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* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-153-42/+17
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-153-7/+5
* mesa: remove unused macros in macros.hBrian Paul2011-11-151-26/+0
* mesa: consolidate cases in _mesa_components_in_format()Brian Paul2011-11-151-28/+12
* swrast: fix glReadPixels from texture attachmentBrian Paul2011-11-151-0/+13
* st/mesa: check for missing VBO in setup_interleaved_attribs()Brian Paul2011-11-151-3/+3
* st/mesa: remove most of the ReadPixels codeBrian Paul2011-11-152-634/+8
* st/mesa: remove dependencies on code in st_cb_readpixels.cBrian Paul2011-11-153-7/+19
* mesa: remove _swrast_ReadPixels()Brian Paul2011-11-155-533/+1
* mesa: use _mesa_readpixels() as default driver hookBrian Paul2011-11-151-1/+2
* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
* st/mesa: check renderbuffer orientation in st_MapRenderbuffer()Brian Paul2011-11-151-5/+27
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
* xlib: remove xm_image.[ch] filesBrian Paul2011-11-153-117/+0
* xlib: remove a ton of old xlib driver cruftBrian Paul2011-11-159-3409/+4
* xlib: use MESA_FORMAT_XRGB8888 for pixmap surfacesBrian Paul2011-11-151-12/+1
* xlib: remove software alpha buffer supportBrian Paul2011-11-154-26/+1
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-1513-149/+124
* intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate st...Chad Versace2011-11-151-1/+149
* intel: Fix software detiling of system stencil buffersChad Versace2011-11-152-4/+6
* intel: Fix intel_unmap_renderbuffer_s8()Chad Versace2011-11-151-2/+2
* intel: Refactor intel_map_renderbuffer()Chad Versace2011-11-151-134/+256
* ir_to_mesa: don't init unfirom if link failedYuanhan Liu2011-11-151-1/+3
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-142-106/+0
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-0/+7
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-0/+3
* meta: Fix restoring of fixed function texture enables.Eric Anholt2011-11-141-27/+9
* meta: Don't forget to flag state when restoring texobjects.Eric Anholt2011-11-141-2/+5
* st/mesa: fix system value to semantic mappingChristoph Bumiller2011-11-142-0/+2
* radeon: further cleanup of shared codeFabio Pedretti2011-11-143-23/+6
* radeon: add some missing FireMV pci idsAlex Deucher2011-11-141-0/+1
* mesa/st: Flush stdout after pritingin the GLSL.José Fonseca2011-11-141-0/+1
* i965: Don't try to normalize cubemap coordinates for textureSize.Kenneth Graunke2011-11-121-0/+3
* mesa: Fix glFramebufferTexture*() for depth and stencil attachmentsChad Versace2011-11-111-3/+55
* i965: Expose GLSL 1.30 on gen6+.Eric Anholt2011-11-111-1/+4
* i965: Add support for gl_VertexID and gl_InstanceID.Eric Anholt2011-11-114-6/+63
* i965: Replace a should-never-happen fallback with asserts where it matters.Eric Anholt2011-11-112-13/+15
* mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2011-11-111-0/+1
* state_tracker: remove written but never used variable.Mathias Fröhlich2011-11-111-2/+0
* radeon: fix build.Dave Airlie2011-11-111-1/+1
* radeon: drop unused constant_cliprect fieldDave Airlie2011-11-112-2/+0
* radeon: disable texobj state for 3d textureDave Airlie2011-11-111-0/+1
* radeon: use meta bitmapDave Airlie2011-11-111-0/+1
* radeon: fix bug with wrong stride being used for rectangluar textures.Dave Airlie2011-11-114-6/+6
* i965: remove #include of api_noop.hBrian Paul2011-11-111-1/+0
* xlib: set alpha to 0xff when mapping RGB pixmapsBrian Paul2011-11-111-0/+11
* swrast: avoid calling _mesa_get_srgb_format_linear() inside a loopBrian Paul2011-11-111-3/+3
* swrast: remove bogus assertionBrian Paul2011-11-111-1/+0
* st/mesa: fix OOM failure in bitmap codeBrian Paul2011-11-111-5/+10
* vbo: better handling of VBO allocation failuresBrian Paul2011-11-115-39/+125