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* intel: Use _mesa_warning() to report GEM warningsBrian Paul2009-07-271-3/+3
* windows: updated VC8 project filesKarl Schultz2009-07-271-1/+0
* mesa: bump version to 7.5.1Brian Paul2009-07-221-4/+4
* intel: Fall back on glBitmap with fog enabled.Eric Anholt2009-07-201-0/+6
* i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.Eric Anholt2009-07-201-1/+2
* radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.Michel Dänzer2009-07-201-2/+2
* mesa: set version to 7.5Brian Paul2009-07-171-1/+1
* mesa: Fix logbase2.José Fonseca2009-07-161-7/+5
* Fix state flag dependencies for fixed function fragment program updates.Brian Paul2009-07-152-1/+11
* mesa: recognize and eliminate repeated error messagesKeith Whitwell2009-07-152-3/+38
* mesa: split out errorstring switch from _mesa_errorKeith Whitwell2009-07-151-36/+26
* mesa: remove dead code in _mesa_errorKeith Whitwell2009-07-151-6/+0
* mesa: don't call getenv every time _mesa_error is calledKeith Whitwell2009-07-151-11/+14
* mesa: fix texture border color code for glPopAttrib()Brian Paul2009-07-141-7/+1
* mesa: regenerated enums.c fileBrian Paul2009-07-141-5/+6
* mesa: Report the true face number when flushing.José Fonseca2009-07-141-3/+8
* r128: fix two-sided lighting segfault seen in GLUT's olight demoPeteri Andras2009-07-133-2/+7
* intel: Bump driver data, add RC3 tagintel_2009q2_rc3Ian Romanick2009-07-121-1/+1
* gallium: compare the actual register, not all the inputsZack Rusin2009-07-111-1/+1
* st/mesa: implement indirect addressing for destination registersBrian Paul2009-07-101-0/+5
* vbo: fix vbo/dlist memory leakBrian Paul2009-07-101-0/+5
* mesa: From float type modifier from values to large for singlesIan Romanick2009-07-091-7/+7
* glsl: do const parameter optimization for array element actual parametersBrian Paul2009-07-091-2/+3
* glsl: fix incorrect indexing for gl_TextureMatrix[i][j]Brian Paul2009-07-091-5/+6
* mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul2009-07-071-7/+13
* gallium: fixup register indexes for fog/frontface/point coordZack Rusin2009-07-071-3/+12
* gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer2009-07-072-10/+37
* gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer2009-07-071-1/+2
* gallium: more fog extraction fixesZack Rusin2009-07-063-25/+39
* i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger2009-07-044-17/+16
* i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt2009-07-041-13/+11
* intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer2009-07-031-0/+1
* mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell2009-07-031-1/+1
* mesa: Assume depth textures have a single level unless told otherwise.José Fonseca2009-07-021-1/+3
* mesa: s/TRUE/GL_TRUEKeith Whitwell2009-07-021-1/+1
* glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell2009-07-021-0/+23
* Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell2009-07-028-37/+118
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| * mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-301-13/+27
| * mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
| * mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
| * mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
| * Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-306-258/+151
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| * | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
| * | mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell2009-06-304-4/+4
| * | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
| * | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
* | | mesa: ensure UsesFogFragCoord value is set for non-glsl shadersKeith Whitwell2009-07-022-0/+8
* | | st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz2009-06-301-0/+27
* | | st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz2009-06-301-0/+58
* | | mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca2009-07-011-0/+2