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* s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table.Brian Paul2005-10-056-26/+26
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* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-0530-155/+163
| | | | _BaseFormat to be consistant with gl_renderbuffer.
* check if deleting currently bound frame/renderbuffer objectBrian Paul2005-10-041-1/+16
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* fix behaviour of glIsFrame/Renderbuffer()Brian Paul2005-10-041-8/+12
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* Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul2005-10-043-14/+13
| | | | operations.
* change initialization of renderbuffer DepthBitsBrian Paul2005-10-042-3/+13
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* Bug #1155: Define IEEE_ONE on Super-H as well.Adam Jackson2005-10-031-0/+1
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* disable a warningBrian Paul2005-10-031-1/+1
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* added a few calls to _mesa_update_framebuffer_visual()Brian Paul2005-10-031-0/+4
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* finish up some missing codeBrian Paul2005-10-031-2/+24
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* Change the 'count' for COMPRESSED_TEXTURE_FORMATS from "?" to "-1". ThisIan Romanick2005-10-032-2/+4
| | | | | | | | | | | signals to the script (glX_proto_size.py) that generates the server-side size functions that a handcoded query is needed to determine the data size. Also do s/FOG_COORD_SOURCE/FOG_COORD_SRC/. When initializing the count in glx_enum::__init__, cast the local property to int. Thanks to Python's dynamic typing, if this isn't done the type of stored count will be a string instead of an int.
* Remove the non-existant --get-alias-set option from the help text.Ian Romanick2005-10-031-11/+30
| | | | | | | | | | | | Update printPixelFunction (which is only used to generate code for the server-side) to use the correct method for obtaining the dimensions of the image parameter to a function. Only use byteswap.h when building generated code on Linux. Elsewhere use the (horrible!) macros from X11/misc.h. Make sure that enums associated with the generic "Get" function get applied to GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev.
* check for GL_DEPTH_STENCIL_EXTBrian Paul2005-10-011-1/+2
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* plug in _mesa_texstore_z24_s8()Brian Paul2005-10-011-1/+1
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* added _mesa_texstore_z24_s8()Brian Paul2005-10-011-8/+40
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* GL_EXT_packed_depth_stencil changesBrian Paul2005-10-012-4/+6
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* additional error checking for GL_EXT_packed_depth_stencilBrian Paul2005-10-011-13/+50
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* fix an assertionBrian Paul2005-10-011-1/+1
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* simplify the read_depth_stencil_pixels() functionBrian Paul2005-10-011-27/+14
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* fix broken z24_s8 fetcherBrian Paul2005-10-011-4/+4
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* updated commentBrian Paul2005-10-011-3/+3
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* added _mesa_pack_depth_stencil_span()Brian Paul2005-10-012-0/+54
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* move around some error checkingBrian Paul2005-10-011-7/+8
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* implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul2005-09-301-56/+216
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* minor improvementsBrian Paul2005-09-303-10/+10
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* added _swrast_get_row()Brian Paul2005-09-302-0/+38
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* implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul2005-09-291-15/+189
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* added _swrast_put_row()Brian Paul2005-09-292-0/+39
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* Rewrite much of the pixel zoom code.Brian Paul2005-09-295-410/+351
| | | | Zoomed DrawPixels of packed depth/stencil works now.
* add error checks for framebuffer completenessBrian Paul2005-09-281-4/+41
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* check for framebuffer completeness, code clean-upBrian Paul2005-09-282-19/+11
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* updated assertions (see bug 4590)Brian Paul2005-09-281-1/+5
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* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-2820-99/+626
| | | | glReadPixels done, glDrawPixels mostly done.
* change initialization of rb->DepthBitsBrian Paul2005-09-281-2/+4
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* added _mesa_scale_and_bias_depth()Brian Paul2005-09-282-2/+20
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* tweak glAccum error checkingBrian Paul2005-09-271-5/+5
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* generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the sameBrian Paul2005-09-271-1/+8
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* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-274-173/+148
| | | | functions into the _mesa_Draw/Read/CopyPixels functions.
* glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul2005-09-261-2/+18
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* remove identity check for texgen planes (which was just plain wrong).Roland Scheidegger2005-09-261-16/+12
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* fix projective texturing for (swtcl) texture rectangles. Fix wrong argument ↵Roland Scheidegger2005-09-262-7/+17
| | | | order for texgen/texmat matrix multiplication.
* Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places insteadBrian Paul2005-09-264-96/+120
| | | | of the XMesaPixmap field to avoid some X server-side issues with casting.
* Add support for texture compression to R300 driverDave Airlie2005-09-256-214/+409
| | | | | This isn't perfect, texcmp still has some issues with the small textures.. but its a good start
* add link for radeon_egl.cDave Airlie2005-09-251-1/+2
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* Committing in .Jouk Jansen2005-09-2314-13/+16
| | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* remove printfBrian Paul2005-09-231-1/+0
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* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-233-61/+50
| | | | Streamline the _mesa_update_framebuffer() function a bit.
* fix clipped glReadPixels bugBrian Paul2005-09-231-0/+3
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* Added a fast xor_line() function. Uses XDrawLine with GXxor mode.Brian Paul2005-09-231-3/+56
| | | | | Only used for front-buffer window/pixmap rendering, GL_FLAT shade model, no Z test or other fragment operations.
* Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul2005-09-234-92/+100
| | | | | | | | with another, such as wrapping a hardware/win-sys RGB renderbuffer with a software-based alpha buffer. Previous alpha buffer wrapping was conflicting with the X driver's xmesa_renderbuffer structure containment/inheritance. That lead to memory corruption.