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* intel: Implement dri2::{Allocate,Release}BufferBenjamin Franzke2011-02-071-0/+47
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* Add dri2::{Allocate,Release}Buffer extensionBenjamin Franzke2011-02-072-1/+25
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* r300/compiler: Disable register rename pass on r500Tom Stellard2011-02-051-1/+1
| | | | | | | | | | | The scheduler and the register allocator are not good enough yet to deal with the effects of the register rename pass. This was causing a 50% performance drop in Lightsmark. The pass can be re-enabled once the scheduler and the register allocator are more mature. r300 and r400 still need this pass, because it prevents a lot of shaders from using too many texture indirections. NOTE: This is a candidate for the 7.10 branch.
* r300/compiler: Don't count BEGIN_TEX instructions in the compiler statsTom Stellard2011-02-051-1/+3
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* mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)Dave Airlie2011-02-057-5/+16
| | | | | | | | | | | | This adds i965 support for GL_EXT_framebuffer_sRGB, it introduces a new constant to say that the driver can support sRGB enabled FBOs since enabling the extension doesn't mean the driver can actually support sRGB. Also adds the suggested state flush in the core code suggested by Brian. fix the ARB_fbo color encoding. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Fix error checks in GetVertexAttrib functionsIan Romanick2011-02-041-36/+32
| | | | | | | | | Querying index zero is not an error in OpenGL ES 2.0. Querying an index larger than the value returned by GL_MAX_VERTEX_ATTRIBS is an error in all APIs. Fixes bugzilla #32375.
* i965: Drop the dead tracking of color_regions[].Eric Anholt2011-02-043-12/+2
| | | | We pull the draw regions right out of the renderbuffers these days.
* i965: Drop the INTEL_DEBUG=state spam about the cache size check.Eric Anholt2011-02-041-2/+0
| | | | | There's way more interesting info in INTEL_DEBUG=state if you could find it among the state size checks.
* swrast: add an interface createNewContextForAPIHaitao Feng2011-02-032-10/+120
| | | | | | | | This new interface could set up context for OpenGL, OpenGL ES1 and OpenGL ES2. It will be used by egl_dri2 driver. Signed-off-by: Haitao Feng <[email protected]>
* r300c: Unbreak after R4xx support was added to r300/compiler.Michel Dänzer2011-02-032-0/+2
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* r200: remove 0x4243 pci idAlex Deucher2011-02-012-2/+0
| | | | | | | There's no such device. 0x4243 is a pci bridge id, not a GPU. Signed-off-by: Alex Deucher <[email protected]>
* i915: Only mark a register as available if all components are writtenIan Romanick2011-02-011-3/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously a register would be marked as available if any component was written. This caused shaders such as this: 0: TEX TEMP[0].xyz, INPUT[14].xyyy, texture[0], 2D; 1: MUL TEMP[1], UNIFORM[0], TEMP[0].xxxx; 2: MAD TEMP[2], UNIFORM[1], TEMP[0].yyyy, TEMP[1]; 3: MAD TEMP[1], UNIFORM[2], TEMP[0].zzzz, TEMP[2]; 4: ADD TEMP[0].xyz, TEMP[1].xyzx, UNIFORM[3].xyzx; 5: TEX TEMP[1].w, INPUT[14].xyyy, texture[0], 2D; 6: MOV TEMP[0].w, TEMP[1].wwww; 7: MOV OUTPUT[2], TEMP[0]; 8: END to produce incorrect code such as this: BEGIN DCL S[0] DCL T_TEX0 R[0] = MOV T_TEX0.xyyy U[0] = TEXLD S[0],R[0] R[0].xyz = MOV U[0] R[1] = MUL CONST[0], R[0].xxxx R[2] = MAD CONST[1], R[0].yyyy, R[1] R[1] = MAD CONST[2], R[0].zzzz, R[2] R[0].xyz = ADD R[1].xyzx, CONST[3].xyzx R[0] = MOV T_TEX0.xyyy U[0] = TEXLD S[0],R[0] R[1].w = MOV U[0] R[0].w = MOV R[1].wwww oC = MOV R[0] END Note that T_TEX0 is copied to R[0], but the xyz components of R[0] are still expected to hold a calculated value. Fixes piglit tests draw-elements-vs-inputs, fp-kill, and glsl-fs-color-matrix. It also fixes Meego bugzilla #13005. NOTE: This is a candidate for the 7.9 and 7.10 branches.
* mesa: glGetUniform only returns a single element of an arrayIan Romanick2011-02-011-14/+41
| | | | | | | Also return it as the correct type. Previously the whole array would be returned and each element would be expanded to a vec4. Fixes piglit test getuniform-01 and bugzilla #29823.
* mesa: Initial size for secondary color array is 3Ian Romanick2011-01-311-1/+1
| | | | See table 6.7 on page 347 of the OpenGL 3.0 specification.
* i965: Emit texel offsets in sampler messages.Kenneth Graunke2011-01-312-4/+43
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* Remove talloc from the SCons build system.Kenneth Graunke2011-01-311-2/+0
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* Remove talloc from the make and automake build systems.Kenneth Graunke2011-01-312-2/+2
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* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-3113-105/+99
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* r300/compiler: Standardize the number of bits used by swizzle fieldsTom Stellard2011-01-2910-46/+50
| | | | | | | | | | | | | | Swizzles are now defined everywhere as a field with 12 bits that contains 4 channels worth of meaningful information. Any channel that is unused is set to RC_SWIZZLE_UNUSED. This change is necessary because rgb instructions and alpha instructions were initializing channels that would never be used (channel 3 for rgb and channels 1-3 for alpha) with 0 (aka RC_SWIZZLE_X). This made it impossible to use generic helper functions for swizzles, because sometimes a channel value of 0 meant unused and other times it meant RC_SWIZZLE_X. All hacks that tried to guess how many channels were relevant have also been removed.
