aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Expand)AuthorAgeFilesLines
* st: add support for INTEL_blackhole_renderLionel Landwerlin2020-02-132-0/+4
* i965: enable INTEL_blackhole_renderLionel Landwerlin2020-02-135-0/+49
* mesa: add INTEL_blackhole_renderLionel Landwerlin2020-02-133-0/+17
* Rename nir_lower_constant_initializers to nir_lower_variable_initalizersArcady Goldmints-Orlov2020-02-121-1/+1
* st/mesa: optimize st_update_array with ALWAYSINLINEMarek Olšák2020-02-111-2/+8
* mesa: don't use bitfields in _mesa_primMarek Olšák2020-02-115-12/+4
* mesa: remove unused _mesa_prim::is_indirectMarek Olšák2020-02-116-13/+1
* í965: don't use _mesa_prim::is_indirectMarek Olšák2020-02-112-8/+8
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-1116-72/+39
* vbo: clean up resetting vertex attribsMarek Olšák2020-02-111-33/+19
* vbo: also map the immediate mode buffer for readMarek Olšák2020-02-111-2/+8
* vbo: delay flagging FLUSH_STORED_VERTICES until glEndMarek Olšák2020-02-111-4/+5
* vbo: add/update unlikely statements in ATTR_UNIONMarek Olšák2020-02-111-3/+3
* vbo: increase the size of the immediate mode buffer to decrease draw countMarek Olšák2020-02-111-1/+1
* vbo: use FlushVertices flags properly and clear NeedFlush correctlyMarek Olšák2020-02-111-11/+30
* vbo: fix resizing 64-bit vertex attributesMarek Olšák2020-02-111-0/+6
* vbo: optimize resizing vertex attributes during immediate modeMarek Olšák2020-02-111-62/+53
* vbo: don't store glVertex values temporarily into execMarek Olšák2020-02-112-10/+49
* vbo: pass only either uint32_t or uint64_t into ATTR_UNIONMarek Olšák2020-02-113-8/+23
* vbo: don't set FLUSH_UPDATE_CURRENT for glVertexMarek Olšák2020-02-111-2/+3
* vbo: keep the immediate mode buffer always mapped for simplicityMarek Olšák2020-02-113-26/+16
* vbo: don't check ctx->NewState twice in glBeginMarek Olšák2020-02-111-3/+0
* vbo: remove a funky recursive call in glBeginMarek Olšák2020-02-111-5/+1
* vbo: interleave attrsz, attrtype, and active_sz in memoryMarek Olšák2020-02-114-55/+56
* vbo: remove immediate mode code that doesn't do anything and simplify stuffMarek Olšák2020-02-115-53/+3
* vbo: don't unmap persistent buffer mappings for glBegin/EndMarek Olšák2020-02-113-9/+41
* vbo: skip FlushMappedBufferRange for glBegin/End by using a persistent mappingMarek Olšák2020-02-111-6/+16
* vbo: create the immediate mode buffer only in vbo_exec_vtx_mapMarek Olšák2020-02-111-10/+0
* mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handlingMarek Olšák2020-02-116-15/+21
* mesa: remove FLUSH_CURRENT calls that have no effectMarek Olšák2020-02-115-11/+1
* mesa: fix incorrect uses of FLUSH_CURRENTMarek Olšák2020-02-112-4/+4
* i965: remove duplicated commentLeandro Ribeiro2020-02-071-2/+1
* mesa/st: Move the SYSTEM_VALUE -> TGSI_SEMANTIC map to tgsi_from_mesa.Eric Anholt2020-02-052-93/+3
* glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.Eric Anholt2020-02-051-4/+3
* mesa: Clean up some endianness adapters for shader image formats.Eric Anholt2020-02-052-19/+8
* dri: delete gen-symbol-redefs.pyEric Engestrom2020-02-051-68/+0
* mesa: implement missing display list functions while switching to the templateMarek Olšák2020-02-041-86/+718
* vbo: move reusable code from vbo_attrib_tmp.h into vbo_util.hMarek Olšák2020-02-044-98/+135
* vbo: use the template for save GLvertexformat initializationMarek Olšák2020-02-041-151/+6
* vbo: use the template for noop GLvertexformat initializationMarek Olšák2020-02-044-332/+27
* vbo: move GLvertexformat initialization into a template header file for reuseMarek Olšák2020-02-044-172/+205
* softpipe: Refactor pipe_get/put_tile_rgba_* paths.Eric Anholt2020-02-041-5/+5
* mesa/st: Use direct util_format_pack/unpack instead of u_tile.Eric Anholt2020-02-041-8/+7
* st/mesa: Handle the rest renderbuffer formats from OSMesaDanylo Piliaiev2020-02-041-0/+5
* i965: Do not set front_buffer_dirty if there is no front bufferDanylo Piliaiev2020-02-041-1/+3
* st/mesa: use uint-result for sampling stencil buffersErik Faye-Lund2020-02-041-4/+5
* intel/blorp: Plumb deref block size through to 3DSTATE_SFJason Ekstrand2020-01-301-1/+1
* intel/common: Return the block size from get_urb_configJason Ekstrand2020-01-301-1/+2
* intel/blorp: Always emit URB config on Gen7+Jason Ekstrand2020-01-301-9/+19
* intel: Take a gen_l3_config in gen_get_urb_configJason Ekstrand2020-01-301-3/+1