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* i965: Get rid of BRW_PRIM_OFFSETJason Ekstrand2017-03-012-14/+2
| | | | | | | This is a relic of when we wired up meta to be able to use RECTLIST primitives. It's no longer needed. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vue_map: Stop using GLbitfield typesJason Ekstrand2017-03-012-9/+9
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move assign_common_binding_table_offsets to brw_programJason Ekstrand2017-03-014-93/+94
| | | | | | | | | | This isn't used by Vulkan and is specific to the way the GL driver works. There's no reason to have it in common compiler code. Also, it relies on BRW_MAX_* defines which are defined in brw_context.h Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move some gen4 WM defines to brw_compiler.hJason Ekstrand2017-03-014-42/+46
| | | | | | | | These go in wm_prog_key so they're part of the compiler interface. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move brw_disassemble_inst to brw_eu.hJason Ekstrand2017-03-012-4/+2
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move some helpers from brw_context.h to brw_shader.hJason Ekstrand2017-03-013-16/+18
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move a couple of #defines from brw_context to brw_compilerJason Ekstrand2017-03-012-18/+16
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Fix performance query id checkRobert Bragg2017-03-011-2/+6
| | | | | | | | | | | | | | | | | | | | The queryid_valid() function asserts that an ID given by an application isn't zero since the spec explicitly reserves an ID of zero as invalid. The implementation was written as if the ID was a signed integer and based on the assumption that queryid_to_index() is simply subtracting one from the ID. It was broken because in fact the ID was stored in an unsigned int and testing for an index >= 0 would always succeed. This adds a spec quote to clarify why zero is considered invalid and checks for zero before even passing the ID to queryid_to_index() for then checking the upper bound. This is a v2 of a patch originally posted by Juha-Pekka (thanks) Cc: Juha-Pekka Heikkila <[email protected]> Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Plamena Manolova <[email protected]>
* mesa: Drop unused STATE_TEXRECT_SCALE program statevars.Kenneth Graunke2017-03-012-24/+0
| | | | | | | The last user is now gone. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Drop unused STATE_TEXRECT_SCALE code.Kenneth Graunke2017-03-013-27/+0
| | | | | | | | | | | | | | In the past, we used this on Gen4-5 to transform non-normalized texture coordinates (for sampler2DRect) to normalized ones. We also used it on Gen6-7.5 for sampler2DRect with GL_CLAMP. Jason dropped this code in 6c8ba59cff14a1a86273f4008ff2a8e68335ab25 in favor of using nir_lower_tex(), which just does a textureSize() call. But we were still setting up these state references for useless uniform data. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* st/mesa: inform the driver of framebuffer changes before compute dispatchesNicolai Hähnle2017-03-011-1/+9
| | | | | | | | | | | | | | | | | | | Even though compute shaders cannot access the framebuffer, there is a synchronization issue when a compute dispatch accesses a texture that was previously bound and drawn to as a framebuffer. Section 9.3 (Feedback Loops Between Textures and the Framebuffer) of the OpenGL 4.5 spec rather implicitly clarifies that undefined behavior results if the texture is still attached to the currently bound framebuffer. However, the feedback loop is broken when the application changes the framebuffer binding before a compute dispatch, and the state tracker needs to let the driver known about this. Fixes GL45-CTS.compute_shader.pipeline-post-fs on SI family Radeons. Cc: [email protected] Signed-off-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: avoid iterating past the head of the instruction listNicolai Hähnle2017-03-011-2/+9
| | | | | | | | | | | exec_node::get_prev() does not guard against going past the beginning of the list, so we need to add explicit checks here. Found by ASAN in piglit arb_shader_storage_buffer_object-rendering. Cc: [email protected] Signed-off-by: Marek Olšák <[email protected]>
* i965/fs: emit MOV_INDIRECT with the source with the right register typeSamuel Iglesias Gonsálvez2017-03-011-1/+1
| | | | | | | | This was hiding bugs as it retyped the source to destination's type. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handlesSamuel Iglesias Gonsálvez2017-03-011-3/+3
| | | | | | | | | | | | | | When generating the MOV INDIRECT instruction, the source type is ignored and it is set to destination's type. However, this is going to change in a later patch, so we need to explicitly set the proper source type. brw_vec8_grf() creates an float type's fs_reg by default, when the ICP handle is actually unsigned. This patch fixes these cases before applying the aforementioned patch. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: fix indirect load DF uniforms on BSW/BXTSamuel Iglesias Gonsálvez2017-03-011-21/+20