* st/mesa: fix texture array dimensionsBrian Paul2011-01-283-18/+122
| | | | | | | | | | | | | For 1D/2D texture arrays use the pipe_resource::array_size field. In OpenGL 1D arrays texture use the height dimension as the array size and 2D array textures use the depth dimension as the array size. Gallium uses a special array_size field instead. When setting up gallium textures or comparing Mesa textures to gallium textures we need to be extra careful that we're comparing the right fields. The new st_gl_texture_dims_to_pipe_dims() function maps OpenGL texture dimensions to gallium texture dimensions and simplifies this quite a bit.
* mesa: fix typo, wrap long lineBrian Paul2011-01-281-2/+3
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* st/mesa: pass layers param to st_texture_create()Brian Paul2011-01-287-4/+9
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* mesa: Fix available APIs for AMD_conservative_depthChad Versace2011-01-281-1/+1
| | | | | Remove ES2, since AMD_conservative_depth is not listed in the OpenGL ES extension registry.
* r300/compiler: print stats based on the initial number of instructionsMarek Olšák2011-01-282-3/+10
| | | | | The same number of shaders is now printed regardless of optimizations being enabled or not, so that we can compare shader stats side by side easily.
* glsl: use 'this' pointer to be consistentBrian Paul2011-01-261-1/+1
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* glsl: remove needless conditionalBrian Paul2011-01-261-14/+10
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* glsl: move ir_var_out codeBrian Paul2011-01-261-7/+7
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* glsl: move ir_var_system_value codeBrian Paul2011-01-261-5/+5
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* glsl: use local var to simplify code a bitBrian Paul2011-01-261-22/+23
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* mesa: fix compilationZack Rusin2011-01-261-5/+10
| | | | this isn't c++ please don't mix declerations with code
* mesa: Allow extensions in MESA_EXTENSION_OVERRIDE to be prefixed with '+'Chad Versace2011-01-261-0/+5
| | | | | If an extension is prefixed with '+', attempt to enable it. This introduces symmetry with the prefix '-', which is already allowed.
* mesa: Simplify logic in get_extension_override()Chad Versace2011-01-261-62/+41
| | | | | | * Reduce max indentation level from 7 to 3. * Eliminate counter variables. * Remove function append().
* mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IRChad Versace2011-01-262-0/+41
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* mesa: Add AMD_conservative_depth to extension listChad Versace2011-01-262-0/+2
| | | | | | | The extension is off by default. First in a patchset that implements support for AMD_conservative_depth in the compiler.
* mesa: Support internalFormat=GL_BGRA for DRI driversKristian Høgsberg2011-01-261-0/+11
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* mesa: fix MESA/EXT typoBrian Paul2011-01-261-1/+1
| | | | Spotted by Bernd Buschinski.
* st/mesa: support for 1D/2D texture arraysBrian Paul2011-01-253-5/+12
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* mesa: remove isProxy local varBrian Paul2011-01-251-4/+2
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* mesa: use texFormat local var in more placesBrian Paul2011-01-251-4/+4
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* mesa: consolidate error handling code in _mesa_GetTexLevelParameteriv()Brian Paul2011-01-251-26/+19
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* mesa: consolidate error handling in set_tex_parameteri()Brian Paul2011-01-251-38/+36
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* mesa: add checks for GL_EXT_texture_arrayBrian Paul2011-01-252-16/+23
| | | | In case the driver enables GL_MESA_texture_array but not the EXT version.
* ir_to_mesa: Add several assertions about sizes of arraysIan Romanick2011-01-251-0/+4
| | | | | Both of these assertions are triggered by the test case in bugzilla size of 0.
* st/mesa: add comments in emit_wpos()Brian Paul2011-01-251-0/+12
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* st/mesa: fix incorrect fragcoord.x translationBrian Paul2011-01-251-4/+6
| | | | | | | | | emit_adjusted_wpos() needs separate x,y translation values. If we invert Y, we don't want to effect X. Part of the fix for http://bugs.freedesktop.org/show_bug.cgi?id=26795 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* mesa: add red, red/green formats in _mesa_base_fbo_format()Brian Paul2011-01-241-1/+11
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* mesa: plug in fallback function for ctx->Driver.ValidateFramebuffer()Brian Paul2011-01-244-1/+34
| | | | | The software renderer doesn't support GL_ALPHA, GL_LUMINANCE, etc so we should report GL_FRAMEBUFFER_UNSUPPORTED during FBO validation.
* mesa: new cases in _mesa_base_fbo_format()Brian Paul2011-01-241-8/+35
| | | | | | | | The set of internalFormat parameters accepted by glRenderBufferStorage depends on the EXT vs. ARB version of framebuffer_object. The later added support for GL_ALPHA, GL_LUMINANCE, etc. formats. Note that these formats might be legal but might not be supported. That should be checked with glCheckFramebufferStatus().
* Revert "mesa: Simplify _mesa_base_fbo_format by making it exceptions to ↵Brian Paul2011-01-241-24/+43
| | | | | | | | | teximages." This reverts commit 65c41d55a06137115f0b4c67f9a3fd2708f0b625. There really are quite a few differences in the set of internal formats allowed by glTexImage and glRenderbufferStorage.
* st/mesa: Enable EXT_texture_format_BGRA8888 for gles1/2Benjamin Franzke2011-01-241-0/+2
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