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Author
Age
Files
Lines
*
mesa: enable enums for OES_geometry_shader
Marta Lofstedt
2016-02-01
2
-36
/
+98
*
st/mesa: enable ARB_shader_storage_buffer_object when supported
Ilia Mirkin
2016-01-29
1
-0
/
+1
*
st/mesa: add shader buffer barrier bit
Ilia Mirkin
2016-01-29
1
-0
/
+4
*
st/mesa: add support for memory barrier intrinsics
Ilia Mirkin
2016-01-29
1
-0
/
+45
*
st/mesa: use RESQ to find buffer size
Ilia Mirkin
2016-01-29
1
-4
/
+18
*
st/mesa: add support for SSBO binding and GLSL intrinsics
Ilia Mirkin
2016-01-29
9
-8
/
+397
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
10
-8
/
+330
*
mesa: add PROGRAM_IMMEDIATE, PROGRAM_BUFFER
Ilia Mirkin
2016-01-29
2
-1
/
+2
*
i965/skl: Utilize new 5th bit for gateway messages
Ben Widawsky
2016-01-27
1
-2
/
+4
*
glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSize
Ilia Mirkin
2016-01-26
1
-0
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
31
-62
/
+59
*
nir: move to compiler/
Emil Velikov
2016-01-26
13
-18
/
+16
*
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
2016-01-26
12
-12
/
+11
*
nir: move shader_enums.[ch] to compiler
Emil Velikov
2016-01-26
2
-1
/
+2
*
i965/bxt: Fix conservative wm thread counts.
Ben Widawsky
2016-01-25
1
-1
/
+1
*
meta: Use internal functions to set texture parameters
Ian Romanick
2016-01-25
4
-24
/
+49
*
meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE
Ian Romanick
2016-01-25
1
-8
/
+8
*
meta/copy_image: Fix typo in comment
Ian Romanick
2016-01-25
1
-1
/
+1
*
mesa: Don't include meta.h
Ian Romanick
2016-01-25
1
-1
/
+0
*
Revert "mesa: enable enums for OES_geometry_shader"
Marek Olšák
2016-01-24
2
-86
/
+30
*
i965: Implement a drirc workaround for broken dual color blending.
Kenneth Graunke
2016-01-22
8
-9
/
+28
*
Revert "mesa: Deal with size differences between GLuint and GLhandleARB in Ge...
Jeremy Huddleston Sequoia
2016-01-22
1
-17
/
+1
*
i965/fs: Remove unused count from vs urb setup
Ben Widawsky
2016-01-22
1
-6
/
+0
*
mesa: Update _mesa_has_geometry_shaders
Marta Lofstedt
2016-01-22
1
-1
/
+2
*
mesa: enable enums for OES_geometry_shader
Marta Lofstedt
2016-01-22
2
-30
/
+86
*
glapi: add GL_OES_geometry_shader extension
Marta Lofstedt
2016-01-22
3
-0
/
+5
*
i915: correctly parse/set the context flags
Emil Velikov
2016-01-22
1
-0
/
+2
*
i965/vec4/tcs: Return NULL instead of false in brw_compile_tcs()
Eduardo Lima Mitev
2016-01-21
1
-1
/
+1
*
gallium: add GREMEDY_string_marker
Rob Clark
2016-01-21
4
-0
/
+16
*
mesa: wire up EmitStringMarker for KHR_debug
Rob Clark
2016-01-21
1
-0
/
+7
*
mesa: add GREMEDY_string_marker
Rob Clark
2016-01-21
6
-0
/
+28
*
texobj: Remove redundant checks that the texture cube faces match size
Neil Roberts
2016-01-21
1
-10
/
+0
*
texobj: Fix the completeness checks for cube textures
Neil Roberts
2016-01-21
1
-1
/
+11
*
mesa: Deal with size differences between GLuint and GLhandleARB in GetAttache...
Jeremy Huddleston Sequoia
2016-01-21
1
-1
/
+17
*
mesa: Fix format warnings
Jeremy Huddleston Sequoia
2016-01-21
1
-1
/
+1
*
mesa: Fix some function prototype mismatching
Jeremy Huddleston Sequoia
2016-01-21
4
-27
/
+26
*
i965: Implement compute sampler state atom.
Francisco Jerez
2016-01-19
4
-1
/
+24
*
i965: Trigger CS state reemission when new sampler state is uploaded.
Francisco Jerez
2016-01-19
2
-1
/
+2
*
mesa: remove link validation that should be done elsewhere
Timothy Arceri
2016-01-20
1
-60
/
+3
*
i965/vec4: Spaces around operators.
Matt Turner
2016-01-19
1
-1
/
+1
*
i965: Inform compiler of variable range to silence warning.
Matt Turner
2016-01-19
1
-1
/
+2
*
mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1
Marta Lofstedt
2016-01-19
2
-1
/
+5
*
st/mesa: restore the stObj's size if it was cleared out
Ilia Mirkin
2016-01-18
1
-0
/
+6
*
i965: adding missing headers to the dist tarball
Emil Velikov
2016-01-18
1
-0
/
+2
*
mesa: fix segfault in glUniformSubroutinesuiv()
Timothy Arceri
2016-01-18
1
-0
/
+10
*
i965/fs: Always set channel 2 of texture headers in some stages
Jason Ekstrand
2016-01-15
1
-0
/
+8
*
i965/fs/generator: Take an actual shader stage rather than a string
Jason Ekstrand
2016-01-15
7
-11
/
+14
*
i965/vec4: Use UW type for multiply into accumulator on GEN8+
Jason Ekstrand
2016-01-15
1
-1
/
+5
*
i965: Apply add_const_offset_to_base for vec4 VS inputs too.
Kenneth Graunke
2016-01-14
1
-5
/
+5
*
i965: Make add_const_offset_to_base() work at the shader level.
Kenneth Graunke
2016-01-14
1
-17
/
+21
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