in 33-bits, we get a value of -7.0f
which is clearly not the same. This is a similar problem if the
instruction has a conditional modifier where the 33-bit value is used in
the comparison and not the 32-bit version.
Previously, we checked the source to be copied for the negate and then
checked the source being propagated to for the type. This isn't quite what
we want because we are really just looking for negated UD sources. A check
later in the file ensures that both ends of the propagate have the right
type so it works. However, if we relax the restriction that both ends of
the propagation have the same type, it ends up causing us to bail early in
cases we don't want.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
To match CALLOC_STRUCT macro.
Fixes memory corruption on Windows when u_memory's memory debugging is
enabled.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
| |
This hack is no longer needed. (see the previous commit)
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
This will allow removing the uniform storage re-association during
TGSI generation at draw time.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
| |
Cc: 10.4 10.5 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This fixes piglit shaders@glsl-fs-uniform-array-loop-unroll with immediate
shader compilation - it's a compiler test, so it has never been translated
to TGSI before.
Cc: 10.4 10.5 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
v2: fix crashes
Tested-by: Tom Stellard <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The ir_tex opcode turns into a sample or sample_c message, which will try to
compute derivatives to determine the lod. This produces garbage for
non-fragment shaders where the sample coordinates don't correspond to
subspans.
We fix this by rewriting the opcode from ir_tex to ir_txl and setting the
lod to 0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89457
Cc: "10.5" <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Commit 5a06ee738 added a step to the generator to set up the message
header when generating the VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
instruction. That pseudo opcode is implemented in terms of multiple
actual opcodes, one of which writes to one of the source registers in
order to set up the message header. This causes problems because the
scheduler isn't aware that the source register is written to and it
can end up reorganising the instructions incorrectly such that the
write to the source register overwrites a needed value from a previous
instruction. This problem was presenting itself as a rendering error
in the weapon in Enemy Territory: Quake Wars.
Since commit 588859e1 there is an additional problem that the double
register allocated to include the message header would end up being
split into two. This wasn't happening previously because the code to
split registers was explicitly avoided for instructions that are
sending from the GRF.
This patch fixes both problems by splitting the code to set up the
message header into a new pseudo opcode so that it will be done
outside of the generator. This new opcode has the header register as a
destination so the scheduler can recognise that the register is
written to. This has the additional benefit that the scheduler can
optimise the message header slightly better by moving the mov
instructions further away from the send instructions.
On Skylake it appears to fix the following three Piglit tests without
causing any regressions:
gs-float-array-variable-index
gs-mat3x4-row-major
gs-mat4x3-row-major
I think we actually may need to do something similar for the fs
backend and possibly for message headers from regular texture sampling
but I'm not entirely sure.
v2: Make sure the exec-size is retained as 8 for the mov instruction
to initialise the header from g0. This was accidentally lost
during a rebase on top of 07c571a39fa1.
Split the patch into two so that the helper function is a separate
change.
Fix emitting the MOV instruction on Gen7.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89058
Reviewed-by: Ben Widawsky <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
There were three places in the visitor that had a similar chunk of
code to emit the VS_OPCODE_PULL_CONSTANT_LOAD opcode using a register
for the offset. This patch combines the chunks into a helper function
to reduce the code duplication. It will also be useful in the next
patch to expand what happens on Gen9+. This shouldn't introduce any
functional changes.
Reviewed-by: Ben Widawsky <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
`interface` is a define on Windows -- an alias for `struct` keyword,
used when declaring COM interfaces in C or C++.
So use instead `programInterface`, therefore matching the name used
in GL_ARB_program_interface_query spec/headers, which was renamed exactly
for the same reason:
"Revision 10, May 10, 2012 (pbrown)
- Rename the formal parameter <interface> used by the functions in this
extension to <programInterface>. Certain versions of the Microsoft
C/C++ compiler and/or its headers cause "interface" to be treated as a
reserved keyword."
Trivial.
|
|
|
|
|
|
|
| |
Use _mesa_program_resource_index to get index.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
|
|
| |
Use _mesa_program_resource_index to get indices.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
|
|
| |
Use _mesa_program_resource_location to get location.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
|
|
| |
Use _mesa_get_program_resource_name to get name.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
|
|
| |
Use _mesa_get_program_resource_name to get name.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|