| | | | | | | | | | | | | | | | | | | | | The lowered BSW/BXT indirect move instructions had incorrect source types, which luckily wasn't causing incorrect assembly to be generated due to the bug fixed in the next patch, but would have confused the remaining back-end IR infrastructure due to the mismatch between the IR source types and the emitted machine code. v2: - Improve commit log (Curro) - Fix read_size (Curro) - Fix DF uniform array detection in assign_constant_locations() when it is acceded with 32-bit MOV_INDIRECTs in BSW/BXT. v3: - Move changes in assign_constant_locations() to other patch. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: detect different bit size accesses to uniforms to push them in ↵Samuel Iglesias Gonsálvez2017-03-011-16/+34
| | | | | | | | | | | | | | proper locations Previously, if we had accesses with different sizes to the same uniform, we might not push it aligned with the bigger one. This is a problem in BSW/BXT when we access an array of DF uniform with both direct and indirect addressing because for the latter we use 32-bit MOV INDIRECT instructions. However this problem can happen with other generations and bitsizes. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: mark last DF uniform array element as 64 bit live oneSamuel Iglesias Gonsálvez2017-03-011-0/+3
| | | | | | | | | This bug can make that we don't detect the end of a contiguous area correctly and push larger areas than the real ones. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.0" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: Move intel_resolve_map.[ch] from i965_compiler_FILES to i965_FILESKenneth Graunke2017-02-271-3/+3
| | | | | | | | I have no idea why these were part of the compiler files. They're miptree related code, and the compiler doesn't appear to use them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* mesa/main: refactor sampler parameter error codepathSamuel Pitoiset2017-02-271-87/+52
| | | | | | | | | This is similar to what we do in the texture error codepath. While we are at it, update the specification comment with latest GL 4.5 spec. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: use is_sampler() anywhere it's possibleSamuel Pitoiset2017-02-271-1/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use is_image() anywhere it's possibleSamuel Pitoiset2017-02-271-1/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* drirc: add force_glsl_version=440 for The CullingSamuel Pitoiset2017-02-271-0/+4
| | | | | | | | | | | | | | | | This game uses GLSL 430 but the interpolation qualifiers in some shaders don't match, which ends up in a link error. GLSL 440 spec removed this restriction, force it. This fixes the following link error, as well as serious rendering problems. error: vertex shader output `out_TEXCOORD1' specifies noperspective interpolation qualifier, but fragment shader input specifies no interpolation qualifier Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* st/mesa: don't update unrelated states in non-draw calls such as ClearMarek Olšák2017-02-256-4/+21
| | | | | | | | | | If a VAO isn't bound and u_vbuf isn't enabled because of the Core profile, we'll get user vertex buffers in drivers if we update vertex buffers in glClear. So don't do that. This fixes a regression since disabling u_vbuf for Core profiles. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: set blend state for PBO readbacksMarek Olšák2017-02-251-0/+6
| | | | | | | v2: restore the state Cc: 13.0 17.0 <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: reset sample_mask, min_sample, and render_condition for PBO opsMarek Olšák2017-02-252-0/+13
| | | | | Cc: 13.0 17.0 <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: don't check st->vp in update_clipMarek Olšák2017-02-251-4/+2
| | | | | | | The clip state is updated before VS, so it can be NULL for the first draw call. Just remove the unnecessary dependency on st->vp. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: assume all drivers support user index buffersMarek Olšák2017-02-253-40/+13
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]> (VMware driver only)
* main/performance_query: s/GLboolean/bool/Robert Bragg2017-02-242-6/+6
| | | | | | | | | Ideally would have caught these when adding the interface but this just switches a few return types for the INTEL_performance_query backend interface to bool instead of GLboolean. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/mesa: free shader cache buffer on fallbackTimothy Arceri2017-02-241-1/+3
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Michel Dänzer <[email protected]>
* st/mesa: fix crash in shader cache cased by race conditionTimothy Arceri2017-02-241-6/+8
| | | | | | | | | | If a thread doesn't load GLSL IR from cache but does load TGSI from cache (that was created by another thread) than it will crash due to expecting gl_program_parameter_list to have been restored from the GLSL IR cache and not be null. Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Michel Dänzer <[email protected]>
