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* mesa: make sure all lighting tables are updated before the computationYuanhan Liu2011-11-161-0/+3
| | | | | | | | | Make sure all lighting tables are updated before using the table to calculate something, say using _SpotExpTable to calculate _VP_inf_spot_attenuation. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix a couple of missed conversion to arrays in format_unpack.Eric Anholt2011-11-151-11/+11
| | | | | | | | | | Fixes regression in piglit: ARB_color_buffer_float/GL_RGBA16F-getteximage ARB_color_buffer_float/GL_RGBA16F-readpixels ARB_color_buffer_float/GL_RGBA32F-getteximage ARB_color_buffer_float/GL_RGBA32F-readpixels Reviewed-by: Brian Paul <[email protected]>
* mesa: Include R/RG integer textures in _mesa_is_integer_format.Eric Anholt2011-11-151-0/+12
| | | | | | | | Fixes some spurious GL errors in the upcoming gl-3.0-required-sized-formats piglit test. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Fix separate stencil in builtin DRI2 backendChad Versace2011-11-151-9/+80
| | | | | | | | | | | | | | | | intelAllocateBuffer() was oblivious to separate stencil buffers. This patch fixes it to allocate a non-tiled stencil buffer with special pitch, just as the DDX does. Without this, any app that attempted to create an EGL surface with stencil bits would crash. Of course, this affected only environments that used the builtin DRI2 backend, such as Android and Wayland. Fixes GLBenchmark2.1 on Android on gen7. Note: This is a candidate for the 7.11 branch. Tested-by: Louie Tsaie <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Fix region dimensions for stencil buffers received from DDXChad Versace2011-11-151-15/+16
| | | | | | | | | | | | | | | I changed the dimensions of the stencil buffer's region, as allocated by the DDX, at xf86-video-intel commit commit 3e55f3e88b40471706d5cd45c4df4010f8675c75 dri: Do not tile stencil buffer But I forgot to make the analogous update to the Intel DRI2 glue in Mesa. This patch makes that update. Surprisingly, the mismatch did not cause any bugs. But the mismatch, if left unfixed, *would* create bugs in the next commit. Note: This is a candidate for the 7.11 branch. Signed-off-by: Chad Versace <[email protected]>
* intel: Simplify stencil detiling arithmeticChad Versace2011-11-152-6/+3
| | | | | | | | | | | | | | | | When calculating the y offset needed for detiling window system stencil buffers, replace the term region->height * 2 + region->height % 2 - 1 with rb->Height - 1 . The two terms are incidentally equivalent due to some out-of-date, incorrect code in the Intel DRI2 glue for DDX. (See intel_process_dri2_buffer_with_separate_stencil(), line ``buffer_height /= 2;``). Note: This is a candidate for the 7.11 branch (only the intel_span.c hunk). Signed-off-by: Chad Versace <[email protected]>
* radeon: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-7/+5
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* i965: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-6/+5
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* mesa: convert unpack functions to operate on an array of valuesBrian Paul2011-11-151-630/+900
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-153-42/+17
| | | | | | | Rather than redefining the BYTE/SHORT_TO_FLOAT macros, just define new ones with different names. These macros preserve zero when converting. Reviewed-by: Eric Anholt <[email protected]>
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-153-7/+5
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused macros in macros.hBrian Paul2011-11-151-26/+0
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: consolidate cases in _mesa_components_in_format()Brian Paul2011-11-151-28/+12
| | | | | | and _mesa_sizeof_packed_type() Reviewed-by: Eric Anholt <[email protected]>
* swrast: fix glReadPixels from texture attachmentBrian Paul2011-11-151-0/+13
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42635
* st/mesa: check for missing VBO in setup_interleaved_attribs()Brian Paul2011-11-151-3/+3
| | | | | | This fixes a crash with the piglit vbo-too-small test. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: remove most of the ReadPixels codeBrian Paul2011-11-152-634/+8
| | | | | We can use the core Mesa code for glReadPixels now. We just have to validate state and flush the bitmap cache before reading.
