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* i965: add arrays of arrays support for varyingsTimothy Arceri2015-10-152-5/+3
* i965: Don't hardcode FS in "validation failed!" message.Kenneth Graunke2015-10-141-1/+1
* i965/fs: Ignore compute shaders in brw_nir_lower_inputsJordan Justen2015-10-141-0/+4
* i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar modeJordan Justen2015-10-141-1/+2
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-141-1/+1
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-141-242/+2
* i965: Adapt SSBOs to work with their own separate index spaceIago Toral Quiroga2015-10-145-69/+71
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-141-1/+48
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-149-26/+26
* nir: split SSBO min/max atomic instrinsics into signed/unsigned versionsIago Toral Quiroga2015-10-142-21/+21
* i965/vec4: fix indentation in vec4_visitor::calculate_live_intervalsIago Toral Quiroga2015-10-141-8/+8
* i965/fs: Fix indentation in fs_live_variables::compute_start_endIago Toral Quiroga2015-10-141-9/+8
* mesa: clean up comments for gl_current_attrib structBrian Paul2015-10-131-7/+5
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-132-21/+20
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
* vbo: fix whitespace in vbo_exec_draw.cBrian Paul2015-10-131-13/+12
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
* vbo: simplify vertex array initializations in vbo_context.cBrian Paul2015-10-131-52/+43
* vbo: get rid of needless NR_MAT_ATTRIBS constantBrian Paul2015-10-131-6/+3
* vbo: fix incorrect switch statement in init_mat_currval()Brian Paul2015-10-131-1/+1
* mesa: pass caller name to create_textures()Brian Paul2015-10-131-7/+6
* i965/vs: Simplify fs_visitor's ATTR file.Kenneth Graunke2015-10-123-21/+49
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-121-6/+4
* i965: Fix unsafe pointer when dumping VS/FS IRIago Toral Quiroga2015-10-122-2/+2
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-121-16/+37
* i965/vec4: Implement b2f and b2i using negation.Matt Turner2015-10-111-7/+1
* i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_context.h.Kenneth Graunke2015-10-103-4/+2
* i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.Kenneth Graunke2015-10-102-52/+42
* i965/vs: Fix a subtlety in the nr_attributes == 0 workaround.Kenneth Graunke2015-10-101-5/+7
* i965/vs: Unify URB entry size/read length calculations between backends.Kenneth Graunke2015-10-104-30/+38
* i965/cfg: Fix cfg_t::dump() when a block has no immediate dominator.Kenneth Graunke2015-10-101-1/+5
* i965/gen8: Remove gen<8 checks in gen8 codeChad Versace2015-10-091-4/+4
* i965/gen9: Enable rep clears on gen9Chad Versace2015-10-092-1/+6
* i965/gen9: Disable MCS for 1x color surfacesChad Versace2015-10-091-0/+8
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-0910-184/+50
* program: remove other unused functionsMarek Olšák2015-10-092-143/+0
* program: remove unused cloning and combining functionsMarek Olšák2015-10-092-294/+0
* program: remove unused function _mesa_find_line_columnMarek Olšák2015-10-092-48/+0
* st/mesa: release the glsl_to_tgsi visitor after translationMarek Olšák2015-10-091-2/+17
* st/mesa: translate tessellation shaders into TGSI when we get themMarek Olšák2015-10-093-36/+64
* st/mesa: translate geometry shaders into TGSI when we get themMarek Olšák2015-10-093-15/+30
* st/mesa: translate fragment shaders into TGSI when we get themMarek Olšák2015-10-094-37/+55
* st/mesa: translate vertex shaders into TGSI when we get themMarek Olšák2015-10-093-36/+44