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* i965/fs: Disable opt_sampler_eot for more message typesNeil Roberts2015-10-211-6/+8
* i965: Remove block arg from foreach_inst_in_block_*_starting_fromNeil Roberts2015-10-215-9/+8
* i965/gen9: Remove temporary variable 'bpp' in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-10/+6
* i965/gen9: Remove temporary variable 'align_yf' in tr_mode_..._texture_alignm...Anuj Phogat2015-10-201-17/+9
* i965/gen9: Remove parameter 'brw' from tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-7/+7
* i965/gen9: Reuse YF alignment tables in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-24/+22
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-203-3/+56
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-203-4/+16
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
* vbo: simplify some code in vbo_copy_vertices()Brian Paul2015-10-201-6/+5
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4
* vbo: replace the comment on vbo_copy_vertices()Brian Paul2015-10-201-3/+7
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-202-3/+2
* vbo: remove unneeded ctx parameter for merge_prims()Brian Paul2015-10-201-3/+2
* tnl: add some comments in render_line_loop codeBrian Paul2015-10-201-2/+3
* mesa: simple whitespace fix in texstore.cBrian Paul2015-10-201-0/+2
* vbo: reduce number of vertex buffer mappings for vertex attributesBrian Paul2015-10-201-5/+13
* st/mesa: optimize 4-component ubyte glDrawPixelsBrian Paul2015-10-201-9/+95
* mesa: make memcpy_texture() non-staticBrian Paul2015-10-202-20/+31
* st/mesa: check for out-of-memory in st_DrawPixels()Brian Paul2015-10-201-32/+44
* st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()Brian Paul2015-10-201-1/+2
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
* i965: silence incompatible pointer type warningEmil Velikov2015-10-201-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+3
* st/mesa: pass the clip distance array size to driversMarek Olšák2015-10-201-0/+8
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-203-8/+5
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-203-2/+24
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-204-5/+6
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-206-13/+21
* i965/gen9: Handle the GL_TEXTURE_{1D, 1D_ARRAY} targets inside switchAnuj Phogat2015-10-191-4/+4
* i965/fs: Localize variables' scopes.Matt Turner2015-10-191-8/+5
* i965/fs: Consider type mismatches in saturate propagation.Matt Turner2015-10-191-3/+12
* i965: Extract can_change_source_types() functions.Matt Turner2015-10-196-27/+30
* i965/vs: Move URB entry_size and read_length calculations to compile_vsJason Ekstrand2015-10-192-34/+34
* i965: Move the entire compiler API into a single fileJason Ekstrand2015-10-1910-619/+665
* i965: Rename brw_foo_emit to brw_compile_fooJason Ekstrand2015-10-1911-66/+67
* i965/fs: Move some of the prog_data setup into brw_wm_emitJason Ekstrand2015-10-192-98/+100
* i965/cs: Rework cs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-29/+42
* i965/gs: Rework gs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-40/+29
* i965/vs: Rework vs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-49/+49
* i965/fs: Rework wm_fs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-39/+47
* i965: Use a const nir_shader in backend_shaderJason Ekstrand2015-10-1911-12/+12
* i965/vec4: Remove gl_program and gl_shader_program from the generatorJason Ekstrand2015-10-194-29/+20
* i965/fs: Remove the gl_program from the generatorJason Ekstrand2015-10-195-9/+5
* nir/info: Add a few bits of info for fragment shadersJason Ekstrand2015-10-191-0/+6
* mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.hJason Ekstrand2015-10-191-18/+0
* i965/asm: Explicitly use a nir_instr for IR annotationsJason Ekstrand2015-10-194-19/+5
* scons: Build nir/glsl_types.cpp once.Jose Fonseca2015-10-191-1/+0