* st/mesa: remove dependencies on code in st_cb_readpixels.cBrian Paul2011-11-153-7/+19
| | | | | | st_cb_readpixels.c is going away next. Acked-by: Eric Anholt <[email protected]>
* mesa: remove _swrast_ReadPixels()Brian Paul2011-11-155-533/+1
| | | | | | We use the code in main/readpix.c now. Acked-by: Eric Anholt <[email protected]>
* mesa: use _mesa_readpixels() as default driver hookBrian Paul2011-11-151-1/+2
| | | | Acked-by: Eric Anholt <[email protected]>
* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
| | | | | | | | The swrast ReadPixels code has no dependencies on swrast since moving to Map/UnmapRenderbuffer(). We'll be able to remove s_readpix.c and remove the state tracker's glReadPixels code next. Acked-by: Eric Anholt <[email protected]>
* st/mesa: check renderbuffer orientation in st_MapRenderbuffer()Brian Paul2011-11-151-5/+27
| | | | | | | We'll soon be able to use these for a core Mesa implementation of glReadPixels. Acked-by: Eric Anholt <[email protected]>
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
| | | | | | | | This was only used by the xlib driver to add an alpha channel to the front/window color buffer. This was no longer going to work well with the move to direct mapping of renderbuffers. Reviewed-by: Eric Anholt <[email protected]>
* xlib: remove xm_image.[ch] filesBrian Paul2011-11-153-117/+0
| | | | Reviewed-by: Eric Anholt <[email protected]>
* xlib: remove a ton of old xlib driver cruftBrian Paul2011-11-159-3409/+4
| | | | | | The days of 1-bpp, 8-bpp and dithering are long behind us. Reviewed-by: Eric Anholt <[email protected]>
* xlib: use MESA_FORMAT_XRGB8888 for pixmap surfacesBrian Paul2011-11-151-12/+1
| | | | | | | We no longer have software-allocated alpha buffers so we can forget about the alpha channel. Reviewed-by: Eric Anholt <[email protected]>
* xlib: remove software alpha buffer supportBrian Paul2011-11-154-26/+1
| | | | | | | Seldom used and this won't work when we move to using Map/UnmapRenderbuffer everywhere. This will let us remove a bunch of core Mesa code too. Reviewed-by: Eric Anholt <[email protected]>
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-1513-149/+124
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* intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate ↵Chad Versace2011-11-151-1/+149
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | stencil For a depthstencil buffer with separate stencil, intel_renderbuffer::region is null. (The regions are kept in hidden depth and stencil buffers). Since the region is null, intel_map_renderbuffer() assumed there was no data and returned a null map pointer, which in turn was dereferenced (!) by MapRenderbuffer's caller. This patch fixes intel_map_renderbuffer() to map the hidden depth buffer through the GTT and return that as the mapped pointer. Also, the stencil bits are scattered and gathered when needed. Fixes the following Piglit tests on gen7: fbo/fbo-readpixels-depth-formats hiz/hiz-depth-read-fbo-d24s8 hiz/hiz-stencil-read-fbo-d24s8 EXT_packed_depth_stencil/fbo-clear-formats EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-blit EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-drawpixels EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-readpixels EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8 EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Fix software detiling of system stencil buffersChad Versace2011-11-152-4/+6
| | | | | | | | | | | | | | | | | | | | If a window system stencil buffer had a region with odd height, then the calculated y offset needed for software detiling was off by one. The bug existed in intel_{map,unmap}_renderbuffer_s8() and in the intel_span.c accessors. Fixes the following Piglit tests on gen7: general/depthstencil-default_fb-readpixels-24_8 general/depthstencil-default_fb-readpixels-FLOAT-and-USHORT Fixes SIGABRT in the following Piglit tests on gen7: general/depthstencil-default_fb-blit general/depthstencil-default_fb-copypixels general/depthstencil-default_fb-drawpixels-24_8 general/depthstencil-default_fb-drawpixels-FLOAT-and-USHORT Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Fix intel_unmap_renderbuffer_s8()Chad Versace2011-11-151-2/+2
| | | | | | | | | | | | | | | | | | When gathering the temporary buffer's pixles into the gem buffer, we had the two buffers juxtaposed. Oops. Fixes the following Piglit tests on gen7: general/GL_SELECT - alpha-test enabled general/GL_SELECT - depth-test enabled general/GL_SELECT - no test function general/GL_SELECT - scissor-test enabled general/GL_SELECT - stencil-test enabled Fixes SIGABRT in Piglit tests EXT_framebuffer_object/fbo-stencil-* on gen7. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Refactor intel_map_renderbuffer()Chad Versace2011-11-151-134/+256
| | | | | | | | | | | The function already implements 3 cases (map through GTT, blit to a temporary, and detile stencil buffer to temporary), and a 4th will be added soon: scatter/gather for depthstencil buffers using separate stencil. For sanity's sake, this factors each case out into its own function. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* ir_to_mesa: don't init unfirom if link failedYuanhan Liu2011-11-151-1/+3
| | | | | | | | | Don't call set_unfiform_initializers if link failed, or it would trigger a GL_INVALID_OPERATION error. That's not an expected behavior of glLinkProgram function. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-142-106/+0
| | | | | | | These checks are now performed by the linker. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-0/+7
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-0/+3
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* meta: Fix restoring of fixed function texture enables.Eric Anholt2011-11-141-27/+9
| | | | | | | | | | | | | If they were disabled on entry, and we enabled one (like for BlitFramebuffer), we wouldn't disable it on the way out. Retain the attempted optimization here (don't keep calling to set each bit for changes that won't matter) by just setting the bits directly with appropriate flushing. Fixes misrendering on the second draw of piglit fbo-blit. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: Don't forget to flag state when restoring texobjects.Eric Anholt2011-11-141-2/+5
| | | | | | | It's unlikely that we changed the object but no other texture parameter, but be correct anyway. Noticed by inspection. Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: fix system value to semantic mappingChristoph Bumiller2011-11-142-0/+2
| | | | | Broken by addition of SYSTEM_VALUE_VERTEX_ID in 919c53e87a1f6f5322bc1f1486bb3e6b954b00d5.
