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* mesa: enable enums for OES_geometry_shaderMarta Lofstedt2016-02-012-36/+98
* st/mesa: enable ARB_shader_storage_buffer_object when supportedIlia Mirkin2016-01-291-0/+1
* st/mesa: add shader buffer barrier bitIlia Mirkin2016-01-291-0/+4
* st/mesa: add support for memory barrier intrinsicsIlia Mirkin2016-01-291-0/+45
* st/mesa: use RESQ to find buffer sizeIlia Mirkin2016-01-291-4/+18
* st/mesa: add support for SSBO binding and GLSL intrinsicsIlia Mirkin2016-01-299-8/+397
* st/mesa: add atomic counter supportIlia Mirkin2016-01-2910-8/+330
* mesa: add PROGRAM_IMMEDIATE, PROGRAM_BUFFERIlia Mirkin2016-01-292-1/+2
* i965/skl: Utilize new 5th bit for gateway messagesBen Widawsky2016-01-271-2/+4
* glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSizeIlia Mirkin2016-01-261-0/+1
* glsl: move to compiler/Emil Velikov2016-01-2631-62/+59
* nir: move to compiler/Emil Velikov2016-01-2613-18/+16
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-2612-12/+11
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-262-1/+2
* i965/bxt: Fix conservative wm thread counts.Ben Widawsky2016-01-251-1/+1
* meta: Use internal functions to set texture parametersIan Romanick2016-01-254-24/+49
* meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLEIan Romanick2016-01-251-8/+8
* meta/copy_image: Fix typo in commentIan Romanick2016-01-251-1/+1
* mesa: Don't include meta.hIan Romanick2016-01-251-1/+0
* Revert "mesa: enable enums for OES_geometry_shader"Marek Olšák2016-01-242-86/+30
* i965: Implement a drirc workaround for broken dual color blending.Kenneth Graunke2016-01-228-9/+28
* Revert "mesa: Deal with size differences between GLuint and GLhandleARB in Ge...Jeremy Huddleston Sequoia2016-01-221-17/+1
* i965/fs: Remove unused count from vs urb setupBen Widawsky2016-01-221-6/+0
* mesa: Update _mesa_has_geometry_shadersMarta Lofstedt2016-01-221-1/+2
* mesa: enable enums for OES_geometry_shaderMarta Lofstedt2016-01-222-30/+86
* glapi: add GL_OES_geometry_shader extensionMarta Lofstedt2016-01-223-0/+5
* i915: correctly parse/set the context flagsEmil Velikov2016-01-221-0/+2
* i965/vec4/tcs: Return NULL instead of false in brw_compile_tcs()Eduardo Lima Mitev2016-01-211-1/+1
* gallium: add GREMEDY_string_markerRob Clark2016-01-214-0/+16
* mesa: wire up EmitStringMarker for KHR_debugRob Clark2016-01-211-0/+7
* mesa: add GREMEDY_string_markerRob Clark2016-01-216-0/+28
* texobj: Remove redundant checks that the texture cube faces match sizeNeil Roberts2016-01-211-10/+0
* texobj: Fix the completeness checks for cube texturesNeil Roberts2016-01-211-1/+11
* mesa: Deal with size differences between GLuint and GLhandleARB in GetAttache...Jeremy Huddleston Sequoia2016-01-211-1/+17
* mesa: Fix format warningsJeremy Huddleston Sequoia2016-01-211-1/+1
* mesa: Fix some function prototype mismatchingJeremy Huddleston Sequoia2016-01-214-27/+26
* i965: Implement compute sampler state atom.Francisco Jerez2016-01-194-1/+24
* i965: Trigger CS state reemission when new sampler state is uploaded.Francisco Jerez2016-01-192-1/+2
* mesa: remove link validation that should be done elsewhereTimothy Arceri2016-01-201-60/+3
* i965/vec4: Spaces around operators.Matt Turner2016-01-191-1/+1
* i965: Inform compiler of variable range to silence warning.Matt Turner2016-01-191-1/+2
* mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1Marta Lofstedt2016-01-192-1/+5
* st/mesa: restore the stObj's size if it was cleared outIlia Mirkin2016-01-181-0/+6
* i965: adding missing headers to the dist tarballEmil Velikov2016-01-181-0/+2
* mesa: fix segfault in glUniformSubroutinesuiv()Timothy Arceri2016-01-181-0/+10
* i965/fs: Always set channel 2 of texture headers in some stagesJason Ekstrand2016-01-151-0/+8
* i965/fs/generator: Take an actual shader stage rather than a stringJason Ekstrand2016-01-157-11/+14
* i965/vec4: Use UW type for multiply into accumulator on GEN8+Jason Ekstrand2016-01-151-1/+5
* i965: Apply add_const_offset_to_base for vec4 VS inputs too.Kenneth Graunke2016-01-141-5/+5
* i965: Make add_const_offset_to_base() work at the shader level.Kenneth Graunke2016-01-141-17/+21