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* i965: remove unused varBrian Paul2009-04-101-1/+0
* i965: clean-up in prepare_wm_surfaces()Brian Paul2009-04-101-8/+4
* mesa: reduce makefile outputBrian Paul2009-04-101-4/+5
* i965: added null const_buffer pointer check in update_constant_buffer()Brian Paul2009-04-101-1/+1
* intel: added screen->dri2.loader null pointer check in intel_flush()Brian Paul2009-04-101-1/+2
* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-101-1/+0
* swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul2009-04-091-7/+0
* i965: re-org of some of the new constant buffer codeBrian Paul2009-04-094-48/+81
* i965: new SURF_INDEX_ macrosBrian Paul2009-04-095-40/+49
* intel / DRI2: Accept fake front-buffer from loaderIan Romanick2009-04-091-0/+5
* intel / DRI2: Track and flush front-buffer renderingIan Romanick2009-04-093-0/+46
* st: remove another unneeded 'is compressed' comparisonBrian Paul2009-04-091-2/+3
* st: remove unneeded "is compressed" checkBrian Paul2009-04-091-2/+1
* st: rearrange some code to be a little more clearBrian Paul2009-04-091-9/+7
* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
* st: remove comp_byte parameter to st_texture_create()Brian Paul2009-04-096-20/+9
* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
* i965: free shader's constant buffer in brwDeleteProgram()Brian Paul2009-04-091-0/+6
* i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul2009-04-081-1/+2
* i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul2009-04-081-34/+15
* i965: init current_const[i].index = -1Brian Paul2009-04-081-3/+4
* i965: move the fetch_constants() call before setting conditional mod stateBrian Paul2009-04-081-4/+4
* mesa: minor datatype changes in optimization codeBrian Paul2009-04-081-6/+7
* Mesa: allow suppression of debug messages in a debug buildRobert Ellison2009-04-081-10/+32
* gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane2009-04-081-3/+5
* mesa: Don't attempt to free the dummy program.José Fonseca2009-04-081-3/+5
* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
* mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul2009-04-071-0/+11
* swrast: fix point rendering function selectionBrian Paul2009-04-071-1/+4
* mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul2009-04-071-5/+6
* glsl: enable the new linear scan register allocator codeBrian Paul2009-04-071-3/+3
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* swrast: restore !shader check around add_specular()Brian Paul2009-04-071-4/+6
* swrast: more texcombine clean-upsBrian Paul2009-04-061-21/+10
* swrast: asst. clean-ups in texcombine codeBrian Paul2009-04-061-26/+19
* swrast: fix secondary color add for glBitmapBrian Paul2009-04-063-11/+30
* swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul2009-04-061-6/+6
* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
* st: rename a helper functionBrian Paul2009-04-061-4/+4
* swrast: fix texture border color interpretationBrian Paul2009-04-061-30/+68
* mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca2009-04-061-1/+1
* intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt2009-04-063-3/+10
* i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt2009-04-063-18/+55
* intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt2009-04-061-3/+0
* radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer2009-04-061-15/+20