* radeon: further cleanup of shared codeFabio Pedretti2011-11-143-23/+6
| | | | Signed-off-by: Alex Deucher <[email protected]>
* radeon: add some missing FireMV pci idsAlex Deucher2011-11-141-0/+1
| | | | | | Note: this is a candidate for the stable branches. Signed-off-by: Alex Deucher <[email protected]>
* mesa/st: Flush stdout after pritingin the GLSL.José Fonseca2011-11-141-0/+1
| | | | Otherwise it gets all garbled with stderr.
* i965: Don't try to normalize cubemap coordinates for textureSize.Kenneth Graunke2011-11-121-0/+3
| | | | | | | | | | Although textureSize is represented as an ir_texture with op == ir_txs, it doesn't have a coordinate, so normalizing it doesn't make sense. Fixes crashes in oglconform glsl-bif-tex-size basic.samplerCube.* tests. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Fix glFramebufferTexture*() for depth and stencil attachmentsChad Versace2011-11-111-3/+55
| | | | | | | | | | | | | | | | | | | | | | | This patch solves three bugs. 1. When a texture was attached to the GL_DEPTH_STENCIL_ATTACHMENT point, Mesa attached the texture only to the depth attachment point gl_framebuffer::Attachment[BUFFER_DEPTH] and failed to attach it to the stencil attachment point gl_framebuffer::Attachment[BUFFER_STENCIL] 2. When a texture was attached to the GL_DEPTH_ATTACHMENT point and then later attached to the GL_STENCIL_ATTACHMENT point, Mesa created two separate renderbuffer wrappers. This caused a GL error in glGetFramebufferAttachmentParameteriv(). 3. Same as 2, but with depth and stencil juxtaposed. Fixes Piglit test ARB_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL Note: This is a candidate for the stable branches. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Expose GLSL 1.30 on gen6+.Eric Anholt2011-11-111-1/+4
| | | | | | | With the gl_VertexID support, everything required should now be supported. Reviewed-by: Ian Romanick <[email protected]>
* i965: Add support for gl_VertexID and gl_InstanceID.Eric Anholt2011-11-114-6/+63
| | | | | | | | | | | | | The compiler setup for these VF-uploaded attributes looks a little cheesy with mixing system values and real VBO-sourced attributes. It would be nice if we could just compute the ATTR[] map to GRF index up front and use it at visit time instead of using ir->location in the ATTR file. However, we don't know the reg_offset at visit(ir_variable *) time, so we can't do the mapping that early. Fixes piglit vertexid test. Reviewed-by: Ian Romanick <[email protected]>
* i965: Replace a should-never-happen fallback with asserts where it matters.Eric Anholt2011-11-112-13/+15
| | | | | | | | | | | | We only allow 16 vec4s of attributes in our GLSL/ARB_vp programs, and 1 more element will get used for gl_VertexID/gl_InstanceID. So it should never have been possible to hit this fallback, unless there was another bug. If you do hit this, you're probably using gl_VertexID and falling back to swrast won't work for you anyway. This also updates the limits for gen6+. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2011-11-111-0/+1
| | | | Reviewed-by: Ian Romanick <[email protected]>
* state_tracker: remove written but never used variable.Mathias Fröhlich2011-11-111-2/+0
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* radeon: fix build.Dave Airlie2011-11-111-1/+1
| | | | | | I had a later patch remove this code, but cherry-picked across it. Signed-off-by: Dave Airlie <[email protected]>
* radeon: drop unused constant_cliprect fieldDave Airlie2011-11-112-2/+0
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