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* remove refcount, fboRect fieldsBrian2007-11-051-5/+0
* remove intel->pipe fieldBrian2007-11-053-8/+7
* remove some struct declsBrian2007-11-051-2/+0
* s/intelDisplayBuffer/intelDisplaySurfaceBrian2007-11-053-9/+9
* simplify intelSwapBuffers()Brian2007-11-051-11/+3
* remove useless codeBrian2007-11-051-10/+0
* remove disabled vblank/sync codeBrian2007-11-055-185/+0
* disable vblank/sync codeBrian2007-11-055-1/+24
* added check for fb==NULLBrian2007-11-051-1/+3
* remove dead pageflip codeBrian2007-11-052-240/+2
* disable page flip codeBrian2007-11-052-6/+27
* include context.hBrian2007-11-051-0/+1
* replace IntelFlush(), FLUSH_VERTICES(), etc. with st_flush() callBrian2007-11-053-26/+2
* call FLUSH_VERTICES() in st_flush()Brian2007-11-051-0/+2
* public st_flush()Brian2007-11-052-10/+25
* remove extern decls for non-existant functionsBrian2007-11-051-7/+0
* #include clean-ups, fixesBrian2007-11-053-3/+2
* comment about renderbuffers vs. surfacesBrian2007-11-051-0/+5
* remove some dead code, clean-upsBrian2007-11-051-21/+4
* more clean-up in intelDisplayBuffer()Brian2007-11-051-14/+14
* Check if the user/texenvprogram is just a pass-through program and skip progr...Brian2007-11-041-4/+35
* Allow batch buffer debugging without calling i915_winsys->batch_start so often.José Fonseca2007-11-034-13/+15
* Do something sensible when failed to reserve space in the batch buffer.José Fonseca2007-11-035-18/+17
* Detail i915 winsys interface comments.José Fonseca2007-11-031-18/+40
* Render primitives using indirect vertices in a vertex buffer.José Fonseca2007-11-031-35/+39
* Cleanups.Zack Rusin2007-11-022-5/+8
* Implement sin opcode.Zack Rusin2007-11-025-1/+54
* Implement scs opcodeZack Rusin2007-11-025-1/+59
* Implement COS and CMP opcode.Zack Rusin2007-11-026-68/+379
* Add debugging ifdefs to make it less verboseZack Rusin2007-11-021-1/+11
* Get fragment shaders working on top of LLVM.Zack Rusin2007-11-025-772/+1003
* Change the fragment shader signature to better match actualZack Rusin2007-11-025-362/+819
* Add basic entry points for fragment shaders.Zack Rusin2007-11-026-31/+132
* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-0210-10/+107
* Start re-working SwapBuffers.Brian2007-11-016-52/+64
* Use new state tracker context/destroy funcs with wrap Mesa context.Brian2007-11-013-25/+49
* Sketch out new create/destroy context functions which create/wrap a Mesa cont...Brian2007-11-012-0/+33
* disable the driverContext assertionsBrian2007-11-011-2/+2
* silence the finalize_mipmap_tree msgBrian2007-11-011-0/+2
* don't call _mesa_init_driver_functions()Brian2007-11-011-1/+4
* remove _mesa_init_driver_functions()Brian2007-11-011-6/+23
* plug in _mesa_test_proxy_teximage, temporarilyBrian2007-11-011-0/+3
* remove dead codeBrian2007-11-011-14/+0
* remove unneeded tnl stuffBrian2007-11-011-7/+0
* remove old comment about tnl/vfBrian2007-11-011-4/+0
* Reserve the right number of dwords for hardware state, and handle the case wh...José Fonseca2007-11-011-6/+34
* Obsolete fileBrian2007-11-011-4552/+0
* remove xmesa_set_renderbuffer_funcs()Brian2007-11-011-3/+0
* disable/omit renderbuffer span codeBrian2007-11-011-0/+4
* disable/omit renderbuffer span codeBrian2007-11-011-1/+0