* st: add ST_FLUSH_WAIT to st_context_flush()Charmaine Lee2017-02-181-0/+7
| | | | | | | When st_context_flush() is called with ST_FLUSH_WAIT, the function will return after the fence is completed. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: get on-disk shader cacheTimothy Arceri2017-02-231-0/+3
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: implement a tgsi on-disk shader cacheTimothy Arceri2017-02-235-6/+481
| | | | | | | | Implements a tgsi cache for the OpenGL state tracker. V2: add support for compute shaders Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: add sha1 field to st program structsTimothy Arceri2017-02-231-0/+18
| | | | | | | This will be used to share the sha1 computed by the tgsi load function with the tgsi write function. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: move set_prog_affected_state_flags() to st_program.cTimothy Arceri2017-02-233-141/+144
| | | | | | | We want to use this in the new tgsi shader cache so we move it here and make it available externally. Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: Implement INTEL_performance_query backendRobert Bragg2017-02-226-0/+729
| | | | | | | | | | | | | | | | | | | This adds a bare-bones backend for the INTEL_performance_query extension that exposes pipeline statistics. Although this could be considered redundant given that the same statistics are already available via query objects, they are a simple starting point for this extension and it's expected to be convenient for tools wanting to have a single go to api to introspect what performance counters are available, along with names, descriptions and semantic/data types. This code is derived from Kenneth Graunke's work, temporarily removed while the frontend and backend interface were reworked. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Model INTEL perf query backend after query obj BERobert Bragg2017-02-224-402/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using the same backend interface as AMD_performance_monitor this defines a dedicated INTEL_performance_query interface that is modelled more on the ARB_query_buffer_object interface (considering the similarity of the extensions) with the addition of vfuncs for initializing and enumerating query and counter info. Compared to the previous backend, some notable differences are: - The backend is free to represent counters using whatever data structures are optimal/convenient since queries and counters are enumerated via an iterator api instead of declaring them using structures directly shared with the frontend. This is also done to help us support the full range of data and semantic types available with INTEL_performance_query which is awkward while using a structure shared with the AMD_performance_monitor backend since neither extension's types are a subset of the other. - The backend must support waiting for a query instead of the frontend simply using glFinish(). - Objects go through 'Active' and 'Ready' states consistent with the query object backend (hopefully making them more familiar). There is no 'Ended' state (which used to show that a query has ended at least once for a given object). There is a new 'Used' state, set when a query is first begun which implies that we are expecting to get results back for the object at some point. There's no equivalent to the 'EverBound' state since the spec doesn't require there to be a limbo state between generating IDs and associating them with an object on query Begin. The INTEL_performance_query and AMD_performance_monitor extensions are now completely orthogonal within Mesa main (though a driver could optionally choose to implement both extensions within a unified backend if that were convenient for the sake of sharing state/code). v2: (Samuel Pitoiset) - init PerfQuery.NumQueries in frontend - s/return_string/output_clipped_string/ - s/backed/backend/ typo - remove redundant *bytesWritten = 0 v3: - Add InitPerfQueryInfo for lazy probing of available queries v4: - Clean up some internal usage of GL typedefs (Ken) Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Separate INTEL_performance_query frontendRobert Bragg2017-02-227-629/+888
| | | | | | | | | | | | | | | | | To allow the backend interfaces for AMD_performance_monitor and INTEL_performance_query to evolve independently based on the more specific requirements of each extension this starts by separating the frontends of these extensions. Even though there wasn't much tying these frontends together, this separation intentionally copies what few helpers/utilities that were shared between the two extensions, avoiding any re-factoring specific to INTEL_performance_query so that the evolution will be easier to follow later. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen6+: Enable arb_transform_feedback_overflow_query.Rafael Antognolli2017-02-211-0/+1
| | | | | | | | | | | | This extension adds new query types which can be used to detect overflow of transform feedback buffers. The new query types are also accepted by conditional rendering commands. v3: - s/gen7+/gen6+/ in the relnotes (Jordan Justen) Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add support for xfb overflow query on conditional render.Rafael Antognolli2017-02-211-14/+53
