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* i915: Fix 1D texture mapping in the t coordinate.Eric Anholt2009-10-291-0/+6
| | | | Fixes piglit tex1d-2dborder test.
* i915: Correct and make use of the defines for 32-bit depth texture modes.Eric Anholt2009-10-292-4/+9
| | | | | Previously, S8_Z24 depth textures would always be treated as intensity. Fixes piglit depth-tex-modes.
* i965: avoid shader translation on window resizeBrian Paul2009-10-291-6/+11
| | | | | | | | | | If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we don't need to worry about the window size and origin in brw_wm_populate_key(). This avoids re-generating the i965 shader code when a window is resized. Issue spotted by Keith Whitwell.
* i965: define, use BRW_MAX_DRAW_BUFFERSBrian Paul2009-10-293-4/+8
| | | | | i965 might support more than 4 color draw buffers. But if not, this protects from breakage if the Mesa limit is raised.
* i965: remove unused varBrian Paul2009-10-291-1/+0
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* i965: don't use context state in emit_fb_write()Brian Paul2009-10-293-2/+5
| | | | | Put the state that we care about in the hash key. Issue spotted by Keith Whitwell.
* i965: use macros to get/set prog_instruction::Aux fieldBrian Paul2009-10-294-8/+14
| | | | This makes things a bit easier to remember/understand.
* i965: minor code reformattingBrian Paul2009-10-291-4/+3
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* mesa: Add MESA_FORMAT_Z24_X8.José Fonseca2009-10-295-1/+64
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* i915: Implement min/max LOD clamping with the hardware.Eric Anholt2009-10-294-40/+46
| | | | | | | This gets us expected behavior for clamping between mipmap levels, and avoids relayout of textures for doing clamping. Fixes piglit lodclamp-between.
* i965: Replace a MIN(MAX()) with CLAMP().Eric Anholt2009-10-291-2/+2
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* intel: check for single memcpy() in memcpy_get_tex_image()Brian Paul2009-10-291-5/+10
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* i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange.Eric Anholt2009-10-291-4/+10
| | | | | | | | | | | | If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing hack), the hardware would have always clamped because we weren't clamping to the min of near/far and the max of near/far. Also, we shouldn't be clamping to near/far at all when not in depth clamp mode (this usually didn't matter since near/far are usually the same as the 0.0, 1.0 clamping you do for fixed-point depth). This should fix funny depth issues in PlaneShift, and fixes piglit depth-clamp-range
* mesa: Mostly fix swrast's ARB_depth_clamp support.Eric Anholt2009-10-292-12/+26
| | | | | | | I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success.
* intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.Eric Anholt2009-10-291-1/+1
| | | | | | We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer.
* intel: Clean up merge leftover from the DRI2 swap throttling.Eric Anholt2009-10-291-5/+0
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* intel: remove debug codeBrian Paul2009-10-291-1/+0
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* mesa: consolidate some code in _mesa_GetCompressedTexImageARB()Brian Paul2009-10-291-6/+2
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* intel: added fast memcpy path for glGetTexImage()Brian Paul2009-10-291-3/+102
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* mesa: move pixels==NULL check in glGetTexImage()Brian Paul2009-10-291-9/+10
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* mesa: consolidate some code in _mesa_GetTexImage()Brian Paul2009-10-291-6/+2
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* mesa: move, clean-up _mesa_print_texture()Brian Paul2009-10-293-57/+64
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* mesa: fix some tests in subtexture_error_check2()Brian Paul2009-10-291-23/+22
| | | | | Don't use hard-coded compressed block sizes. Update comments and error strings.
* mesa: remove unneedded is_srgb_teximage() functionBrian Paul2009-10-291-24/+2
| | | | Use _mesa_get_format_color_encoding() function instead.
* glsl: make shader substitution a little betterBrian Paul2009-10-291-3/+16
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* st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversionDavid Heidelberger2009-10-291-0/+2
| | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24.David Heidelberger2009-10-291-0/+2
| | | | | | | Fix glxgears and openarena for Nouveau (no more asserts and crash). Signed-off-by: David Heidelberger <[email protected] Signed-off-by: Brian Paul <[email protected]>
* st/mesa: Fix nouveau glxinfo after merging texformat-rework.David Heidelberger2009-10-291-0/+6
| | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: move declaration to prevent unused var warningBrian Paul2009-10-291-1/+1
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* mesa: Fix compilation errors and warnings when features are disabled.Chia-I Wu2009-10-294-12/+15
| | | | | | Some of the fixes are cherry-picked from opengl-es branch. Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Make FEATURE_texture_s3tc follow feature conventions.Chia-I Wu2009-10-294-9/+39
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Make FEATURE_texture_fxt1 follow feature conventions.Chia-I Wu2009-10-294-43/+20
| | | | | | Also remove the unused initialization and GLchan fetch functions. Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Never return NULL in _mesa_get_texstore_func.Chia-I Wu2009-10-291-3/+25
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage()Brian Paul2009-10-291-2/+2
| | | | And update error message.
* swrast: added bracesChia-I Wu2009-10-281-2/+4
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* mesa: remove old, unused #defineBrian Paul2009-10-281-2/+0
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* mesa: re-remove s3v and trident driver filesBrian Paul2009-10-283-1350/+0
| | | | | These were removed from master but a few files came back from the texformat-rework branch.
* mesa: move some gl_texture_image and gl_renderbuffer fields aroundBrian Paul2009-10-281-3/+5
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* mesa: minor code movementBrian Paul2009-10-282-36/+33
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* Merge branch 'texformat-rework'Brian Paul2009-10-28137-5767/+6514
|\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
| * swrast: fix RGB, RGBA texturing codeBrian Paul2009-10-281-5/+11
| | | | | | | | | | | | Fix backward component ordering for RGB textures. Only optimize RGBA texture case if running little endian. This restriction could be lifted with a little work.
| * swrast: check for single texture unit in _swrast_choose_triangle()Brian Paul2009-10-281-0/+1
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| * swrast: clean up and remove dead code in triangle functionsBrian Paul2009-10-281-57/+47
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| * swrast: fix texel decoding in opt_sample_rgba_2d()Brian Paul2009-10-281-5/+5
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| * mesa: choose texture format in _mesa_get_fallback_texture()Brian Paul2009-10-281-0/+5
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| * radeon: add case for MESA_FORMAT_X8_Z24 in radeon_create_renderbuffer()Brian Paul2009-10-271-1/+6
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| * mesa: choose texture format in core mesa, not driversBrian Paul2009-10-2512-64/+54
| | | | | | | | | | | | Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
| * mesa: remove _mesa_compressed_texture_size_glenum() stubBrian Paul2009-10-251-1/+0
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| * mesa: remove _mesa_compressed_row_stride()Brian Paul2009-10-252-20/+0
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| * mesa: remove calls to _mesa_compressed_row_stride()Brian Paul2009-10-255-15/+15
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