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mesa
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Author
Age
Files
Lines
*
mesa: Removed another unused variable.
José Fonseca
2010-08-22
1
-1
/
+0
*
mesa: Remove unsused local variable.
José Fonseca
2010-08-21
1
-1
/
+0
*
evergreen : initial support driver code.
richard
2010-08-20
41
-249
/
+12426
*
i965: Rename nr_depth_regs to nr_payload_regs.
Eric Anholt
2010-08-20
5
-8
/
+8
*
i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB.
Eric Anholt
2010-08-20
3
-17
/
+18
*
i965: Add support for FB writes on Sandybridge.
Zhenyu Wang
2010-08-20
2
-12
/
+74
*
i965: Set the destination horiz stride even for da16, as SNB seems to need it.
Zhenyu Wang
2010-08-20
2
-2
/
+6
*
i965: Set the maximum number of threads on Sandybridge.
Zhenyu Wang
2010-08-20
1
-1
/
+5
*
i965: Add AccWrCtl support on Sandybridge.
Zhenyu Wang
2010-08-20
5
-2
/
+20
*
i965: Mention the mlen and rlen for URB reads.
Zhenyu Wang
2010-08-20
1
-0
/
+5
*
i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.
Zhenyu Wang
2010-08-20
1
-1
/
+2
*
i965: Adjust disasm of subreg numbers to be in units of the register type.
Zhenyu Wang
2010-08-20
1
-6
/
+20
*
i965: Fix DP write channel ordering on Sandybridge.
Eric Anholt
2010-08-20
1
-2
/
+25
*
Delete more vestiges of the old shader compiler.
Kenneth Graunke
2010-08-20
2
-45
/
+0
*
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Kenneth Graunke
2010-08-20
1
-1
/
+1
*
glsl: add missing ambient field to gl_LightModel
Luca Barbieri
2010-08-20
1
-1
/
+1
*
glsl: don't crash if a field is specified for a non-struct uniform
Luca Barbieri
2010-08-20
1
-1
/
+1
*
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
Luca Barbieri
2010-08-20
1
-2
/
+2
*
intel: Don't try to do work for BufferSubData with a size of 0.
Eric Anholt
2010-08-20
1
-0
/
+6
*
mesa: Fix GetUniformLocation while compiling display lists.
Nick Bowler
2010-08-20
1
-1
/
+9
*
Remove remnants of the old glsl compiler.
Eric Anholt
2010-08-20
52
-28903
/
+0
*
mesa: Add missing ES sources to SConscript.
Chia-I Wu
2010-08-20
1
-0
/
+3
*
mesa: Decorate functions with GL_APIENTRY in es_generator.py.
Chia-I Wu
2010-08-20
1
-2
/
+2
*
mesa: Include compiler.h for ASSERT.
Chia-I Wu
2010-08-20
7
-0
/
+14
*
st/mesa: fix code/declaration mixing
Keith Whitwell
2010-08-20
1
-3
/
+2
*
mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
Luca Barbieri
2010-08-20
2
-3
/
+5
*
mesa/st: support using PIPE_TEXTURE_RECT internally
Luca Barbieri
2010-08-20
5
-43
/
+32
*
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-20
1
-1
/
+1
*
i965: Fix compile warnings on 64-bit Linux.
Kenneth Graunke
2010-08-20
1
-4
/
+4
*
mesa: Silence uninitialized variable warnings in dummy_enum_func.
Vinson Lee
2010-08-19
1
-10
/
+10
*
i915: Remove unnecessary header from i830_context.c.
Vinson Lee
2010-08-19
1
-1
/
+0
*
i965: Set the if stack pop count when breaking out of a loop inside an if.
Eric Anholt
2010-08-18
1
-5
/
+11
*
i965: Don't set the swizzle on an immediate value in the VS.
Eric Anholt
2010-08-18
2
-4
/
+11
*
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Eric Anholt
2010-08-18
1
-0
/
+5
*
mesa: Remove unnecessary heaaders from shaderapi.c.
Vinson Lee
2010-08-18
1
-2
/
+0
*
mesa: Don't try to free components of a NULL uniform list.
Eric Anholt
2010-08-18
1
-0
/
+4
*
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt
2010-08-18
1
-1
/
+1
*
glsl2: Free the shader compiler at dri screen destruction.
Eric Anholt
2010-08-18
1
-0
/
+2
*
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt
2010-08-18
1
-0
/
+1
*
dri2: Clean up the common dri2 options at screen destroy.
Eric Anholt
2010-08-18
2
-3
/
+8
*
mesa: fpclassify is available on OpenSolaris.
Vinson Lee
2010-08-18
1
-1
/
+2
*
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt
2010-08-18
1
-4
/
+2
*
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt
2010-08-18
1
-2
/
+1
*
mesa: Free linked shaders when deleting the shader program.
Eric Anholt
2010-08-18
1
-0
/
+6
*
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
1
-1
/
+1
*
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt
2010-08-18
1
-2
/
+2
*
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
1
-1
/
+2
*
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-18
1
-5
/
+20
*
r600: implement SSG instruction
Andre Maasikas
2010-08-18
2
-0
/
+67
*
r600: implement DP2 opcode
Andre Maasikas
2010-08-18
1
-2
/
+10
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