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* add asm sourcesDave Airlie2004-05-031-2/+2
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* clean up the common objects..Dave Airlie2004-05-031-0/+1
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* unbloat namespaceDaniel Borca2004-05-031-16/+18
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* get rid of last few XF86DRIClipRectDave Airlie2004-05-034-10/+10
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* fix up build for solo/driDave Airlie2004-05-035-18/+11
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* fix StoreImage calls, remove dead code (Adam Jackson)Brian Paul2004-05-021-23/+4
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* restored _mesa_rescale_teximage2d()Brian Paul2004-05-022-0/+78
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* minor vertex/fragment program tweaksBrian Paul2004-05-011-4/+2
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* FXT1: getting warmerDaniel Borca2004-04-303-147/+70
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* If we can't allocate the rowimage - bailAlan Hourihane2004-04-301-0/+2
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* Define GLX_DIRECT_RENDERING in Makefile.templateKeith Whitwell2004-04-301-0/+4
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* AMD64 changes from Ronny V. Vindenes.Keith Whitwell2004-04-301-1/+1
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* Remove several files that are only used in the XFree86 / Xorg libGL.so.Ian Romanick2004-04-295-1515/+0
| | | | They are *not* linked into the *_dri.so drivers.
* Allow *_dri.so to build in Mesa tree with the 'linux-dri' target.Keith Whitwell2004-04-2937-1375/+222
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* FXT1 preparationsDaniel Borca2004-04-293-59/+230
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* updated makefilesDaniel Borca2004-04-282-0/+4
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* Use the dispatch table directly instead of calling GL functions.Ian Romanick2004-04-271-32/+38
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* Remove include of texutil.h to get build working.Ian Romanick2004-04-276-8/+0
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* updated other makefilesBrian Paul2004-04-273-5/+10
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* Removed the old teximage code.Brian Paul2004-04-2717-2900/+737
| | | | | Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
* transfer routines for compressed formats (avoid SEGFAULT, also prepare for ↵Daniel Borca2004-04-271-6/+6
| | | | external packers)
* accomodate newtexstoreDaniel Borca2004-04-264-74/+114
| | | | fixed wgl interface for fxMesa
* remove DitherValuesAlan Hourihane2004-04-261-2/+0
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* bring over build fixes from stable branchAlan Hourihane2004-04-2650-85/+189
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* call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul2004-04-241-0/+2
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* minor fixes for entrypoint name manglingBrian Paul2004-04-231-0/+10
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* Convert R200 driver to use the t_vertex interface.Ian Romanick2004-04-233-552/+256
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* GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul2004-04-231-2/+2
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* init mgaScreen->irq (Tilman Sauerbeck)Brian Paul2004-04-231-0/+1
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* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-2327-111/+130
| | | | | | | program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
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* s,CHAN_BITS/8,sizeof(GLchan),Brian Paul2004-04-221-7/+7
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* fix bracket at wrong placeRoland Scheidegger2004-04-221-2/+2
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* Fix order of EMIT_4UB_4F declarationsKeith Whitwell2004-04-223-6/+8
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* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
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* fix some include file glitchesBrian Paul2004-04-221-1/+1
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* obsoleteBrian Paul2004-04-221-147/+0
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* New glTexImage code.Brian Paul2004-04-2222-528/+3264
| | | | | | | | The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-216-94/+107
| | | | | Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
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* check return values of _swrast_CreateContext, etcBrian Paul2004-04-212-8/+17
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* Add printing for recently added opcodes.Keith Whitwell2004-04-201-0/+52
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* add SciTech's GLDirect driver for Windows.Alan Hourihane2004-04-2056-0/+34924
| | | | | | | This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
* Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell2004-04-202-8/+10
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* When upgrading copied vertices, distinguish between an attributeKeith Whitwell2004-04-201-5/+14
| | | | | entering a vertex for the first time and one which was already present but increasing its size. Fixes Brian's normal.c bug.
* apply texgen/texture matrix in glRasterPosBrian Paul2004-04-191-63/+183
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* in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch ↵Brian Paul2004-04-191-14/+26
| | | | appropriate number of param values
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
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* check for __ia64__ when setting USE_IEEEBrian Paul2004-04-181-0/+1
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* added missing SHADER_SOURCES to ALL_SOURCESBrian Paul2004-04-181-0/+1
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