| | | | | | | | | | | | | | | | | | | Enable the use of a transform feedback overflow query with glBeginConditionalRender. The render commands will only execute if the query is true (i.e. if there was an overflow). Use ARB_conditional_render_inverted to change this behavior. v4: - reuse MI_MATH calcs from hsw_queryob (Kenneth) - fallback to software conditional rendering when MI_MATH is not available (Kenneth) v5: - check query->Target (Kenneth) Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add support for xfb overflow on query buffer objects.Rafael Antognolli2017-02-212-0/+115
| | | | | | | | | | | | | | | Enable getting the results of a transform feedback overflow query with a buffer object. v4: - hsw_overflow_result_to_gpr0 a public function, so it can be used by conditional render. (Kenneth) - fix typo grp0/gpr0 (Kenneth) - rename load_gen_written_data_to_regs to load_overflow_data_to_cs_gprs (Kenneth) Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: add plumbing for ARB_transform_feedback_overflow_query.Rafael Antognolli2017-02-212-0/+75
| | | | | | | | | | | | | When querying for transform feedback overflow on one or all of the streams, store information about number of generated and written primitives. Then check whether generated == written. v2: - use only SO_PRIM_STORAGE_NEEDED, do not fallback to CL_INVOCATION_COUNT. (Kenneth) Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track transform feedback overflow query objects.Rafael Antognolli2017-02-213-1/+30
| | | | | | | Also update checks on conditional rendering. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add types for ARB_transform_feedback_oveflow_query.Rafael Antognolli2017-02-212-0/+6
| | | | | | | | | | Add some basic types and storage for the queries of this extension. v2: - update date of extension (Kenneth) Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Enable ARB_transform_feedback2 on Sandybridge.Kenneth Graunke2017-02-212-0/+5
| | | | | | | | | | | | | | | | | | | | | | The only feature over and above ES 3.0 is DrawTransformFeedback(). We already have to do the whole SOL_NUM_PRIMS_WRITTEN counter dance in order to compute the SVBI value for ResumeTransformFeedback(), at which point our existing GetTransformFeedbackVertexCount() implementation will do the trick (though with a stall to CPU map the buffer). Someday, we could probably implement DrawTransformFeedback() more efficiently, using the "Load Internal Vertex Count" feature of 3DSTATE_SVB_INDEX and the 3DPRIMITIVE indirect vertex count bit. Rumor has it this allows people to use WebGL 2.0 on Sandybridge. Note that we don't need pipelined register writes like Gen7+ because we use the 3DSTATE_SVB_INDEX command rather than MI_LOAD_REGISTER_MEM. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99842 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Properly reset SVBI counters on ResumeTransformFeedback().Kenneth Graunke2017-02-213-17/+107
| | | | | | | | | | | | | | | | | | | | | | | This fixes Piglit's ARB_transform_feedback2/change-objects-while-paused GLES 3.0 test. When resuming the transform feedback object, we need to reset the SVBI counters so we continue writing at the correct point in the buffer. Instead of SO_WRITE_OFFSET counters (with a DWord offset), we have the Streamed Vertex Buffer Index (SVBI) counters, which contain a count of vertices emitted. Unfortunately, there's no straightforward way to store the current SVBI counter values to a buffer. They're not available in a register. You can use a bit in the 3DSTATE_SVB_INDEX packet to copy them to another internal counter which 3DPRIMITIVE can use...but there's no good way to extract that either. So, once again, we use SO_NUM_PRIMS_WRITTEN to calculate the vertex numbers. Thankfully, we can reuse most of the existing Gen7+ code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Save max_index in brw_transform_feedback_object.Kenneth Graunke2017-02-212-2/+10
| | | | | | | I'm going to need this in a new Resume hook shortly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Update brw_save_primitives_written_counters for pre-Gen7.Kenneth Graunke2017-02-211-4/+10
| | | | | | | Sandybridge and earlier only have a single counter. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Use ctx->Const.MaxVertexStreams rather than BRW_XFB_MAX_STREAMS.Kenneth Graunke2017-02-211-9/+16
| | | | | | | | This way on Sandybridge we'll only do 1 stream worth of math, since we only have one SO_NUM_PRIMS_WRITTEN counter. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Move some code from gen7_sol_state.c to gen6_sol.c.Kenneth Graunke2017-02-213-144/+150
| | | | | | | | | I plan to use these functions on Sandybridge soon. I changed the prefix on a couple of functions to "brw" instead of "gen7" as in theory they should be usable all the way back to G45. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>